Including scripts in AssetBundles

AssetBundles can c

  AssetBundle bundle = www.assetBundle;
  // Load the TextAsset object
  TextAsset txt = bundle.Load("myBinaryAsText", typeof(TextAsset)) as TextAsset;
  // Load the assembly and get a type (class) from it
  var assembly = System.Reflection.Assembly.Load(txt.bytes);
  var type = assembly.GetType("MyClassDerivedFromMonoBehaviour");
  // Instantiate a GameObject and add a component with the loaded class
  GameObject go = new GameObject();
  go.AddComponent(type);

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