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unity:tableofcontents [2015/08/22 23:49] V_Lunity:tableofcontents [2022/04/22 16:22] (현재) – ↷ Links adapted because of a move operation V_L
줄 1: 줄 1:
 +{{tag>유니티 unity}}
    
 ======Reference Manual====== ======Reference Manual======
 *[[Reference]] *[[Reference]]
-  * [[unity3d:Components]]+  * [[unity:Components]]
     * [[comp-AIGroup]]     * [[comp-AIGroup]]
       * [[class-NavMeshAgent]]       * [[class-NavMeshAgent]]
       * [[class-OffMeshLink]]       * [[class-OffMeshLink]]
-    * [[unity3d:comp-AnimationGroup]]+    * [[unity:comp-AnimationGroup]]
       * [[class-Animation]]       * [[class-Animation]]
       * [[class-AnimationClip]]       * [[class-AnimationClip]]
줄 45: 줄 46:
       * [[class-MeshCollider]]       * [[class-MeshCollider]]
       * [[class-PhysicMaterial]]       * [[class-PhysicMaterial]]
-      * [[class-Rigidbody]]+      * [[rigidbody]]
       * [[class-SphereCollider]]       * [[class-SphereCollider]]
       * [[class-SpringJoint]]       * [[class-SpringJoint]]
줄 79: 줄 80:
       *  [[script-TwirlEffect]]       *  [[script-TwirlEffect]]
       *  [[script-VortexEffect]]       *  [[script-VortexEffect]]
-    *  [[unity3d:comp-ManagerGroup]]+    *  [[unity:comp-ManagerGroup]]
       *  [[class-AudioManager]]       *  [[class-AudioManager]]
       *  [[class-EditorManager]]       *  [[class-EditorManager]]
줄 129: 줄 130:
       *  [[class-GUISkin]]       *  [[class-GUISkin]]
       *  [[class-GUIStyle]]       *  [[class-GUIStyle]]
-    *  [[unity3d:comp-Wizards]]+    *  [[unity:comp-Wizards]]
       *  [[unity:wizard-RagdollWizard]]       *  [[unity:wizard-RagdollWizard]]
     * [[script-Terrain|script-Terrain (지형)]]     * [[script-Terrain|script-Terrain (지형)]]
줄 152: 줄 153:
     *  [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]]     *  [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]]
     *  [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]]     *  [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]]
-    * [[unity3d:GUI Scripting Guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]]+    * [[unity:gui_scripting_guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]]
     *  [[gui-Basics|GUI-기초 (GUI-Basics)]]     *  [[gui-Basics|GUI-기초 (GUI-Basics)]]
     *  [[gui-Controls|GUI-조정 (GUI-Controls)]]     *  [[gui-Controls|GUI-조정 (GUI-Controls)]]
줄 159: 줄 160:
     *  [[gui-Extending|GUI-확장 (GUI-Extending)]]     *  [[gui-Extending|GUI-확장 (GUI-Extending)]]
     *  [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]]     *  [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]]
-    * [[unity3d:Network Reference Guide|네트워크 레퍼런스 가이드 (Network Reference Guide)]]+    * [[unity:NetworkReferenceGuide|네트워크 레퍼런스 가이드 (Network Reference Guide)]]
     * [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]]     * [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]]
  
     *  [[net-HighLevelOverview]]     *  [[net-HighLevelOverview]]
     *  [[net-UnityNetworkElements]]     *  [[net-UnityNetworkElements]]
-    *  [[unity3d:net-NetworkView]]+    *  [[unity:net-NetworkView]]
     *  [[net-RPCDetails]]     *  [[net-RPCDetails]]
     *  [[net-StateSynchronization]]     *  [[net-StateSynchronization]]
     *  [[net-NetworkInstantiate]]     *  [[net-NetworkInstantiate]]
-    *  [[unity3d:net-NetworkLevelLoad]]+    *  [[unity:net-NetworkLevelLoad]]
     *  [[net-MasterServer]]     *  [[net-MasterServer]]
       *  [[net-MasterServerBuild]]       *  [[net-MasterServerBuild]]
     *  [[net-MinimizingBandwidth]]     *  [[net-MinimizingBandwidth]]
     *  [[net-SocialAPI]]     *  [[net-SocialAPI]]
-    * [[unity3d:Asset Server Guide|에셋 서버 가이드 (Asset Server Guide)]]+    * [[unity:AssetServerGuide|에셋 서버 가이드 (Asset Server Guide)]]
     * [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]]     * [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]]
     * [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]]     * [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]]
-  * [[unity3d:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]]+  * [[unity:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]]
     *  [[shader-Performance]]     *  [[shader-Performance]]
     *  [[shader-NormalFamily]]     *  [[shader-NormalFamily]]
줄 192: 줄 193:
       *  [[shader-TransDiffuse]]       *  [[shader-TransDiffuse]]
       *  [[shader-TransSpecular]]       *  [[shader-TransSpecular]]
-      *  [[unity3d:shader-TransBumped Diffuse]] +      *  [[unity:shader-TransBumpedDiffuse]] 
-      *  [[unity3d:shader-TransBumped Specular]] +      *  [[unity:shader-TransBumpedSpecular]] 
-      *  [[unity3d:shader-TransParallax Diffuse]] +      *  [[unity:shader-TransParallaxDiffuse]] 
-      *  [[unity3d:shader-TransParallax Specular]]+      *  [[unity:shader-TransParallaxSpecular]]
     *  [[shader-TransparentCutoutFamily]]     *  [[shader-TransparentCutoutFamily]]
       *  [[shader-TransCutVertexLit]]       *  [[shader-TransCutVertexLit]]
줄 262: 줄 263:
       * [[SL-ShaderLOD]]       * [[SL-ShaderLOD]]
     * [[SL-BuiltinValues]]     * [[SL-BuiltinValues]]
-    * [[unity3d:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]]+    * [[unity:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]]
     *  [[Layers|레이어 (Layer)]]     *  [[Layers|레이어 (Layer)]]
       * [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]]       * [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]]
줄 268: 줄 269:
     *  [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]]     *  [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]]
  
-{{tag>유니티 unity}} 
    * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.TableOfContents|유니티코리아위키]] (CC BY-NC-SA 2.0)    * 출처: [[http://unitykoreawiki.com/index.php?n=KrMain.TableOfContents|유니티코리아위키]] (CC BY-NC-SA 2.0)