차이
문서의 선택한 두 판 사이의 차이를 보여줍니다.
양쪽 이전 판이전 판다음 판 | 이전 판 | ||
unity:tableofcontents [2015/08/22 23:49] – V_L | unity:tableofcontents [2022/04/22 16:22] (현재) – ↷ Links adapted because of a move operation V_L | ||
---|---|---|---|
줄 1: | 줄 1: | ||
+ | {{tag> | ||
======Reference Manual====== | ======Reference Manual====== | ||
*[[Reference]] | *[[Reference]] | ||
- | * [[unity3d: | + | * [[unity: |
* [[comp-AIGroup]] | * [[comp-AIGroup]] | ||
* [[class-NavMeshAgent]] | * [[class-NavMeshAgent]] | ||
* [[class-OffMeshLink]] | * [[class-OffMeshLink]] | ||
- | * [[unity3d: | + | * [[unity: |
* [[class-Animation]] | * [[class-Animation]] | ||
* [[class-AnimationClip]] | * [[class-AnimationClip]] | ||
줄 45: | 줄 46: | ||
* [[class-MeshCollider]] | * [[class-MeshCollider]] | ||
* [[class-PhysicMaterial]] | * [[class-PhysicMaterial]] | ||
- | * [[class-Rigidbody]] | + | * [[rigidbody]] |
* [[class-SphereCollider]] | * [[class-SphereCollider]] | ||
* [[class-SpringJoint]] | * [[class-SpringJoint]] | ||
줄 79: | 줄 80: | ||
* [[script-TwirlEffect]] | * [[script-TwirlEffect]] | ||
* [[script-VortexEffect]] | * [[script-VortexEffect]] | ||
- | * [[unity3d: | + | * [[unity: |
* [[class-AudioManager]] | * [[class-AudioManager]] | ||
* [[class-EditorManager]] | * [[class-EditorManager]] | ||
줄 129: | 줄 130: | ||
* [[class-GUISkin]] | * [[class-GUISkin]] | ||
* [[class-GUIStyle]] | * [[class-GUIStyle]] | ||
- | * [[unity3d: | + | * [[unity: |
* [[unity: | * [[unity: | ||
* [[script-Terrain|script-Terrain (지형)]] | * [[script-Terrain|script-Terrain (지형)]] | ||
줄 152: | 줄 153: | ||
* [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]] | * [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]] | ||
* [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]] | * [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]] | ||
- | * [[unity3d:GUI Scripting Guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]] | + | * [[unity:gui_scripting_guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]] |
* [[gui-Basics|GUI-기초 (GUI-Basics)]] | * [[gui-Basics|GUI-기초 (GUI-Basics)]] | ||
* [[gui-Controls|GUI-조정 (GUI-Controls)]] | * [[gui-Controls|GUI-조정 (GUI-Controls)]] | ||
줄 159: | 줄 160: | ||
* [[gui-Extending|GUI-확장 (GUI-Extending)]] | * [[gui-Extending|GUI-확장 (GUI-Extending)]] | ||
* [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]] | * [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]] | ||
- | * [[unity3d:Network Reference Guide|네트워크 레퍼런스 가이드 (Network Reference Guide)]] | + | * [[unity:NetworkReferenceGuide|네트워크 레퍼런스 가이드 (Network Reference Guide)]] |
* [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]] | * [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]] | ||
* [[net-HighLevelOverview]] | * [[net-HighLevelOverview]] | ||
* [[net-UnityNetworkElements]] | * [[net-UnityNetworkElements]] | ||
- | * [[unity3d: | + | * [[unity: |
* [[net-RPCDetails]] | * [[net-RPCDetails]] | ||
* [[net-StateSynchronization]] | * [[net-StateSynchronization]] | ||
* [[net-NetworkInstantiate]] | * [[net-NetworkInstantiate]] | ||
- | * [[unity3d: | + | * [[unity: |
* [[net-MasterServer]] | * [[net-MasterServer]] | ||
* [[net-MasterServerBuild]] | * [[net-MasterServerBuild]] | ||
* [[net-MinimizingBandwidth]] | * [[net-MinimizingBandwidth]] | ||
* [[net-SocialAPI]] | * [[net-SocialAPI]] | ||
- | * [[unity3d:Asset Server Guide|에셋 서버 가이드 (Asset Server Guide)]] | + | * [[unity:AssetServerGuide|에셋 서버 가이드 (Asset Server Guide)]] |
* [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]] | * [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]] | ||
* [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]] | * [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]] | ||
- | * [[unity3d:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]] | + | * [[unity:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]] |
* [[shader-Performance]] | * [[shader-Performance]] | ||
* [[shader-NormalFamily]] | * [[shader-NormalFamily]] | ||
줄 192: | 줄 193: | ||
* [[shader-TransDiffuse]] | * [[shader-TransDiffuse]] | ||
* [[shader-TransSpecular]] | * [[shader-TransSpecular]] | ||
- | * [[unity3d:shader-TransBumped Diffuse]] | + | * [[unity:shader-TransBumpedDiffuse]] |
- | * [[unity3d:shader-TransBumped Specular]] | + | * [[unity:shader-TransBumpedSpecular]] |
- | * [[unity3d:shader-TransParallax Diffuse]] | + | * [[unity:shader-TransParallaxDiffuse]] |
- | * [[unity3d:shader-TransParallax Specular]] | + | * [[unity:shader-TransParallaxSpecular]] |
* [[shader-TransparentCutoutFamily]] | * [[shader-TransparentCutoutFamily]] | ||
* [[shader-TransCutVertexLit]] | * [[shader-TransCutVertexLit]] | ||
줄 262: | 줄 263: | ||
* [[SL-ShaderLOD]] | * [[SL-ShaderLOD]] | ||
* [[SL-BuiltinValues]] | * [[SL-BuiltinValues]] | ||
- | * [[unity3d:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]] | + | * [[unity:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]] |
* [[Layers|레이어 (Layer)]] | * [[Layers|레이어 (Layer)]] | ||
* [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]] | * [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]] | ||
줄 268: | 줄 269: | ||
* [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]] | * [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]] | ||
- | {{tag> | ||
* 출처: [[http:// | * 출처: [[http:// | ||