Pseudo random

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class seed : MonoBehaviour
{
 public string gameSeed = "111111";
    public int currentSeed = 0;
 
    void awake()
    {
        currentSeed = gameSeed.GetHashCode();
        Random.InitState (CurrentSeed);
    }
}

출처

* 참고 https://drehzr.tistory.com/938