차이
문서의 선택한 두 판 사이의 차이를 보여줍니다.
양쪽 이전 판이전 판다음 판 | 이전 판 | ||
game:mc:maxtps [2012/05/03 23:48] – [Maxtps] V_L | game:mc:maxtps [2014/03/18 17:36] (현재) – 바깥 편집 127.0.0.1 | ||
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+ | ======Maxtps====== | ||
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+ | 서버 부하에 따라 view-distance를 실시간으로 조절하여 원활한 플레이가 가능하게 해주는 [[plugin]]... | ||
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+ | 그런데 업뎃이 안되고 있슴.. | ||
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+ | http:// | ||
+ | ===원리..=== | ||
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+ | Number of chunks in the world | ||
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+ | Every player in game is surrounded by loaded chunks, this is so called ' | ||
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+ | view-distance=1: | ||
+ | view-distance=2: | ||
+ | view-distance=3: | ||
+ | view-distance=4: | ||
+ | view-distance=5: | ||
+ | view-distance=6: | ||
+ | view-distance=7: | ||
+ | view-distance=8: | ||
+ | view-distance=9: | ||
+ | view-distance=10: | ||
+ | view-distance=11: | ||
+ | view-distance=12: | ||
+ | view-distance=13: | ||
+ | view-distance=14: | ||
+ | view-distance=15: | ||
+ | So for 50 people online, there must be 50*961=48050 chunks loaded at the same time if you're using view-distance of 15 (14450 for view-dist 8 etc). This is of course worst-case scenario, sometimes people are closer together than view distance, thus sharing some chunks. | ||
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+ | Minecraft processes every chunk loaded, every tick. This imposes hard limit, because best of todays modern CPU/bus architectures seem to be capable of handling 30k chunks per core max, tps goes down the drain quickly after that. | ||
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+ | A way around it is to simply never go that high with chunk count - just define maximum number of chunks your server is capable of handling and adjust view distance according to that. So lets assume your server is capable of handling of 15k chunks. | ||
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+ | ^ [[|배슬로넷 마인크래프트 위키]]입니다. 마음에 안드는 내용이 있으면 직접 고치시면 됩니다 ^ | ||
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+ | {{tag> | ||