차이

문서의 선택한 두 판 사이의 차이를 보여줍니다.

차이 보기로 링크

game:nwn:motb_crafting [2014/05/18 05:02] – 만듦 V_Lgame:nwn:motb_crafting [2014/05/18 05:13] (현재) – [Motb Crafting] V_L
줄 1: 줄 1:
 +====== Motb Crafting======
  
 +강화(인챈트)는 주머니에 넣고 할 수 있게 되어 편해졌다. 처음에 사비아가 가지고 있고 관련 피트도 있으니 사피아를 이용한다.
 +
 +====에센스====
 +페이, 스피릿 등을 처치하면 에센스를 얻을 수 있다. ''쉐이퍼의 증류기''를 이용하여 8개를 조합하여 상위 에센스를 만들 수 있고, 반대로 나누면 하위에센스 8개로 나위어진다. 순수한 에센스는 더이상 하위 에센스로 나눌 수 없다. 
 +
 +  * 1 눈부신 에센스 (Brilliant) 레벨 12
 +  * 2 눈부신 에센스 (Brilliant) 레벨 15
 +  * 3 눈부신 에센스 (Brilliant) 레벨 18
 +  * 4 눈부신 에센스 (Brilliant) 레벨 21
 +  * 1 순수한 에센스 (Pristine essense) 24
 +  * 2 순수한 에센스 (Pristine essense) 27
 +  * 3 순수한 에센스 (Pristine essense) 30
 +
 +
 +
 +
 +
 +==== Weapons ====
 +
 +
 +=== Power ===
 +
 +Greater Magic Weapon OR Greater Magic Fang on Satchel with Weapon + 
 +  * 1 Brilliant Power Essence (CL 12) = +2 Enhancement Bonus
 +  * 2 Brilliant Power Essences (CL 15) = +3 Enhancement Bonus
 +  * 3 Brilliant Power Essences (CL 18) = +4 Enhancement Bonus
 +  * 4 Brilliant Power Essences (CL 21) = +5 Enhancement Bonus
 +  * 1 Pristine Power Essence (CL 24) = +6 Enhancement Bonus
 +  * 2 Pristine Power Essences (CL 27) = +7 Enhancement Bonus
 +  * 3 Pristine Power Essences (CL 30) = +8 Enhancement Bonus
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Weapon + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Vampiric Regeneration +1
 +  * 2 Brilliant Spirit Essences (CL 15) = Vampiric Regeneration +2
 +  * 3 Brilliant Spirit Essences (CL 18) = Vampiric Regeneration +3
 +  * 4 Brilliant Spirit Essences (CL 21) = Vampiric Regeneration +4
 +
 +Apply Feat Malleate Spirit on Satchel with Weapon +
 +  * 1 Pristine Spirit Essence (CL 24) = Vampiric Regeneration +5
 +  * 2 Pristine Spirit Essences (CL 27) = Vampiric Regeneration +6
 +  * 3 Pristine Spirit Essences (CL 30) = Vampiric Regeneration +7
 +
 +=== Fire ===
 +
 +Fireball OR Flamesrike on Satchel with Weapon + 
 +  * 1 Brilliant Fire Essence (CL 12) = 1d6 Fire Damage
 +  * 2 Brilliant Fire Essences (CL 15) = 2d4 Fire Damage
 +  * 3 Brilliant Fire Essences (CL 18) = 2d6 Fire Damage
 +  * 4 Brilliant Fire Essences (CL 21) = 2d8 Fire Damage
 +
 +Delayed Blast Fireball or Flame Strike on Satchel with weapon +
 +  * 1 Pristine Fire Essence (CL 24) = 3d6 Fire Damage
 +  * 2 Pristine Fire Essences (CL 27) = 4d6 Fire Damage
 +  * 3 Pristine Fire Essences (CL 30) = 5d6 Fire Damage
 +
 +=== Water ===
 +
 +Ice Storm OR Creeping Cold + 
 +  * 1 Brilliant Water Essence (CL 12) = 1d6 Ice Damage
 +  * 2 Brilliant Water Essences (CL 15) = 2d4 Ice Damage
 +  * 3 Brilliant Water Essences (CL 18) = 2d6 Ice Damage
 +  * 4 Brilliant Water Essences (CL 21) = 2d8 Ice Damage
 +
 +Ice Storm OR Greater Creeping Cold 
 +  * 1 Pristine Water Essence (CL 24) = 3d6 Ice Damage
 +  * 2 Pristine Water Essences (CL 27) = 4d6 Ice Damage
 +  * 3 Pristine Water Essences (CL 30) = 5d6 Ice Damage
 +
 +=== Air ===
 +
 +Lightning Bolt OR Call Lightning on Satchel with Weapon + 
 +  * 1 Brilliant Air Essence (CL 12) = 1d6 Electrical Damage
 +  * 2 Brilliant Air Essences (CL 15) = 2d4 Electrical Damage
 +  * 3 Brilliant Air Essences (CL 18) = 2d6 Electrical Damage
 +  * 4 Brilliant Air Essences (CL 21) = 2d8 Electrical Damage
 +
 +Chain Lightening on Satchel with Weapon +
 +  * 1 Pristine Air Essence (CL 24) = 3d6 Electrical Damage
 +  * 2 Pristine Air Essences (CL 27) = 4d6 Electrical Damage
 +  * 3 Pristine Air Essences (CL 30) = 5d6 Electrical Damage
 +
 +=== Earth ===
 +
 +Melfs Acid Arrow on Satchel with Weapon + 
 +  * 1 Brilliant Earth Essence (CL 12) = 1d6 Acid Damage
 +  * 2 Brilliant Earth Essences (CL 15) = 2d4 Acid Damage
 +  * 3 Brilliant Earth Essences (CL 18) = 2d6 Acid Damage
 +  * 4 Brilliant Earth Essences (CL 21) = 2d8 Acid Damage
 +
 +Acid Fog on Satchel with Weapon +
 +  * 1 Pristine Earth Essence (CL 24) = 3d6 Acid Damage
 +  * 2 Pristine Earth Essences (CL 27) = 4d6 Acid Damage
 +  * 3 Pristine Earth Essences (CL 30) = 5d6 Acid Damage
 +
 +====Armor ====
 +
 +
 +=== Power ===
 +
 +Stone Skin Or Magic Vestment on Satchel with Armor + 
 +  * 1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
 +  * 2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
 +  * 3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
 +  * 4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
 +  * 1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
 +  * 2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
 +  * 3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Armor + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Spell Resistance 16
 +  * 2 Brilliant Spirit Essences (CL 15) = Spell Resistance 18
 +  * 3 Brilliant Spirit Essences (CL 18) = Spell Resistance 20
 +  * 4 Brilliant Spirit Essences (CL 21) = Spell Resistance 22
 +
 +Apply Feat Malleate Spirit on Satchel with Armor +
 +  * 1 Pristine Spirit Essence (CL 24) = Spell Resistance 24
 +  * 2 Pristine Spirit Essences (CL 27) = Spell Resistance ? (26)
 +  * 3 Pristine Spirit Essences (CL 30) = Spell Resistance ? (28)
 +
 +=== Fire ===
 +
 +Protection from Energy on Satchel with Armor + 
 +  * 1 Brilliant Fire Essence (CL 12) = Regeneration +2
 +  * 2 Brilliant Fire Essences (CL 15) = Regeneration +3
 +  * 3 Brilliant Fire Essences (CL 18) = Regeneration +4
 +  * 4 Brilliant Fire Essences (CL 21) = Regeneration +5
 +  * 1 Pristine Fire Essence (CL 24) = Regeneration +6
 +  * 2 Pristine Fire Essences (CL 27) = Regeneration +7
 +  * 3 Pristine Fire Essences (CL 30) = Regeneration +8
 +
 +=== Water ===
 +
 +!! Incorrect Ingame Description. No Bonus Hitpoints !!
 +
 +Protection from Energy on Satchel with Armor + 
 +  * 1 Brilliant Water Essence (CL 12) = Regeneration +2
 +  * 2 Brilliant Water Essences (CL 15) = Regeneration +2
 +  * 3 Brilliant Water Essences (CL 18) = Regeneration +2
 +  * 4 Brilliant Water Essences (CL 21) = Regeneration +2
 +  * 1 Pristine Water Essence (CL 24) = Regeneration +2
 +  * 2 Pristine Water Essences (CL 27) = Regeneration +2
 +  * 3 Pristine Water Essences (CL 30) = Regeneration +2
 +
 +=== Air ===
 +
 +Protection from Energy on Satchel with Armor + 
 +  * 1 Brilliant Air Essence (CL 12) = 80% of Weight
 +  * 2 Brilliant Air Essences (CL 15) = 70% of Weight
 +  * 3 Brilliant Air Essences (CL 18) = 60% of Weight 
 +  * 4 Brilliant Air Essences (CL 21) = 50% of Weight
 +  * 1 Pristine Air Essence (CL 24) = 40% of Weight
 +  * 2 Pristine Air Essences (CL 27) = 30% of Weight
 +  * 3 Pristine Air Essences (CL 30) = 20% of Weight
 +
 +=== Earth ===
 +
 +Protection from Energy on Satchel with Armor + 
 +  * 1 Brilliant Earth Essence (CL 12) = Bonus Hit Points: 6
 +  * 2 Brilliant Earth Essences (CL 15) = Bonus Hit Points: 9
 +  * 3 Brilliant Earth Essences (CL 18) = Bonus Hit Points: 12
 +  * 4 Brilliant Earth Essences (CL 21) = Bonus Hit Points: 15
 +  * 1 Pristine Earth Essence (CL 24) = Bonus Hit Points: 18
 +  * 2 Pristine Earth Essences (CL 27) = Bonus Hit Points: 25
 +  * 3 Pristine Earth Essences (CL 30) = Bonus Hit Points: 35
 +
 +==== Helmets ====
 +
 +
 +=== Power ===
 +
 +Owls Wisdom on Satchel with Helmet + 
 +  * 1 Brilliant Power Essence (CL 12) = Will Save +3
 +  * 2 Brilliant Power Essences (CL 15) = Will Save +4
 +  * 3 Brilliant Power Essences (CL 18) = Will Save +5
 +  * 4 Brilliant Power Essences (CL 21) = Will Save +6
 +  * 1 Pristine Power Essence (CL 24) = Will Save +7
 +  * 2 Pristine Power Essences (CL 27) = Will Save +8
 +  * 3 Pristine Power Essences (CL 30) = Will Save +9
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Helmet + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Int +3
 +  * 2 Brilliant Spirit Essences (CL 15) = Int +4
 +  * 3 Brilliant Spirit Essences (CL 18) = Int +5
 +  * 4 Brilliant Spirit Essences (CL 21) = Int +6
 +
 +Apply Feat Malleate Spirit on Satchel with Helmet +
 +  * 1 Pristine Spirit Essence (CL 24) = Int +7
 +  * 2 Pristine Spirit Essences (CL 27) = ? (Int +8)
 +  * 3 Pristine Spirit Essences (CL 30) = ? (Int +9)
 +
 +=== Fire ===
 +
 +Eagles Splendor on Satchel with Helmet + 
 +  * 1 Brilliant Fire Essence (CL 12) = no Effect
 +  * 2 Brilliant Fire Essences (CL 15) = no Effect
 +  * 3 Brilliant Fire Essences (CL 18) = no Effect
 +  * 4 Brilliant Fire Essences (CL 21) = no Effect
 +  * 1 Pristine Fire Essence (CL 24) = Charisma + 4
 +  * 2 Pristine Fire Essences (CL 27) = Charisma + 6
 +  * 3 Pristine Fire Essences (CL 30) = Charisma + 8
 +
 +=== Water ===
 +
 +Bears Endurance on Satchel with Helmet + 
 +  * 1 Brilliant Water Essence (CL 12) = no Effect
 +  * 2 Brilliant Water Essences (CL 15) = no Effect
 +  * 3 Brilliant Water Essences (CL 18) = no Effect
 +  * 4 Brilliant Water Essences (CL 21) = no Effect
 +  * 1 Pristine Water Essence (CL 24) = Constitution +4
 +  * 2 Pristine Water Essences (CL 27) = Constitution +6
 +  * 3 Pristine Water Essences (CL 30) = Constitution +8
 +
 +=== Air ===
 +
 +
 +Cats Grace on Satchel with Helmet + 
 +  * 1 Brilliant Air Essence (CL 12) = no Effect
 +  * 2 Brilliant Air Essences (CL 15) = no Effect
 +  * 3 Brilliant Air Essences (CL 18) = no Effect 
 +  * 4 Brilliant Air Essences (CL 21) = no Effect
 +  * 1 Pristine Air Essence (CL 24) = Dexterity +4
 +  * 2 Pristine Air Essences (CL 27) = Dexterity +6
 +  * 3 Pristine Air Essences (CL 30) = Dexterity +8
 +
 +=== Earth ===
 +
 +Bulls Strength on Satchel with Helmet + 
 +  * 1 Brilliant Earth Essence (CL 12) = no Effect
 +  * 2 Brilliant Earth Essences (CL 15) = no Effect
 +  * 3 Brilliant Earth Essences (CL 18) = no Effect
 +  * 4 Brilliant Earth Essences (CL 21) = no Effect
 +  * 1 Pristine Earth Essence (CL 24) = Strength +4
 +  * 2 Pristine Earth Essences (CL 27) = Strength +6
 +  * 3 Pristine Earth Essences (CL 30) = Strength +8
 +
 +==== Belts ====
 +
 +=== Power ===
 +
 +Bears Endurance on Satchel with Belt + 
 +  * 1 Brilliant Power Essence (CL 12) = Fort Save +3
 +  * 2 Brilliant Power Essences (CL 15) = Fort Save +4
 +  * 3 Brilliant Power Essences (CL 18) = Fort Save +5
 +  * 4 Brilliant Power Essences (CL 21) = Fort Save +6
 +  * 1 Pristine Power Essence (CL 24) = Fort Save +7
 +  * 2 Pristine Power Essences (CL 27) = Fort Save +8
 +  * 3 Pristine Power Essences (CL 30) = Fort Save +9
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Belt + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Str +3
 +  * 2 Brilliant Spirit Essences (CL 15) = Str +4
 +  * 3 Brilliant Spirit Essences (CL 18) = Str +5
 +  * 4 Brilliant Spirit Essences (CL 21) = Str +6
 +
 +Apply Feat Malleate Spirit on Satchel with Belt +
 +  * 1 Pristine Spirit Essence (CL 24) = Str +7
 +  * 2 Pristine Spirit Essences (CL 27) = ? (Str +8)
 +  * 3 Pristine Spirit Essences (CL 30) = ? (Str +9)
 +
 +=== Fire ===
 +
 +Eagles Splendor on Satchel with Belt + 
 +  * 1 Brilliant Fire Essence (CL 12) = no Effect
 +  * 2 Brilliant Fire Essences (CL 15) = no Effect
 +  * 3 Brilliant Fire Essences (CL 18) = no Effect
 +  * 4 Brilliant Fire Essences (CL 21) = no Effect
 +  * 1 Pristine Fire Essence (CL 24) = Charisma +4
 +  * 2 Pristine Fire Essences (CL 27) = Charisma +6
 +  * 3 Pristine Fire Essences (CL 30) = Charisma +8
 +
 +=== Water ===
 +
 +Bears Endurance on Satchel with Belt + 
 +  * 1 Brilliant Water Essence (CL 12) = no Effect
 +  * 2 Brilliant Water Essences (CL 15) = no Effect
 +  * 3 Brilliant Water Essences (CL 18) = no Effect
 +  * 4 Brilliant Water Essences (CL 21) = no Effect
 +  * 1 Pristine Water Essence (CL 24) = Constitution +4
 +  * 2 Pristine Water Essences (CL 27) = Constitution +6
 +  * 3 Pristine Water Essences (CL 30) = Constitution +8
 +
 +=== Air ===
 +
 +Cats Grace on Satchel with Belt + 
 +  * 1 Brilliant Air Essence (CL 12) = no Effect
 +  * 2 Brilliant Air Essences (CL 15) = no Effect
 +  * 3 Brilliant Air Essences (CL 18) = no Effect 
 +  * 4 Brilliant Air Essences (CL 21) = no Effect
 +  * 1 Pristine Air Essence (CL 24) = Dexterity +4
 +  * 2 Pristine Air Essences (CL 27) = Dexterity +6
 +  * 3 Pristine Air Essences (CL 30) = Dexterity +8
 +
 +=== Earth ===
 +
 +Bulls Strength on Satchel with Belt + 
 +  * 1 Brilliant Earth Essence (CL 12) = no Effect
 +  * 2 Brilliant Earth Essences (CL 15) = no Effect
 +  * 3 Brilliant Earth Essences (CL 18) = no Effect
 +  * 4 Brilliant Earth Essences (CL 21) = no Effect
 +  * 1 Pristine Earth Essence (CL 24) = Strength +4
 +  * 2 Pristine Earth Essences (CL 27) = Strength +6
 +  * 3 Pristine Earth Essences (CL 30) = Strength +8
 +
 +
 +
 +
 +==== Amulets ====
 +
 +
 +=== Power ===
 +
 +Superior Resistance on Satchel with Amulet + 
 +  * 1 Brilliant Power Essence (CL 12) = All Saving Throws +1
 +  * 2 Brilliant Power Essences (CL 15) = All Saving Throws +2
 +  * 3 Brilliant Power Essences (CL 18) = All Saving Throws +3
 +  * 4 Brilliant Power Essences (CL 21) = All Saving Throws +4
 +  * 1 Pristine Power Essence (CL 24) = All Saving Throws +5
 +  * 2 Pristine Power Essences (CL 27) = All Saving Throws +6
 +  * 3 Pristine Power Essences (CL 30) = All Saving Throws +7
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Amulet + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Wis +3
 +  * 2 Brilliant Spirit Essences (CL 15) = Wis +4
 +  * 3 Brilliant Spirit Essences (CL 18) = Wis +5
 +  * 4 Brilliant Spirit Essences (CL 21) = Wis +6
 +
 +Apply Feat Malleate Spirit on Satchel with Amulet +
 +  * 1 Pristine Spirit Essence (CL 24) = Wis +7
 +  * 2 Pristine Spirit Essences (CL 27) = ? (Wis +8)
 +  * 3 Pristine Spirit Essences (CL 30) = ? (Wis +9)
 +
 +=== Fire ===
 +
 +Resist Energy on Satchel with Amulet + 
 +  * 1 Brilliant Fire Essence (CL 12) = Resist Fire 10/
 +  * 2 Brilliant Fire Essences (CL 15) = Resist Fire 15/
 +  * 3 Brilliant Fire Essences (CL 18) = Resist Fire 20/
 +  * 4 Brilliant Fire Essences (CL 21) = Resist Fire 25/
 +  * 1 Pristine Fire Essence (CL 24) = Resist Fire 30/
 +  * 2 Pristine Fire Essences (CL 27) = Resist Fire 35/
 +  * 3 Pristine Fire Essences (CL 30) = Resist Fire 40/
 +
 +=== Water ===
 +
 +Resist Energy on Satchel with Amulet +
 +  * 1 Brilliant Water Essence (CL 12) = Resist Cold 10/
 +  * 2 Brilliant Water Essences (CL 15) = Resist Cold 15/
 +  * 3 Brilliant Water Essences (CL 18) = Resist Cold 20/
 +  * 4 Brilliant Water Essences (CL 21) = Resist Cold 25/
 +  * 1 Pristine Water Essence (CL 24) = Resist Cold 30/
 +  * 2 Pristine Water Essences (CL 27) = Resist Cold 35/
 +  * 3 Pristine Water Essences (CL 30) = Resist Cold 40/
 +
 +=== Air ===
 +
 +Resist Energy on Satchel with Amulet + 
 +  * 1 Brilliant Air Essence (CL 12) = Resist Electricity 10/
 +  * 2 Brilliant Air Essences (CL 15) = Resist Electricity 15/
 +  * 3 Brilliant Air Essences (CL 18) = Resist Electricity 20/
 +  * 4 Brilliant Air Essences (CL 21) = Resist Electricity 25/
 +  * 1 Pristine Air Essence (CL 24) = Resist Electricity 30/
 +  * 2 Pristine Air Essences (CL 27) = Resist Electricity 35/
 +  * 3 Pristine Air Essences (CL 30) = Resist Electricity 40/
 +
 +=== Earth ===
 +
 +Resist Energy on Satchel with Amulet + 
 +  * 1 Brilliant Earth Essence (CL 12) = Resist Acid 10/
 +  * 2 Brilliant Earth Essences (CL 15) = Resist Acid 15/
 +  * 3 Brilliant Earth Essences (CL 18) = Resist Acid 20/
 +  * 4 Brilliant Earth Essences (CL 21) = Resist Acid 25/
 +  * 1 Pristine Earth Essence (CL 24) = Resist Acid 30/
 +  * 2 Pristine Earth Essences (CL 27) = Resist Acid 35/
 +  * 3 Pristine Earth Essences (CL 30) = Resist Acid 40/
 +
 +
 +
 +
 +====Rings ====
 +
 +
 +=== Power ===
 +
 +!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!
 +
 +Legend Lore on Satchel with Ring + 
 +  * 1 Brilliant Power Essence (CL 12) = Wizard Bous Spell Slot lvl 2
 +  * 2 Brilliant Power Essences (CL 15) = Wizard Bous Spell Slot lvl 3
 +  * 3 Brilliant Power Essences (CL 18) = Wizard Bous Spell Slot lvl 4
 +  * 4 Brilliant Power Essences (CL 21) = Wizard Bous Spell Slot lvl 5
 +  * 1 Pristine Power Essence (CL 24) = Wizard Bous Spell Slot lvl 6
 +  * 2 Pristine Power Essences (CL 27) = Wizard Bous Spell Slot lvl 7
 +  * 3 Pristine Power Essences (CL 30) = Wizard Bous Spell Slot lvl 8
 +
 +=== Spirit ===
 +
 +!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!
 +
 +Apply Feat Mold Spirit on Satchel with Ring + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Cleric Bonus Spell Slot Lvl 2 
 +  * 2 Brilliant Spirit Essences (CL 15) = Cleric Bonus Spell Slot Lvl 3
 +  * 3 Brilliant Spirit Essences (CL 18) = Cleric Bonus Spell Slot Lvl 4
 +  * 4 Brilliant Spirit Essences (CL 21) = Cleric Bonus Spell Slot Lvl 5
 +
 +Apply Feat Malleate Spirit on Satchel with Helmet +
 +  * 1 Pristine Spirit Essence (CL 24) = Cleric Bonus Spell Slot Lvl 6
 +  * 2 Pristine Spirit Essences (CL 27) = Cleric Bonus Spell Slot Lvl 7
 +  * 3 Pristine Spirit Essences (CL 30) = Cleric Bonus Spell Slot Lvl 8
 +
 +=== Fire ===
 +
 +Resistance on Satchel with Ring + 
 +  * 1 Brilliant Fire Essence (CL 12) = Impoved Save vs Fire +3
 +  * 2 Brilliant Fire Essences (CL 15) = Impoved Save vs Fire +4
 +  * 3 Brilliant Fire Essences (CL 18) = Impoved Save vs Fire +5
 +  * 4 Brilliant Fire Essences (CL 21) = Impoved Save vs Fire +6
 +  * 1 Pristine Fire Essence (CL 24) = Impoved Save vs Fire +7
 +  * 2 Pristine Fire Essences (CL 27) = Impoved Save vs Fire +8
 +  * 3 Pristine Fire Essences (CL 30) = Impoved Save vs Fire +9
 +
 +=== Water ===
 +
 +Resistance on Satchel with Ring +
 +  * 1 Brilliant Water Essence (CL 12) = Impoved Save vs Cold +3
 +  * 2 Brilliant Water Essences (CL 15) = Impoved Save vs Cold +4
 +  * 3 Brilliant Water Essences (CL 18) = Impoved Save vs Cold +5
 +  * 4 Brilliant Water Essences (CL 21) = Impoved Save vs Cold +6
 +  * 1 Pristine Water Essence (CL 24) = Impoved Save vs Cold +7
 +  * 2 Pristine Water Essences (CL 27) = Impoved Save vs Cold +8
 +  * 3 Pristine Water Essences (CL 30) = Impoved Save vs Cold +9
 +
 +=== Air ===
 +
 +Resistance on Satchel with Ring +
 +  * 1 Brilliant Air Essence (CL 12) = Impoved Save vs Electricity +3
 +  * 2 Brilliant Air Essences (CL 15) = Impoved Save vs Electricity +4
 +  * 3 Brilliant Air Essences (CL 18) = Impoved Save vs Electricity +5 
 +  * 4 Brilliant Air Essences (CL 21) = Impoved Save vs Electricity +6
 +  * 1 Pristine Air Essence (CL 24) = Impoved Save vs Electricity +7
 +  * 2 Pristine Air Essences (CL 27) = Impoved Save vs Electricity +8
 +  * 3 Pristine Air Essences (CL 30) = Impoved Save vs Electricity +9
 +
 +=== Earth ===
 +
 +Resistance on Satchel with Ring + 
 +  * 1 Brilliant Earth Essence (CL 12) = Impoved Save vs Acid +3
 +  * 2 Brilliant Earth Essences (CL 15) = Impoved Save vs Acid +4
 +  * 3 Brilliant Earth Essences (CL 18) = Impoved Save vs Acid +5
 +  * 4 Brilliant Earth Essences (CL 21) = Impoved Save vs Acid +6
 +  * 1 Pristine Earth Essence (CL 24) = Impoved Save vs Acid +7
 +  * 2 Pristine Earth Essences (CL 27) = Impoved Save vs Acid +8
 +  * 3 Pristine Earth Essences (CL 30) = Impoved Save vs Acid +9
 +
 +Top
 +
 +
 +==== Boots ====
 +
 +
 +=== Power ===
 +
 +Fox Cunning on Satchel with Boots + 
 +  * 1 Brilliant Power Essence (CL 12) = Reflex Save +3
 +  * 2 Brilliant Power Essences (CL 15) = Reflex Save +4
 +  * 3 Brilliant Power Essences (CL 18) = Reflex Save +5
 +  * 4 Brilliant Power Essences (CL 21) = Reflex Save +6
 +  * 1 Pristine Power Essence (CL 24) = Reflex Save +7
 +  * 2 Pristine Power Essences (CL 27) = Reflex Save +8
 +  * 3 Pristine Power Essences (CL 30) = Reflex Save +9
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Boots + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Con +3
 +  * 2 Brilliant Spirit Essences (CL 15) = Con +4
 +  * 3 Brilliant Spirit Essences (CL 18) = Con +5
 +  * 4 Brilliant Spirit Essences (CL 21) = Con +6
 +
 +Apply Feat Malleate Spirit on Satchel with Boots +
 +  * 1 Pristine Spirit Essence (CL 24) = Con +7
 +  * 2 Pristine Spirit Essences (CL 27) = ? (Con +8)
 +  * 3 Pristine Spirit Essences (CL 30) = ? (Con +9)
 +
 +=== Fire ===
 +
 +Eagles Splendor on Satchel with Boots + 
 +  * 1 Brilliant Fire Essence (CL 12) = no Effect
 +  * 2 Brilliant Fire Essences (CL 15) = no Effect
 +  * 3 Brilliant Fire Essences (CL 18) = no Effect
 +  * 4 Brilliant Fire Essences (CL 21) = no Effect
 +  * 1 Pristine Fire Essence (CL 24) = Charisma +4
 +  * 2 Pristine Fire Essences (CL 27) = Charisma +6
 +  * 3 Pristine Fire Essences (CL 30) = Charisma +8
 +
 +=== Water ===
 +
 +Bears Endurance on Satchel with Boots + 
 +  * 1 Brilliant Water Essence (CL 12) = no Effect
 +  * 2 Brilliant Water Essences (CL 15) = no Effect
 +  * 3 Brilliant Water Essences (CL 18) = no Effect
 +  * 4 Brilliant Water Essences (CL 21) = no Effect
 +  * 1 Pristine Water Essence (CL 24) = Constitution +4
 +  * 2 Pristine Water Essences (CL 27) = Constitution +6
 +  * 3 Pristine Water Essences (CL 30) = Constitution +8
 +
 +=== Air ===
 +
 +Cats Grace on Satchel with Boots + 
 +  * 1 Brilliant Air Essence (CL 12) = no Effect
 +  * 2 Brilliant Air Essences (CL 15) = no Effect
 +  * 3 Brilliant Air Essences (CL 18) = no Effect 
 +  * 4 Brilliant Air Essences (CL 21) = no Effect
 +  * 1 Pristine Air Essence (CL 24) = Dexterity +4
 +  * 2 Pristine Air Essences (CL 27) = Dexterity +6
 +  * 3 Pristine Air Essences (CL 30) = Dexterity +8
 +
 +=== Earth ===
 +
 +Bulls Strength on Satchel with Boots + 
 +  * 1 Brilliant Earth Essence (CL 12) = no Effect
 +  * 2 Brilliant Earth Essences (CL 15) = no Effect
 +  * 3 Brilliant Earth Essences (CL 18) = no Effect
 +  * 4 Brilliant Earth Essences (CL 21) = no Effect
 +  * 1 Pristine Earth Essence (CL 24) = Strength +4
 +  * 2 Pristine Earth Essences (CL 27) = Strength +6
 +  * 3 Pristine Earth Essences (CL 30) = Strength +8
 +
 +
 +
 +
 +====Gloves ====
 +
 +
 +Gloves and only Gloves work here: You cannot enchant bracers.
 +
 +=== Power ===
 +
 +*Unconfirmed* Armor Bonus
 +
 +Mage Armor on Satchel with Armor + 
 +  * 1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
 +  * 2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
 +  * 3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
 +  * 4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
 +  * 1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
 +  * 2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
 +  * 3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Gloves + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Dex +3
 +  * 2 Brilliant Spirit Essences (CL 15) = Dex +4
 +  * 3 Brilliant Spirit Essences (CL 18) = Dex +5
 +  * 4 Brilliant Spirit Essences (CL 21) = Dex +6
 +
 +Apply Feat Malleate Spirit on Satchel with Gloves +
 +  * 1 Pristine Spirit Essence (CL 24) = Dex +7
 +  * 2 Pristine Spirit Essences (CL 27) = ? (Dex +8)
 +  * 3 Pristine Spirit Essences (CL 30) = ? (Dex +9)
 +
 +=== Fire ===
 +
 +*AB unconfirmed*
 +
 +Fireburst OR Body of the Sun on Satchel with Gloves + 
 +  * 1 Brilliant Fire Essence (CL 12) = Damage Fire 1d4 AB?
 +  * 2 Brilliant Fire Essences (CL 15) = Damage Fire 1d6 AB?
 +  * 3 Brilliant Fire Essences (CL 18) = Damage Fire 1d8 AB?
 +  * 4 Brilliant Fire Essences (CL 21) = Damage Fire 1d10 AB?
 +
 +Greater Fireburst OR Inferno on Satchel with Gloves +
 +  * 1 Pristine Fire Essence (CL 24) = Damage Fire 2d6 AB?
 +  * 2 Pristine Fire Essences (CL 27) = Damage Fire 2d8 AB?
 +  * 3 Pristine Fire Essences (CL 30) = ?
 +
 +=== Water ===
 +
 +*AB unconfirmed*
 +
 +Cone of Cold or Creeping Cold on Satchel with Gloves + 
 +  * 1 Brilliant Water Essence (CL 12) = Damage Cold 1d4 AB?
 +  * 2 Brilliant Water Essences (CL 15) = Damage Cold 1d6 AB?
 +  * 3 Brilliant Water Essences (CL 18) = Damage Cold 1d8 AB?
 +  * 4 Brilliant Water Essences (CL 21) = Damage Cold 1d10 AB?
 +
 +Cone of Cold or Greater Creeping Cold on Satchel with Gloves +
 +  * 1 Pristine Water Essence (CL 24) = Damage Cold 2d6 AB?
 +  * 2 Pristine Water Essences (CL 27) = Damage Cold 2d8 AB?
 +  * 3 Pristine Water Essences (CL 30) = ?
 +
 +=== Air ===
 +
 +*AB unconfirmed*
 +
 +Shocking Grasp on Satchel with Gloves + 
 +  * 1 Brilliant Air Essence (CL 12) = Damage Electrical 1d4 AB?
 +  * 2 Brilliant Air Essences (CL 15) = Damage Electrical 1d6 AB?
 +  * 3 Brilliant Air Essences (CL 18) = Damage Electrical 1d8 AB?
 +  * 4 Brilliant Air Essences (CL 21) = Damage Electrical 1d10 AB?
 +  * 1 Pristine Air Essence (CL 24) = Damage Electrical 2d6 AB?
 +  * 2 Pristine Air Essences (CL 27) = Damage Electrical 2d8 AB?
 +  * 3 Pristine Air Essences (CL 30) = ?
 +
 +=== Earth ===
 +
 +*AB unconfirmed*
 +
 +Mestifs Acid Breath on Satchel with Gloves + 
 +  * 1 Brilliant Earth Essence (CL 12) = Damage Acid 1d4 AB?
 +  * 2 Brilliant Earth Essences (CL 15) = Damage Acid 1d6 AB?
 +  * 3 Brilliant Earth Essences (CL 18) = Damage Acid 1d8 AB?
 +  * 4 Brilliant Earth Essences (CL 21) = Damage Acid 1d10 AB?
 +
 +Vitriolic Sphere on Satchel with Gloves +
 +  * 1 Pristine Earth Essence (CL 24) = Damage Acid 2d6 AB?
 +  * 2 Pristine Earth Essences (CL 27) = Damage Acid 2d8 AB?
 +  * 3 Pristine Earth Essences (CL 30) = ?
 +
 +
 +
 +
 +==== Cloaks====
 +
 +
 +=== Power ===
 +
 +*Unconfirmed* Natural Armor ?
 +
 +Tortoise Shell on Satchel with Cloak + 
 +  * 1 Brilliant Power Essence (CL 12) = (+2 AC Bonus) 
 +  * 2 Brilliant Power Essences (CL 15) = (+3 AC Bonus) 
 +  * 3 Brilliant Power Essences (CL 18) = (+4 AC Bonus) 
 +  * 4 Brilliant Power Essences (CL 21) = (+5 AC Bonus) 
 +  * 1 Pristine Power Essence (CL 24) = (+6 AC Bonus) 
 +  * 2 Pristine Power Essences (CL 27) = (+7 AC Bonus) 
 +  * 3 Pristine Power Essences (CL 30) = (+8 AC Bonus)
 +
 +=== Spirit ===
 +
 +Apply Feat Mold Spirit on Satchel with Cloak + 
 +  * 1 Brilliant Spirit Essence (CL 12) = Cha +3
 +  * 2 Brilliant Spirit Essences (CL 15) = Cha +4
 +  * 3 Brilliant Spirit Essences (CL 18) = Cha +5
 +  * 4 Brilliant Spirit Essences (CL 21) = Cha +6
 +
 +Apply Feat Malleate Spirit on Satchel with Cloak +
 +  * 1 Pristine Spirit Essence (CL 24) = Cha +7
 +  * 2 Pristine Spirit Essences (CL 27) = ? (Cha +8)
 +  * 3 Pristine Spirit Essences (CL 30) = ? (Cha +9)
 +
 +=== Fire ===
 +
 +Endure Elements on Satchel with Cloak + 
 +  * 1 Brilliant Fire Essence (CL 12) = Resist Fire 5/
 +  * 2 Brilliant Fire Essences (CL 15) = Resist Fire 5/ Save vs Fire +2
 +  * 3 Brilliant Fire Essences (CL 18) = Resist Fire 10/ Save vs Fire +2
 +  * 4 Brilliant Fire Essences (CL 21) = Resist Fire 10/ Save vs Fire +4
 +  * 1 Pristine Fire Essence (CL 24) = Resist Fire 15/ Save vs Fire +4
 +  * 2 Pristine Fire Essences (CL 27) = Resist Fire 20/ Save vs Fire +4
 +  * 3 Pristine Fire Essences (CL 30) = Resist Fire 25/ Save vs Fire +5
 +
 +=== Water ===
 +
 +Endure Elements on Satchel with Cloak + 
 +  * 1 Brilliant Water Essence (CL 12) = Resist Cold 5/ 
 +  * 2 Brilliant Water Essences (CL 15) = Resist Cold 5/ Save vs Cold +2
 +  * 3 Brilliant Water Essences (CL 18) = Resist Cold 10/ Save vs Cold +2
 +  * 4 Brilliant Water Essences (CL 21) = Resist Cold 10/ Save vs Cold +4
 +  * 1 Pristine Water Essence (CL 24) = Resist Cold 15/ Save vs Cold +4
 +  * 2 Pristine Water Essences (CL 27) = Resist Cold 20/ Save vs Cold +4
 +  * 3 Pristine Water Essences (CL 30) = Resist Cold 25/ Save vs Cold +5
 +
 +=== Air ===
 +
 +Endure Elements on Satchel with Cloak + 
 +  * 1 Brilliant Air Essence (CL 12) = Resist Electr 5/ 
 +  * 2 Brilliant Air Essences (CL 15) = Resist Electr 5/ Save vs Electr +2
 +  * 3 Brilliant Air Essences (CL 18) = Resist Electr 10/ Save vs Electr +2 
 +  * 4 Brilliant Air Essences (CL 21) = Resist Electr 10/ Save vs Electr +4
 +  * 1 Pristine Air Essence (CL 24) = Resist Electr 15/ Save vs Electr +4
 +  * 2 Pristine Air Essences (CL 27) = Resist Electr 20/ Save vs Electr +4
 +  * 3 Pristine Air Essences (CL 30) = Resist Electr 25/ Save vs Electr +5
 +
 +=== Earth ===
 +
 +Endure Elements on Satchel with Cloak + 
 +  * 1 Brilliant Earth Essence (CL 12) = Resist Acid 5/ 
 +  * 2 Brilliant Earth Essences (CL 15) = Resist Acid 5/ Save vs Acid +2
 +  * 3 Brilliant Earth Essences (CL 18) = Resist Acid 10/ Save vs Acid +2
 +  * 4 Brilliant Earth Essences (CL 21) = Resist Acid 10/ Save vs Acid +4
 +  * 1 Pristine Earth Essence (CL 24) = Resist Acid 15/ Save vs Acid +4
 +  * 2 Pristine Earth Essences (CL 27) = Resist Acid 20/ Save vs Acid +4
 +  * 3 Pristine Earth Essences (CL 30) = Resist Acid 25/ Save vs Acid +5
 +
 +
 +
 +
 +
 +{{tag>motb crafting}}