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unity:assetbundlesintro [2015/05/22 08:35] – 문서가 unity3d:assetbundlesintro에서 unity:assetbundlesintro(으)로 옮겨졌습니다 V_Lunity:assetbundlesintro [2018/02/22 11:34] (현재) – 바깥 편집 127.0.0.1
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 +{{tag>유니티 unity}}
  
 ======AssetBundles (Pro only)====== ======AssetBundles (Pro only)======
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   - _Downloading AssetBundles at runtime from your application_. This is done from script within a Unity scene, and Asset Bundles are loaded from the server on demand. More on that in [[unity:DownloadingAssetBundles|Downloading Asset Bundles]].    - _Downloading AssetBundles at runtime from your application_. This is done from script within a Unity scene, and Asset Bundles are loaded from the server on demand. More on that in [[unity:DownloadingAssetBundles|Downloading Asset Bundles]]. 
  
-  - _Loading objects from AssetBundles_. Once the AssetBundle is downloaded, you might want to access its individual Assets from the Bundle. More on that in [[Loading Asset Bundles|Loading Resources from AssetBundles]]+  - _Loading objects from AssetBundles_. Once the AssetBundle is downloaded, you might want to access its individual Assets from the Bundle. More on that in [[unity3d:Loading Asset Bundles|Loading Resources from AssetBundles]]
  
  
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   * [[unity:scriptsinassetbundles|Including scripts in AssetBundles]]   * [[unity:scriptsinassetbundles|Including scripts in AssetBundles]]
  
-{{tag>유니티 unity}} 
    * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.AssetBundlesIntro|유니티코리아위키]] (CC BY-NC-SA 2.0)    * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.AssetBundlesIntro|유니티코리아위키]] (CC BY-NC-SA 2.0)