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======Reference Manual====== *[[Reference]] * [[unity:Components]] * [[comp-AIGroup]] * [[class-NavMeshAgent]] * [[class-OffMeshLink]] * [[unity:comp-AnimationGroup]] * [[class-Animation]] * [[class-AnimationClip]] * [[comp-AssetsGroup]] * [[class-AudioClip]] * [[class-Cubemap]] * [[class-FBXImporter]] * [[class-Flare]] * [[class-Font]] * [[class-Material]] * [[class-Mesh]] * [[class-MovieTexture]] * [[class-ProceduralMaterial]] * [[class-RenderTexture]] * [[class-TextAsset]] * [[class-Texture2D]] * [[comp-AudioGroup]] * [[class-AudioListener]] * [[class-AudioSource]] * [[class-AudioEffect]] * [[class-AudioLowPassFilter]] * [[class-AudioHighPassFilter]] * [[class-AudioEchoFilter]] * [[class-AudioDistorionFilter]] * [[class-AudioReverbFilter]] * [[class-AudioChorusFilter]] * [[class-AudioReverbZone]] * [[class-Microphone]] * [[comp-DynamicsGroup]] * [[class-BoxCollider]] * [[class-CapsuleCollider]] * [[class-CharacterController]] * [[class-CharacterJoint]] * [[class-ConfigurableJoint]] * [[class-ConstantForce]] * [[class-FixedJoint]] * [[class-HingeJoint]] * [[class-MeshCollider]] * [[class-PhysicMaterial]] * [[class-Rigidbody]] * [[class-SphereCollider]] * [[class-SpringJoint]] * [[class-InteractiveCloth]] * [[class-SkinnedCloth]] * [[class-WheelCollider]] * [[comp-GameObjectGroup]] * [[class-GameObject]] * [[comp-ImageEffects]] * [[script-AntialiasingAsPostEffect]] * [[script-BloomAndLensFlares]] * [[script-ColorCorrectionCurves]] * [[script-ContrastEnhance]] * [[script-Crease]] * [[script-DepthOfField34]] * [[script-Tonemapping]] * [[script-EdgeDetectEffectNormals]] * [[script-Fisheye]] * [[script-GlobalFog]] * [[script-SunShafts]] * [[script-TiltShift]] * [[script-Vignetting]] * [[script-BlurEffect]] * [[script-ColorCorrectionEffect]] * [[script-ContrastStretchEffect]] * [[script-EdgeDetectEffect]] * [[script-GlowEffect]] * [[script-GrayscaleEffect]] * [[script-MotionBlur]] * [[script-NoiseEffect]] * [[script-SepiaToneEffect]] * [[script-SSAOEffect]] * [[script-TwirlEffect]] * [[script-VortexEffect]] * [[unity:comp-ManagerGroup]] * [[class-AudioManager]] * [[class-EditorManager]] * [[class-InputManager]] * [[class-NavMeshLayers]] * [[class-NetworkManager]] * [[class-PhysicsManager]] * [[class-PlayerSettings]] * [[class-QualitySettings]] * [[class-RenderSettings]] * [[class-ScriptExecution]] * [[class-TagManager]] * [[class-TimeManager]] * [[comp-MeshGroup]] * [[class-MeshFilter]] * [[class-MeshRenderer]] * [[class-SkinnedMeshRenderer]] * [[class-TextMesh]] * [[comp-NetworkGroup]] * [[class-NetworkView]] * [[comp-Effects]] * [[class-ParticleSystem]] * [[class-Halo]] * [[class-LensFlare]] * [[class-LineRenderer]] * [[class-TrailRenderer]] * [[class-Projector]] * [[comp-ParticlesLegacy]] * [[class-EllipsoidParticleEmitter]] * [[class-MeshParticleEmitter]] * [[class-ParticleAnimator]] * [[class-ParticleRenderer]] * [[class-WorldParticleCollider]] * [[comp-RenderingGroup]] * [[class-Camera]] * [[class-FlareLayer]] * [[class-GUILayer]] * [[class-GuiText]] * [[class-GuiTexture]] * [[class-Light]] * [[class-LightProbeGroup]] * [[class-OcclusionArea]] * [[class-OcclusionPortal]] * [[class-Skybox]] * [[class-LODGroup]] * [[comp-TransformationGroup]] * [[class-Transform]] * [[comp-UnityGUIGroup]] * [[class-GUISkin]] * [[class-GUIStyle]] * [[unity:comp-Wizards]] * [[unity:wizard-RagdollWizard]] * [[script-Terrain|script-Terrain (지형)]] * [[unity:terrain-UsingTerrains]] * [[unity:terrain-Height]] * [[unity:terrain-Textures]] * [[unity:terrain-Trees]] * [[unity:terrain-Grass]] * [[unity:terrain-DetailMeshes]] * [[script-Terrain#Lightmapping|Terrain Lightmapping]] * [[unity:terrain-OtherSettings]] * [[class-Tree|class-Tree (나무)]] * [[unity:tree-FirstTree]] * [[unity:tree-Structure]] * [[unity:tree-Branches]] * [[unity:tree-Leaves]] * [[class-WindZone]] * [[AnimationEditorGuide|애니메이션 에디터 가이드 (Animation Editor Guide)]] * [[animeditor-UsingAnimationEditor|애니메이션 에디터-애니메이션 에디터 사용하기 (animeditor-Using Animation Editor)]] * [[animeditor-AnimationCurves|애니메이션 에디터-애니메이션 곡선 (animeditor-Animation Curves)]] * [[EditingCurves]] * [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]] * [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]] * [[unity:GUI Scripting Guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]] * [[gui-Basics|GUI-기초 (GUI-Basics)]] * [[gui-Controls|GUI-조정 (GUI-Controls)]] * [[gui-Customization|GUI-사용자 정의 (GUI-Customization)]] * [[gui-Layout|GUI-레이아웃 (GUI-Layout)]] * [[gui-Extending|GUI-확장 (GUI-Extending)]] * [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]] * [[unity:Network Reference Guide|네트워크 레퍼런스 가이드 (Network Reference Guide)]] * [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]] * [[net-HighLevelOverview]] * [[net-UnityNetworkElements]] * [[unity:net-NetworkView]] * [[net-RPCDetails]] * [[net-StateSynchronization]] * [[net-NetworkInstantiate]] * [[unity:net-NetworkLevelLoad]] * [[net-MasterServer]] * [[net-MasterServerBuild]] * [[net-MinimizingBandwidth]] * [[net-SocialAPI]] * [[unity:Asset Server Guide|에셋 서버 가이드 (Asset Server Guide)]] * [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]] * [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]] * [[unity:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]] * [[shader-Performance]] * [[shader-NormalFamily]] * [[shader-NormalVertexLit]] * [[shader-NormalDiffuse]] * [[shader-NormalSpecular]] * [[shader-NormalBumpedDiffuse]] * [[shader-NormalBumpedSpecular]] * [[shader-NormalParallaxDiffuse]] * [[shader-NormalParallaxSpecular]] * [[shader-NormalDecal]] * [[shader-NormalDiffuseDetail]] * [[shader-TransparentFamily]] * [[shader-TransVertexLit]] * [[shader-TransDiffuse]] * [[shader-TransSpecular]] * [[unity:shader-TransBumped Diffuse]] * [[unity:shader-TransBumped Specular]] * [[unity:shader-TransParallax Diffuse]] * [[unity:shader-TransParallax Specular]] * [[shader-TransparentCutoutFamily]] * [[shader-TransCutVertexLit]] * [[shader-TransCutDiffuse]] * [[shader-TransCutSpecular]] * [[shader-TransCutBumpedDiffuse]] * [[shader-TransCutBumpedSpecular]] * [[shader-SelfIllumFamily]] * [[shader-SelfIllumVertexLit]] * [[shader-SelfIllumDiffuse]] * [[shader-SelfIllumSpecular]] * [[shader-SelfIllumBumpedDiffuse]] * [[shader-SelfIllumBumpedSpecular]] * [[shader-SelfIllumParallaxDiffuse]] * [[shader-SelfIllumParallaxSpecular]] * [[shader-ReflectiveFamily]] * [[shader-ReflectiveVertexLit]] * [[shader-ReflectiveDiffuse]] * [[shader-ReflectiveSpecular]] * [[shader-ReflectiveBumpedDiffuse]] * [[shader-ReflectiveBumpedSpecular]] * [[shader-ReflectiveParallaxDiffuse]] * [[shader-ReflectiveParallaxSpecular]] * [[shader-ReflectiveBumpedUnlit]] * [[shader-ReflectiveBumpedVertexLit]] * [[Rendering-Tech|Rendering-Tech(렌더링)]] * [[RenderTech-DeferredLighting]] * [[RenderTech-ForwardRendering]] * [[RenderTech-VertexLit]] * [[RenderTech-HardwareRequirements]] * [[SL-Reference|SL-Reference(SL 참조)]] * [[SL-SurfaceShaders]] * [[SL-SurfaceShaderExamples]] * [[SL-SurfaceShaderLighting]] * [[SL-SurfaceShaderLightingExamples]] * [[SL-ShaderPrograms]] * [[SL-PropertiesInPrograms]] * [[SL-VertexProgramInputs]] * [[SL-BuiltinStateInPrograms]] * [[SL-GLSLShaderPrograms]] * [[SL-Shader]] * [[SL-Properties]] * [[SL-SubShader]] * [[SL-Pass]] * [[SL-Material]] * [[SL-CullAndDepth]] * [[SL-SetTexture]] * [[SL-Fog]] * [[SL-AlphaTest]] * [[SL-Blend]] * [[SL-PassTags]] * [[SL-Name]] * [[SL-BindChannels]] * [[SL-UsePass]] * [[SL-GrabPass]] * [[SL-SubshaderTags]] * [[SL-Fallback]] * [[SL-Other]] * [[SL-AdvancedTopics]] * [[SL-RenderPipeline]] * [[SL-ShaderPerformance]] * [[SL-ShaderReplacement]] * [[SL-DepthTextures]] * [[SL-CameraDepthTexture]] * [[SL-PlatformDifferences]] * [[SL-ShaderLOD]] * [[SL-BuiltinValues]] * [[unity:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]] * [[Layers|레이어 (Layer)]] * [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]] * [[unity:Tags|태그 (Tags)]] * [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]] {{tag>유니티 unity}} * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.TableOfContents|유니티코리아위키]] (CC BY-NC-SA 2.0)
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