차이
문서의 선택한 두 판 사이의 차이를 보여줍니다.
| 양쪽 이전 판이전 판 | |||
| unity:assetbundlesintro [2015/05/21 23:35] – 문서가 unity3d:assetbundlesintro에서 unity:assetbundlesintro(으)로 옮겨졌습니다 V_L | unity:assetbundlesintro [2018/02/22 03:04] (현재) – 바깥 편집 127.0.0.1 | ||
|---|---|---|---|
| 줄 1: | 줄 1: | ||
| + | {{tag> | ||
| ======AssetBundles (Pro only)====== | ======AssetBundles (Pro only)====== | ||
| 줄 22: | 줄 23: | ||
| - _Downloading AssetBundles at runtime from your application_. This is done from script within a Unity scene, and Asset Bundles are loaded from the server on demand. More on that in [[unity: | - _Downloading AssetBundles at runtime from your application_. This is done from script within a Unity scene, and Asset Bundles are loaded from the server on demand. More on that in [[unity: | ||
| - | - _Loading objects from AssetBundles_. Once the AssetBundle is downloaded, you might want to access its individual Assets from the Bundle. More on that in [[Loading Asset Bundles|Loading Resources from AssetBundles]] | + | - _Loading objects from AssetBundles_. Once the AssetBundle is downloaded, you might want to access its individual Assets from the Bundle. More on that in [[unity3d:Loading Asset Bundles|Loading Resources from AssetBundles]] |
| 줄 33: | 줄 34: | ||
| * [[unity: | * [[unity: | ||
| - | {{tag> | ||
| * 출처: [[http:// | * 출처: [[http:// | ||