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unity:assetbundlesintro [2015/05/22 08:35] – 문서가 unity3d:assetbundlesintro에서 unity:assetbundlesintro(으)로 옮겨졌습니다 V_L | unity:assetbundlesintro [2018/02/22 11:34] (현재) – 바깥 편집 127.0.0.1 | ||
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======AssetBundles (Pro only)====== | ======AssetBundles (Pro only)====== | ||
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- _Downloading AssetBundles at runtime from your application_. This is done from script within a Unity scene, and Asset Bundles are loaded from the server on demand. More on that in [[unity: | - _Downloading AssetBundles at runtime from your application_. This is done from script within a Unity scene, and Asset Bundles are loaded from the server on demand. More on that in [[unity: | ||
- | - _Loading objects from AssetBundles_. Once the AssetBundle is downloaded, you might want to access its individual Assets from the Bundle. More on that in [[Loading Asset Bundles|Loading Resources from AssetBundles]] | + | - _Loading objects from AssetBundles_. Once the AssetBundle is downloaded, you might want to access its individual Assets from the Bundle. More on that in [[unity3d:Loading Asset Bundles|Loading Resources from AssetBundles]] |
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* [[unity: | * [[unity: | ||
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* 출처: [[http:// | * 출처: [[http:// | ||