Armor
Light
Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does.
Name | Tier | Armor<br>Class | Weight | Value | Combat Speed |
---|---|---|---|---|---|
Leather Jacket | 1 | 2 | 5.0 lbs | $250 | |
Bullet Proof Shirt | 2 | 3 | 5.0 lbs | $500 | |
Tactical Vest | 3 | 4 | 7.0 lbs | $750 | |
Kevlar Vest | 4 | 5 | 9.0 lbs | $1000 | |
Kevlar Suit | 5 | 6 | 7.0 lbs | $1250 | -0.4 |
Spectrum Assault Vest | 6 | 7 | 13.0 lbs | $1500 |
Heavy
All heavy armor suits have a minimal Strength requirement, which varies from armor to armor. Characters with lower Strength can equip these suits, but will suffer additional movement penalties on top of ones imposed by the suit, at a rate of -0.2 Combat Speed for every Strength point below the requirement.
Name | Tier | Armor<br>Class | Weight | Value | Combat Speed |
---|---|---|---|---|---|
Goat Hide Armor | 1 | 3 | 3.0 lbs | $250 | -0.4 + (-.2 for each Strength below 5) |
Steel Plate Armor | 2 | 4 | 7.0 lbs | $500 | -0.8 + (-.2 for each Strength below 6) |
Combat Armor | 3 | 5 | 9.0 lbs | $750 | -0.4 + (-.2 for each Strength below 4) |
Mobile Infantry Armor | 4 | 7 | 11.0 lbs | $1000 | -0.6 + (-.2 for each Strength below 4) |
Power Armor | 5 | 9 | 13.0 lbs | $1200 | -1.0 |
Pseudo-chitin Armor | 6 | 10 | 15.0 lbs | $1500 | -0.6 + (-.2 for each Strength below 7) |
Special
Special armor refers to two suits that have to be removed from broken toasters. How they fit them inside remains a mystery.
Name | Tier | Armor<br>Class | Weight | Value | Combat Speed | Special |
---|---|---|---|---|---|---|
Exoskeleton | Unique | 6 | 18.0 lbs | $2000 | -0.3 | +1 Strength |
Stabilized Armor | Unique | 8 | 25.0 lbs | $2000 | -0.8 + (-.2 for each Strength below 3) | +1 Coordination |