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====== Weapon====== ====Melee Weapons==== ===Bladed Weapons=== ^Name^Tier^[[Action Points|AP]] per \\ Use^Critical \\ Multiplier^Damage^Armor \\ Penetration^Weight^Value^Special Effect| |[[Knife (Wasteland 2)|Knife]]|1-1|3|1.6x-2.5x|05-10|2|2.0 lbs|$80|10% chance to apply [[Bleeding Wound]]| |[[Sickle]]|1-2|3|1.7x-2.6x|06-09|2|4.0 lbs|$150|10% chance to apply [[Bleeding Wound]]| |[[Makeshift machete| Makeshift Machete]]|1-3|4|1.4x-1.7x|04-09|2|5.0 lbs|$140|10% chance to apply [[Bleeding Wound]]| |[[Makeshift cleaver| Makeshift Cleaver]]|2-1|3|1.6x-2.5x|07-10|3|6.0 lbs|$265|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Pickaxe]]|2-2|4|2.1x-3.0x|08-12|3|4.0 lbs|$310|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Combat knife| Combat Knife]]|3-1|3|1.9x-2.8x|10-15|4|4.0 lbs|$400|10% chance to apply [[Bleeding Wound]]| |[[Hatchet]]|3-2|4|1.8-2.7x|15-18|4|7.0 lbs|$500|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Fire Axe]]|4-1|5|2.1x-3.0x|28-35|5|7.0 lbs|$585|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Machete]]|4-2|4|1.5x-2.4x|17-24|5|4.0 lbs|$675|10% chance to apply [[Bleeding Wound]]| |[[Combat Machete]]|5-1|3|1.7x-2.6x|18-23|6|6.0 lbs|$750|10% chance to apply [[Bleeding Wound]]| |[[Sawsword]]|5-2|5|1.7x-2.6x|40-46|6|10.0 lbs|$880|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Makeshift sword| Makeshift Sword]]|6-1|4|2.1x-3.0x|17-24|7|9.0 lbs|$1000|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Proton axe| Proton Axe]]|6-2|6|2.6x-3.5x|35-52|7|17.0 lbs|$1200|10% chance to apply [[Bleeding Wound]], requires 6 [[Strength]]| |[[Flux Reaver]]|5-2+|6|2.1x-3.0x|34-42|6|15.0 lbs|$910|[[Diagonal Attack]], 10% chance to apply [[Bleeding Wound]]| |[[Pocket knife| Pocket Knife]] (Quest Item)|1+|4|2.1x-3.0x|01-02|1|1.0 lbs|$160|10% chance to apply [[Bleeding Wound]]| |[[Shu-Model Ranger combat knife]]|1-1+|3|1.6x-2.5x|05-08|2|4.0 lbs|$130|70% chance of [[Opened Up]]| |[[Syringe]]|1+|3|2.4x|08-13|1|5.0 lbs|$1|[[Diagonal Attack]]| |[[The Face Ripper]]|3-1+|4|2.6x-3.5x|10-15|4|6.0 lbs|$460|30% chance of [[Face/Off]]| |[[The Notch]]|2-2+|5|2.1x-3.0x|14-20|3|4.0 lbs|$310|[[Diagonal Attack]], 60% chance of [[Locked]]| |[[This is a Knife]]|5+|3|2.1x-3.0x|25-34|6|7.0 lbs|$1000|10% chance to apply [[Bleeding Wound]]| |[[Unrequited Love]]|2-1+|4|2.2x-3.2x|10-13|3|6.0 lbs|$275|10% chance to apply [[Bleeding Wound]]| =====Blunt Weapons===== ^Name ^Tier^[[Action Points|AP]] per \\ Use^Critical \\ Multiplier^Damage^Armor \\ Penetration^Weight^Value^Special Effect| |[[Stick]]|1-0|4|3.1x-4.0x|05-08|0|3.0 lbs|$130|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Barb wire bat| Barb Wire Bat]]|1-1|5|2.3x-3.2x|07-13|3|6.0 lbs|$70|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Nail board| Nail Board]]|1-2|5|3.1x-4.0x|10-15|3|8.0 lbs|$155|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Hobo Basher]]|1-3|4|2.9x-3.8x|05-09|3|5.0 lbs|$135|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Pipe]]|2-1|5|3.1x-4.0x|14-19|4|5.0 lbs|$270|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Wooden staff| Wooden Staff]]|2-2|4|2.1x-3.0x|09-13|4|7.0 lbs|$315|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Crowbar (Wasteland 2)|Crowbar]]|3-1|3|2.7x-3.6x|12-16|5|6.0 lbs|$410|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Nightstick]]|3-2|4|2.6x-3.5x|16-21|5|3.0 lbs|$490|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Wrench]]|4-1|3|2.1x-3.0x|17-22|6|12.0 lbs|$575|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Rebar staff| Rebar Staff]]|4-2|5|3.1x-4.0x|35-48|6|13.0 lbs|$700|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Makeshift mace| Makeshift Mace]]|5-1|6|2.1x-3.0x|42-60|9|14.0 lbs|$935|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Spiked bat| Spiked Bat]]|5-2|4|2.1x-3.0x|18-27|9|9.0 lbs|$750|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Sledgehammer (Wasteland 2)|Sledgehammer]]|6-1|5|2.3x-3.2x|45-65|10|12.0 lbs|$1050|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Plasma hammer| Plasma Hammer]]|6-2|5|2.6x-3.5x|55-75|10|17.0 lbs|$1250|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Ace's wrench| Ace's Wrench]]|1-1+|5|3.1x|11-18|3|6.0 lbs|$130|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[Spike Bat of Shame]]|unique|4|3.1x-4.0x|16-23|3|9.0 lbs|$105|[[Diagonal Attack]], 10% chance to apply [[Concussion]], \\ 10% to inflict [[Shame]]| |[[The Blood Staff (fake)| The Blood Staff]] (fake)|1-1+|4|3.1x-4.0x|06-07|3|7.0 lbs|$130|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[The Blood Staff]]|2-3+|7|2.1x-3.0x|18-24|6|7.0 lbs|$325|[[Diagonal Attack]], 10% chance to apply [[Concussion]]| |[[The Order]]|3-1+|7|2.6x-3.5x|25-25|5|11.0 lbs|$390|[[Diagonal Attack]], 10% chance to apply [[Concussion]], \\ fixed damage| |[[Truth| The Truth]]|5-1+|4|3.6x-4.5x|17-22|9|11.0 lbs|$750|[[Diagonal Attack]], 10% chance to apply [[Concussion]], \\ +1 [[Kiss Ass]], requires 5 [[Coordination|CO]] and 7 [[Strength|STR]] to wield| =====Brawling===== ^Name ^Tier^[[Action Points|AP]] per \\ Use^Critical \\ Multiplier^Damage^Armor \\ Penetration^Weight^Value^Special Effect| |[[Fists (Wasterland 2)| Fists]]|special|3|2.1-3.0x|01-03|0|0.0 lbs|$0 || |[[Sap gloves| Sap Gloves]]|1-1|2|1.5-2.4x|02-05|0|3.0 lbs|$130|20% chance to apply [[Concussion]]| |[[Brass knuckles| Brass Knuckles]]|2-1|3|1.6x-2.5x|06-09|1|5.0 lbs|$265|20% chance to apply [[Concussion]]| |[[Rebar knuckles| Rebar Knuckles]]|3-1|4|3.1x-4.0x|08-11|3|2.0 lbs|$400|20% chance to apply [[Concussion]]| |[[Metal nails| Metal Nails]]|4-1|3|3.1x-4.0x|10-12|4|3.0 lbs|$485|20% chance to apply [[Concussion]]| |[[Boom Fist]]|5-1|4|3.1x-4.0x|11-15|5|5.0 lbs|$660|20% chance to apply [[Concussion]]| |[[Dragon's claws| Dragon's Claws]]|6-1|3|2.6x-3.5x|15-19|7|6.0 lbs|$1100|20% chance to apply [[Concussion]]| |[[Lexcanium's bionic arm| Lexcanium's Bionic Arm]]|special|3|2.1-3.0x|10-18|3|5.0 lbs|$5|owned by [[Lexcanium]], +2 [[brawling| Brawling]]| |[[Toxx claws| Toxx Claws]]|6-1+|4|2.6x-3.5x|16-17|7|4.0 lbs|$1170|60% to cause [[Opened Up]]| |[[Upchucker]]|4-1+|5|4.1x-5.0x|11-15|3|4.0 lbs|$700|60% to cause [[Vomiting]]| ====Energy Weapons==== Energy weapons are a different beast entirely, as rather than use conventional Penetration statistic, their performance depends entirely on how well armored their target is. In general, the higher the armor rating of the target, the better will the weapon perform (depending on its own Armor Threshold rating). ^Name ^Tier^[[Action Points|AP]] per \\ Shot/Burst^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^TDM \\ Above/@/Below^Damage^Rounds per \\ Shot/Burst^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Threshold^Range^Weight^Value| |[[Phase blaster| Phase Blaster]]|1-1|3|[[Energy Cells]]|6||x0.4/x0.9/x2.2|06-08|1|||1|12m|3.0 lbs|$70| |[[Herbicide]]|1-2+|6/8|[[Energy Cells]]|8||x0.4/x0.9/x2.2|10-19|1/3|||2|14m|6.0 lbs|$157| |[[Laser carbine| Laser Carbine]]|2-1|-/6|[[Energy Cells]]|20||x0.5/x0.9/x2.4|06-09|-/3|||2|17m|5.0 lbs|$315| |[[Laser pistol| Laser Pistol]]|2-2|3|[[Energy Cells]]|10||x0.4/x0.9/x2.3|09-11|1|||2|11m|3.0 lbs|$271| |[[Pulse rifle| Pulse Rifle]]|3-1|4/6|[[Energy Cells]]|10||x0.4/x0.9/x2.2|13-17|1/3|||3|12m|7.0 lbs|$415| |[[Meson cannon| Meson Cannon]]|3-2|6|[[Energy Cells]]|5||x0.4/x0.9/x2.2|30-38|1|||3|20m|9.0 lbs|$515| |[[Ion blaster| Ion Blaster]]|4-1|4|[[Energy Cells]]|10||x0.4/x0.9/x2.2|15-20|1|||4|20m|11.0 lbs|$740| |[[Plasma beamer| Plasma Beamer]]|4-2|4|[[Energy Cells]]|10||x0.4/x0.9/x2.2|07-12|-/3|||4|12m|7.0 lbs|$570| |[[Photon cannon| Photon Cannon]]|5-1|6|[[Energy Cells]]|10||x0.4/x0.9/x2.2|34-42|1|||5|20m|5.0 lbs|$770| |[[Neutron projector| Neutron Projector]]|5-2|5|[[Energy Cells]]|10||x0.4/x0.9/x2.4|40-52|1|||5|30m|13.0 lbs|$910| |[[Death ray| Death Ray]]|6-1|6|[[Energy Cells]]|10||x0.4/x0.9/x2.4|50-70|1|||6|30m|13.0 lbs|$1275| |[[Ion beamer (Wasteland 2)| Ion Beamer]]|6-2|-/4|[[Energy Cells]]|10||x0.4/x0.9/x2.2|14-20|-/2|||6|20m|8.0 lbs|$1050| |[[Final Assessment]]|2-1|3|[[Energy Cells]]|12||x0.5/x1.0/x2.3|11-17|1|||3|10m|6.0 lbs|$280| |[[Gamma ray blaster| Gamma Ray Blaster]]|unique|6/8|[[Energy Cells]]|20||x0.4/x0.9/x2.2|40-65|1/3|||2|20m|5.0 lbs|$130| |[[WOPR blaster| WOPR Blaster]]|4-2+|4|[[Energy Cells]]|10||x0.4/x0.9/x2.2|15-20|1|||3|20m|9.0 lbs|$125| ====Firearms==== ===Assault Rifles=== ^Name ^Tier^[[Action Points|AP]] per \\ Shot/Burst^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^Critical \\ Multiplier^Damage^Rounds per \\ Shot/Burst^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Penetration^Range^Weight^Value^Special Effect| |[[M1]]|1-1|4|[[5.56mm]]|8||1.6x|06-12|1|3%||2|20m|6.0 lbs|$70|10% chance to apply [[Bleeding Wound]]| |[[M14]]|1-2|4|[[5.56mm]]|20||2.2x|07-13|1|2%||2|22m|5.0 lbs|$160|10% chance to apply [[Bleeding Wound]]| |[[Rust Bucket]]|1-3|5|[[5.56mm]]|20||1.5x|10-14|1|4%||2|18m|7.0 lbs|$135|10% chance to apply [[Bleeding Wound]]| |[[M4 carbine]]|2-1|5/8|[[5.56mm]]|30||1.5x|19-27|1/3|4%||3|20m|8.0 lbs|$260|10% chance to apply [[Bleeding Wound]]| |[[FAMAS]]|2-2|4/5|[[5.56mm]]|25||1.7x|14-21|1/3|4%||3|24m|8.0 lbs|$310|10% chance to apply [[Bleeding Wound]]| |[[HK33]]|3-1|4/6|[[5.56mm]]|20||1.6x|16-25|1/3|3%||4|20m|6.0 lbs|$410|10% chance to apply [[Bleeding Wound]]| |[[M16]]|3-2|5/7|[[5.56mm]]|30||1.6x|37-48|1/3|3%||4|24m|7.0 lbs|$490|10% chance to apply [[Bleeding Wound]]| |[[AK-47]]|4-1|5/7|[[7.62mm]]|30||2.4x|30-50|1/3|4%||5|22m|8.0 lbs|$570|10% chance to apply [[Bleeding Wound]]| |[[AUG]]|4-2|4/6|[[5.56mm]]|30||1.7x|26-32|1/3|2%||5|22m|9.0 lbs|$750|10% chance to apply [[Bleeding Wound]]| |[[G3]]|5-1|4/8|[[7.62mm]]|30||1.7x|20-34|1/3|2%||6|28m|9.0 lbs|$720|10% chance to apply [[Bleeding Wound]]| |[[AK-97]]|5-2|5/7|[[7.62mm]]|30||1.5x|45-66|1/3|2%||6|35m|9.0 lbs|$940|10% chance to apply [[Bleeding Wound]]| |[[FN-FAL| FN-Fal]]|6-1|4/6|[[7.62mm]]|30||1.5x|24-38|1/3|2%||7|26m|7.0 lbs|$1100|10% chance to apply [[Bleeding Wound]]| |[[G41]]|6-2|5/7|[[7.62mm]]|30||1.6x|57-75|1/3|2%||7|35m|8.0 lbs|$1300|10% chance to apply [[Bleeding Wound]]| |[[Bowling's M16| M16]] (Bowling)|3-2+|5/7|[[5.56mm]]|30||1.6x|37-48|1/3|95%||4|18m|7.0 lbs|$240|10% chance to apply [[Bleeding Wound]]| |[[Sweetness]]|2-1+|5/6|[[5.56mm]]|30||1.8x|22-24|1/3|3%||3|20m|8.0 lbs|$308|10% chance to apply [[Bleeding Wound]]| |[[The Lariat]]|3-2+|6|[[12 ga| 12 Gauge]]|1||2.4x|01|1|3%||1|18m|8.0 lbs|$460|100% chance of [[All Tied Up]]| |[[Wegman Aether Corrupter]]|2-2+|6|[[5.56mm]]|6||2.2x|20-35|1|3%||4|20m|8.0 lbs|$320|80% chance of [[Opened Up]]| ===Handguns=== ^Name ^Tier^[[Action Points|AP]] per \\ Shot^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^Critical \\ Multiplier^Damage^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Penetration^Range^Weight^Value^Special Effect| |[[VP91Z]]|1-1|3|[[.38 ammo| .38 Cal]]|8||1.5x|06-10|5%||1|12m|2.0 lbs|$70|10% chance to apply [[Bleeding Wound]]| |[[Ol' Navy revolver| Ol' Navy Revolver]]|1-2|4|[[.38 ammo| .38 Cal]]|6||1.7x|09-14|4%||1|10m|2.0 lbs|$158|10% chance to apply [[Bleeding Wound]]| |[[.38 semi-auto| .38 Semi-Automatic]]|1-3|3|[[.38 ammo| .38 Cal]]|6||1.6x|07-12|4%||1|13m|2.0 lbs|$135|10% chance to apply [[Bleeding Wound]]| |[[Marakov]]|2-1|3|[[.38 ammo| .38 Cal]]|8||1.8x|09-15|4%||2|10m|3.0 lbs|$270|10% chance to apply [[Bleeding Wound]]| |[[Midnight Special]]|2-2|2|[[.38 ammo| .38 Cal]]|6||1.5x|07-11|3%||2|10m|3.0 lbs|$310|10% chance to apply [[Bleeding Wound]]| |[[.38 Revolver]]|3-1|3|[[.38 ammo| .38 Cal]]|6||1.6x|17-22|4%||3|10m|2.0 lbs|$420|10% chance to apply [[Bleeding Wound]]| |[[FFS Benetto]]|3-2|4|[[9mm]]|12||1.5x|20-30|5%||3|14m|3.0 lbs|$500|10% chance to apply [[Bleeding Wound]]| |[[Click 17]]|4-1|4|[[9mm]]|12||1.5x|21-26|3%||4|10m|4.0 lbs|$550|10% chance to apply [[Bleeding Wound]]| |[[.45 Peace Keeper]]|4-2|6|[[.45 cal| .45 Cal]]|6||2x|34-50|0%||4|12m|3.0 lbs|$725|10% chance to apply [[Bleeding Wound]]| |[[Click 19]]|5-1|4|[[9mm]]|15||1.5x|24-38|2%||5|10m|3.0 lbs|$950|10% chance to apply [[Bleeding Wound]]| |[[.45 Widow Maker]]|5-2|3|[[.45 cal| .45 Cal]]|6||1.5x|22-28|0%||5|12m|4.0 lbs|$780|10% chance to apply [[Bleeding Wound]]| |[[Wasteland Hawk]]|6-1|4|[[.45 cal| .45 Cal]]|7||1.5x|30-40|2%||6|12m|4.0 lbs|$1040|10% chance to apply [[Bleeding Wound]]| |[[M1911]]|6-2|6|[[.45 cal| .45 Cal]]|7||1.5x|50-70|0%||7|12m|3.0 lbs|$1250|10% chance to apply [[Bleeding Wound]]| |[[Bowling's FFS Benetto| FFS Benetto]] (Bowling)|3-2+|4|[[9mm]]|12||1.5x|20-30|95%||3|14m|3.0 lbs|$250|10% chance to apply [[Bleeding Wound]]| |[[Gold Engraved Derringer]]|unique|3|[[.38 ammo| .38 Cal]]|2||2.0x|08-09|4%||2|16m|1.0 lbs|$17|10% chance to apply [[Bleeding Wound]]| |[[Kymri's Warrior]]|6-1+|4|[[.45 cal| .45 Cal]]|7||2x|29-36|2%||6|12m|4.0 lbs|$1200|10% chance to apply [[Bleeding Wound]]| |[[Rose's Thorn]]|unique|4|[[12 ga| 12 Gauge]]|1||2x|05-13|4%||1|9m|2.0 lbs|$146|10% chance to apply [[Bleeding Wound]], \\ uses [[12 ga|Shotgun shells]], owned by [[Rose]]| |[[The Blix]]|1-2+|4|[[.38 ammo| .38 Cal]]|6||1.6x|04-09|5%||1|10m|3.0 lbs|$145|10% chance to apply [[Bleeding Wound]], \\ +1 [[Leadership]], +1 [[Smart Ass]], -2 [[Luck]]| |[[The Obliterator]] (for cheaters)|unique|3|[[9mm]]|30||1.5x|500|0%||20|90m|3.0 lbs|$1|10% chance to apply [[Bleeding Wound]]| ===Shotguns=== ^Name ^Tier^[[Action Points|AP]] per \\ Shot/Burst^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^Critical \\ Multiplier^Damage^Rounds per \\ Shot/Burst^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Penetration^Range^Weight^Cone \\ Angle^Value^Special Effect| |[[Pump shotgun| Pump Shotgun]]|1-1|5|[[12 ga| 12 Gauge]]|7||1.5x|14-18|1|2%||1|12m|5.0 lbs|30°|$65|10% to apply [[Bleeding Wound]]| |[[Sawed off shotgun| Sawed Off]]|1-2|5/6|[[12 ga| 12 Gauge]]|2||1.5x|13-16|1/2|2%||1|9m|4.0 lbs|45°|$160|10% to apply [[Bleeding Wound]]| |[[Coach gun| Coach Gun]]|2-1|5|[[12 ga| 12 Gauge]]|2||2x|21-28|1|2%||2|12m|5.0 lbs|20°|$270|10% to apply [[Bleeding Wound]]| |[[Lever action shotgun| Lever Action]]|2-2|5|[[12 ga| 12 Gauge]]|5||2x|18-34|1|2%||2|10m|6.0 lbs|30°|$325|10% to apply [[Bleeding Wound]]| |[[M-37 Pump Action]]|3-1|4|[[12 ga| 12 Gauge]]|6||1.6x|21-28|1|2%||3|12m|7.0 lbs|30°|$415|10% to apply [[Bleeding Wound]]| |[[SOSG]]|3-2|4|[[12 ga| 12 Gauge]]|12||2x|19-30|1|2%||3|14m|7.0 lbs|35°|$490|10% to apply [[Bleeding Wound]]| |[[Over Under]]|4-1|3/4|[[12 ga| 12 Gauge]]|2||2x|28-35|1|2%||4|13m|7.0 lbs|30°|$570|10% to apply [[Bleeding Wound]]| |[[Street Cleaner]]|4-2|4|[[12 ga| 12 Gauge]]|20||2x|20-37|1|2%||4|13m|10.0 lbs|40°|$670|10% to apply [[Bleeding Wound]]| |[[The Holdup]]|5-1|3|[[12 ga| 12 Gauge]]|5||2x|24-35|1|2%||5|13m|5.0 lbs|30°|$800|10% to apply [[Bleeding Wound]]| |[[Tactical shotgun| Tactical Shotgun]]|5-2|4|[[12 ga| 12 Gauge]]|7||1.5x|33-48|1|2%||5|13m|8.0 lbs|25°|$975|10% to apply [[Bleeding Wound]]| |[[Spaz 12]]|6-1|5/8|[[12 ga| 12 Gauge]]|9||2x|55-70|1/3|2%||6|13m|7.0 lbs|30°|$1050|10% to apply [[Bleeding Wound]]| |[[Jackhammer]]|6-2|6|[[12 ga| 12 Gauge]]|10||2x|45-60|1|2%||6|13m|9.0 lbs|45°|$1125|10% to apply [[Bleeding Wound]]| |[[Bowling's M-37 pump action| M-37 Pump Action]] (Bowling)|3-1+|4|[[12 ga| 12 Gauge]]|6||1.6x|21-28|1|95%||3|12m|7.0 lbs|30°|$208|10% to apply [[Bleeding Wound]]| |[[Crowd control shotgun| Crowd Control Shotgun]]|unique|-/3|[[12 ga| 12 Gauge]]|2||1.3x|28-42|-/2|2%||7|10m|5.0 lbs|50°|$75|10% to apply [[Crippled]]| |[[Hoblet's Problem Solver]]|4-3+|3/4|[[12 ga| 12 Gauge]]|2||2x|27-32|1/2|3%||4|13m|5.0 lbs|30°|$6|10% to apply [[Bleeding Wound]], \\ +1 [[Hard Ass]]| |[[Mississippi Mule]]|unique|-/5|[[12 ga| 12 Gauge]]|2||1.2x|10-14|-/2|2%||2|9m|3.0 lbs|70°|$130|10% to apply [[Bleeding Wound]]| |[[The Roach]]|2-2+|5|[[12 ga| 12 Gauge]]|12||2x|20-26|1|0%||3|8m|5.0 lbs|35°|$300|10% to apply [[Bleeding Wound]], \\ -10% [[Chance to evade|Chance to Evade]]| ===Sniper Rifles=== ^Name ^Tier^[[Action Points|AP]] per \\ Shot^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^Critical \\ Multiplier^Damage^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Penetration^Range^Weight^Value^Special Effect| |[[Hunting rifle| Hunting Rifle]]|1-1|7|[[.30-06| .30-06 Cal]]|5||1.5x|12-16|2%||3|28m|8.0 lbs|$150|10% chance to apply [[Bleeding Wound]]| |[[R270]]|1-2|6|[[.30-06| .30-06 Cal]]|7||2.2x|15-27|4%||3|25m|9.0 lbs|$160|10% chance to apply [[Bleeding Wound]]| |[[M40]]|1-3|6|[[.30-06| .30-06 Cal]]|7||1.5x|17-21|3%||3|32m|8.0 lbs|$140|10% chance to apply [[Bleeding Wound]]| |[[G43-W]]|2-1|6|[[.30-06| .30-06 Cal]]|5||1.5x|24-32|4%||4|30m|9.0 lbs|$270|10% chance to apply [[Bleeding Wound]]| |[[Karabiner]]|2-2|5|[[.30-06| .30-06 Cal]]|10||2.4x|20-30|3%||4|24m|10.0 lbs|$280|10% chance to apply [[Bleeding Wound]]| |[[Bullpup Sniper Rifle]]|3-1|5|[[.30-06| .30-06 Cal]]|6||1.9x|35-45|4%||5|23m|9.0 lbs|$310|10% chance to apply [[Bleeding Wound]]| |[[M24]]|3-2|6|[[.30-06| .30-06 Cal]]|8||1.8x|42-56|4%||5|30m|10.0 lbs|$520|10% chance to apply [[Bleeding Wound]]| |[[SR2000-Argent]]|4-1|6|[[7.62mm]]|15||1.8x|36-48|2%||6|26m|9.0 lbs|$610|10% chance to apply [[Bleeding Wound]]| |[[SV-V]]|4-2|6|[[7.62mm]]|10||2.3x|40-56|2%||6|32m|10.0 lbs|$725|10% chance to apply [[Bleeding Wound]]| |[[Arctic Sniper]]|5-1|6|[[7.62mm]]|5||2x|50-64|3%||9|36m|11.0 lbs|$760|10% chance to apply [[Bleeding Wound]]| |[[SVD]]|5-2|5|[[7.62mm]]|10||1.7x|40-70|2%||9|34m|10.0 lbs|$1005|10% chance to apply [[Bleeding Wound]]| |[[PSG1]]|6-1|6|[[7.62mm]]|10||2x|50-60|2%||10|36m|5.0 lbs|$1090|10% chance to apply [[Bleeding Wound]]| |[[.50 Anti-Materiel Rifle]]|6-2|7|[[.50 cal| .50 Cal]]|20||1.7x|110-140|0%||10|40m|25.0 lbs|$1300|10% chance to apply [[Bleeding Wound]]| |[[Bolt action rifle| Bolt Action Rifle]] (Unfinished Weapon)|3+|1|[[.30-06| .30-06 Cal]]|20||1.0x|150|0%||10|40m|8.0 lbs|$45|| |[[Bowling's bullpup sniper rifle| Bullpup Sniper Rifle]] (Bowling)|3-1+|5|[[.30-06| .30-06 Cal]]|6||1.9x|35-45|95%||5|23m|9.0 lbs|$200|10% chance to apply [[Bleeding Wound]]| |[[Charged round sniper rifle| Charged Round Sniper Rifle]]|unique|7|[[.30-06| .30-06 Cal]]|7||2x|40-45|0%||6|32m|8.0 lbs|$120|100% chance of [[Burn]]| |[[Honeydew's rifle| Honeydew's Rifle]]|unique|6|[[.30-06| .30-06 Cal]]|5||2x|12-13|0%||4|34m|5.0 lbs|$120|10% chance to apply [[Bleeding Wound]]| |[[Red Ryder BB Gun]]|unique|6|[[.177 BBs]]|200||2x|01-03|5%||0|18m|3.0 lbs|$75|100% to apply [[Eye Put Out]]| |[[Sabra Marie]]|4-1+|5|[[7.62mm]]|10||2x|10-98|2%||6|26m|10.0 lbs|$650|10% chance to apply [[Bleeding Wound]]| |[[The Dragoon]]|6-2+|8|[[.50 cal| .50 Cal]]|1||2.0x|140|2%||10|46m|22.0 lbs|$1275|10% chance to apply [[Bleeding Wound]], \\ fixed damage| ===Submachine Guns=== ^Name ^Tier^[[Action Points|AP]] per \\ Burst^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^Critical \\ Multiplier^Damage^Rounds per \\ Burst^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Penetration^Range^Weight^Value^Special Effect| |[[Greaser]]|1-1|5|[[.38 ammo| .38 Cal]]|30||1.5x|08-11|3|3%||2|12m|5.0 lbs|$75|10% chance to apply [[Bleeding Wound]]| |[[Mark II Sven]]|1-2|4|[[.38 ammo| .38 Cal]]|32||1.6x|06-07|3|3%||2|16m|6.0 lbs|$160|10% chance to apply [[Bleeding Wound]]| |[[Mark 27]]|1-3|4|[[.38 ammo| .38 Cal]]|32||1.7x|05-08|3|3%||2|14m|5.0 lbs|$150|10% chance to apply [[Bleeding Wound]]| |[[Skorpion]]|2-1|4|[[.38 ammo| .38 Cal]]|20||1.5x|06-11|3|3%||2|15m|6.0 lbs|$260|10% chance to apply [[Bleeding Wound]]| |[[PP-81]]|2-2|5|[[.38 ammo| .38 Cal]]|35||1.5x|08-12|4|3%||2|13m|5.0 lbs|$315|10% chance to apply [[Bleeding Wound]]| |[[Uzi]]|3-1|5/7|[[9mm]]|30||1.5x|16-23|3/6|3%||3|11m|6.0 lbs|$320|10% chance to apply [[Bleeding Wound]]| |[[Mac 17]]|3-2|6|[[.45 ammo| .45 Cal]]|30||1.5x|12-21|5|4%||3|15m|5.0 lbs|$510|10% chance to apply [[Bleeding Wound]]| |[[TMP9]]|4-1|5/7|[[9mm]]|20||1.5x|13-22|4/7|2%||4|13m|7.0 lbs|$600|10% chance to apply [[Bleeding Wound]]| |[[Tommy Gun]]|4-2|5/7|[[.45 ammo| .45 Cal]]|50||1.5x|14-19|5/8|3%||4|15m|9.0 lbs|$700|10% chance to apply [[Bleeding Wound]]| |[[MP5k]]|5-1|3/4|[[9mm]]|30||1.8x|11-15|3/5|2%||5|12m|7.0 lbs|$780|10% chance to apply [[Bleeding Wound]]| |[[MP5]]|5-2|5/6|[[9mm]]|30||1.5x|17-31|3/5|2%||5|11m|8.0 lbs|$960|10% chance to apply [[Bleeding Wound]]| |[[UMP]]|6-1|4/6|[[.45 ammo| .45 Cal]]|30||1.5x|13-17|3/7|2%||6|13m|6.0 lbs|$1080|10% chance to apply [[Bleeding Wound]]| |[[AR-Short .45]]|6-2|5/8|[[.45 ammo| .45 Cal]]|30||1.5x|24-32|3/6|2%||6|16m|7.0 lbs|$1270|10% chance to apply [[Bleeding Wound]]| |[[Bad Attitude]]|1-1+|5|[[.38 ammo| .38 Cal]]|30||1.2x|08-10|3|3%||2|12m|6.0 lbs|$150|10% chance to apply [[Bleeding Wound]], \\ +1 [[Hard Ass]]; -1 [[Kiss Ass]]; -1 [[Smart Ass]]| |[[Bowling's Uzi| Uzi]] (Bowling)|3-1+|5/7|[[9mm]]|30||1.5x|16-23|3/6|95||3|11m|6.0 lbs|$160|10% chance to apply [[Bleeding Wound]]| |[[HLK]]|5-1|3/6|[[9mm]]|30||2.4x|13-16|3/6|2%||4|14m|7.0 lbs|$935|| 10% chance to apply [[Bleeding Wound]]| |[[Psoz, Mark II]]|2-1+|5|[[.38 ammo| .38 Cal]]|20||1.5x|16-19|3|3%||2|10m|6.0 lbs|$280|10% chance to apply [[Bleeding Wound]]| |[[The Eviscerator]]|unique|6|[[.38 ammo| .38 Cal]]|32||1.4x|22-25|6|3%||7|14m|4.0 lbs|$95|20% chance for [[Bleeding Wound]]| ====Heavy Weapons==== ===Machine Guns=== ^Name ^Tier^[[Action Points|AP]] per \\ Burst^Ammo \\ Type^Ammo \\ Capacity^[[Action Points|AP]] to \\ Reload^Critical \\ Multiplier^Damage^Rounds per \\ Burst^Chance to \\ Jam^[[Action Points|AP]] to \\ Unjam^Armor \\ Penetration^Range^Weight^Value^Special Effect| |[[M2]]|1-1|6|[[5.56mm]]|30||1.5x|04-07|8|2%||2|22m|16.0 lbs|$70|10% to apply [[Bleeding Wound]]| |[[Bren]]|2-1|5|[[5.56mm]]|36||1.8x|09-14|5|2%||3|20m|17.0 lbs|$270|10% to apply [[Bleeding Wound]]| |[[Bar]]|3-1|6|[[5.56mm]]|24||1.5x|15-22|6|2%||4|22m|18.0 lbs|$415|10% to apply [[Bleeding Wound]]| |[[M60]]|4-1|5|[[7.62mm]]|100||1.5x|15-24|5|2%||5|24m|19.0 lbs|$600|10% to apply [[Bleeding Wound]]| |[[Death Sifter]]|5-1|8|[[7.62mm]]|100||1.5x|17-25|6|2%||6|24m|22.0 lbs|$850|10% to apply [[Bleeding Wound]]| |[[Minigun]]|6-1|7|[[7.62mm]]|200||1.6x|22-30|8|0%||7|24m|30.0 lbs|$1170|10% to apply [[Bleeding Wound]]| |[[Big Betty]]|4-1+|6|[[7.62mm]]|100||1.6x|10-20|6|1%||4|24m|18.0 lbs|$650|10% to apply [[Bleeding Wound]]| |[[Bowling's Bar| Bar]] (Bowling)|3-1|6|[[5.56mm]]|24||1.5x|15-22|6|95%||4|22m|18.0 lbs|$205|10% to apply [[Bleeding Wound]]| |[[The Mailinator]]|5-1+|8|[[5.56mm]]|50||1.2x|11-13|10|2%||10|24m|18.0 lbs|$284|10% to apply [[Bleeding Wound]]| |[[The 3]]|6-1+|6|[[7.62mm]]|204||15.0x|09-18|9|2%||6|18m|36.0 lbs|$1230|10% to apply [[Bleeding Wound]]| ====Explosives==== Explosives do not utilize any skill. While the [[Heavy Weapons]] skill does use the [[RPG-7]] in its icon, the rocket launchers can be used by any character with the same effectiveness). ===Grenades=== ^Name ^Tier^Action Points \\ per Use^Damage^Armor \\ Penetration^Radius^Range^Weight^Value^Special Effect| |[[TNT (Wasteland 2)|TNT]]|1|6|25|10|3m|15m|1.0 lbs|$50 || |[[Pipe bomb|Pipe Bomb]]|2|6|50|10|3m|15m|2.0 lbs|$150 || |[[Grenade (Wasteland 2)|Grenade]]|3|6|100|10|4m|15m|1.0 lbs|$300 || |[[Dirty Grenade]]|4|6|15-20|10|6m|15m|1.0 lbs|$75|creates [[Radiation Cloud]]| ===Rocket Launchers=== ^Name ^Tier^Action Points \\ per Use^Damage^Armor \\ Penetration^Radius^Range^Weight^Value^Special Effect| |[[Mangler (Wasteland 2)|Mangler]]|1-1|7|100|5|4m|25m|15.0 lbs|$155 || |[[Sabot rocket (Wasteland 2)|Sabot Rocket]]|2-1|7|150|7|5m|25m|15.0 lbs|$300 || |[[LAW rocket (Wasteland 2)|LAW]]|3-1|7|200|9|6m|25m|15.0 lbs|$500 || |[[RPG-7 (Wasteland 2)|RPG-7]]|5-1|7|500|10|7m|30m|20.0 lbs|$700 || |[[Rauhman Candle]]|4-1+|7|28-36|7|6m|25m|15.0 lbs|$255|55% chance of [[Bombs Bursted in Air]] \\ or [[Rocket's Red Glare]]| {{tag>weapon}}
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