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unity:example-creatingabillboardplane [2015/05/21 23:34] – 문서가 unity3d:example-creatingabillboardplane에서 unity:example-creatingabillboardplane(으)로 옮겨졌습니다 V_Lunity:example-creatingabillboardplane [2018/02/22 03:04] (현재) – 바깥 편집 127.0.0.1
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 +{{tag>유니티 unity}}
  
 ======Example - Creating a Billboard Plane====== ======Example - Creating a Billboard Plane======
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 Note that the if the code is executed once in the Start function then the mesh will stay the same throughout the game. However, you can just as easily put the code in the Update function to allow the mesh to be changed each frame (although this will increase the CPU overhead considerably). Note that the if the code is executed once in the Start function then the mesh will stay the same throughout the game. However, you can just as easily put the code in the Update function to allow the mesh to be changed each frame (although this will increase the CPU overhead considerably).
  
-{{tag>유니티 unity}} 
    * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.Example-CreatingaBillboardPlane|유니티코리아위키]] (CC BY-NC-SA 2.0)    * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.Example-CreatingaBillboardPlane|유니티코리아위키]] (CC BY-NC-SA 2.0)