차이
문서의 선택한 두 판 사이의 차이를 보여줍니다.
양쪽 이전 판이전 판다음 판 | 이전 판 | ||
unity:tableofcontents [2015/05/21 23:02] – 링크가 옮기기 작업 때문에 적응했습니다 121.165.160.57 | unity:tableofcontents [2022/04/22 16:22] (현재) – ↷ Links adapted because of a move operation V_L | ||
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- | ======유니티 | + | |
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- | * [[RenderingUpgradeDetails|렌더링 업그레이드 상세설명 (Rendering Upgrade Details)]] | + | |
- | * [[SL-V3Conversion|SL-V3 변환 (SL-V3Conversion|SL-V3)]] | + | |
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- | * [[protectingcontent|콘텐츠 보호 (Protecting content)]] | + | |
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- | * [[scriptsinassetbundles|에셋번들에 스크립트 포함시키기 (Including scripts in AssetBundles]] | + | |
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- | * [[RenderingStatistics|렌더링 통계 (Rendering Statistics)]] | + | |
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- | * [[StreamingAssets|에셋 스트리밍 (Asset streaming)]] | + | |
- | * [[unity3d: | + | |
- | * [[RunningEditorCodeOnLaunch|시작시 에디터 코드 실행하기 (Running editor code on launch)]] | + | |
- | * [[Shaders|셰이더 (Shader)]] | + | |
- | * [[ShaderTut1|셰이더 튜토리얼1 (ShaderTut1)]] | + | |
- | * [[ShaderTut2|셰이더 튜토리얼2 (ShaderTut2)]] | + | |
- | * [[unity3d: | + | |
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- | * [[ScriptRef: | + | |
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- | * [[Shadows|그림자 (Shadows)]] | + | |
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======Reference Manual====== | ======Reference Manual====== | ||
*[[Reference]] | *[[Reference]] | ||
- | * [[unity3d: | + | * [[unity: |
- | * [[unity3d:comp-AIGroup]] | + | * [[comp-AIGroup]] |
- | * [[unity3d:class-NavMeshAgent]] | + | * [[class-NavMeshAgent]] |
- | * [[unity3d:class-OffMeshLink]] | + | * [[class-OffMeshLink]] |
- | * [[unity3d: | + | * [[unity: |
- | * [[unity3d:class-Animation]] | + | * [[class-Animation]] |
- | * [[unity3d:class-AnimationClip]] | + | * [[class-AnimationClip]] |
- | * [[unity3d:comp-AssetsGroup]] | + | * [[comp-AssetsGroup]] |
- | * [[unity3d:class-AudioClip]] | + | * [[class-AudioClip]] |
- | * [[unity3d:class-Cubemap]] | + | * [[class-Cubemap]] |
- | * [[unity3d:class-FBXImporter]] | + | * [[class-FBXImporter]] |
- | * [[unity3d:class-Flare]] | + | * [[class-Flare]] |
- | * [[unity3d:class-Font]] | + | * [[class-Font]] |
- | * [[unity3d:class-Material]] | + | * [[class-Material]] |
- | * [[unity3d:class-Mesh]] | + | * [[class-Mesh]] |
- | * [[unity3d:class-MovieTexture]] | + | * [[class-MovieTexture]] |
- | * [[unity3d:class-ProceduralMaterial]] | + | * [[class-ProceduralMaterial]] |
- | * [[unity3d:class-RenderTexture]] | + | * [[class-RenderTexture]] |
- | * [[unity3d:class-TextAsset]] | + | * [[class-TextAsset]] |
- | * [[unity3d:class-Texture2D]] | + | * [[class-Texture2D]] |
- | * [[unity3d:comp-AudioGroup]] | + | * [[comp-AudioGroup]] |
- | * [[unity3d:class-AudioListener]] | + | * [[class-AudioListener]] |
- | * [[unity3d:class-AudioSource]] | + | * [[class-AudioSource]] |
- | * [[unity3d:class-AudioEffect]] | + | * [[class-AudioEffect]] |
- | * [[unity3d:class-AudioLowPassFilter]] | + | * [[class-AudioLowPassFilter]] |
- | * [[unity3d:class-AudioHighPassFilter]] | + | * [[class-AudioHighPassFilter]] |
- | * [[unity3d:class-AudioEchoFilter]] | + | * [[class-AudioEchoFilter]] |
- | * [[unity3d:class-AudioDistorionFilter]] | + | * [[class-AudioDistorionFilter]] |
- | * [[unity3d:class-AudioReverbFilter]] | + | * [[class-AudioReverbFilter]] |
- | * [[unity3d:class-AudioChorusFilter]] | + | * [[class-AudioChorusFilter]] |
- | * [[unity3d:class-AudioReverbZone]] | + | * [[class-AudioReverbZone]] |
- | * [[unity3d:class-Microphone]] | + | * [[class-Microphone]] |
- | * [[unity3d:comp-DynamicsGroup]] | + | * [[comp-DynamicsGroup]] |
- | * [[unity3d:class-BoxCollider]] | + | * [[class-BoxCollider]] |
- | * [[unity3d:class-CapsuleCollider]] | + | * [[class-CapsuleCollider]] |
- | * [[unity3d:class-CharacterController]] | + | * [[class-CharacterController]] |
- | * [[unity3d:class-CharacterJoint]] | + | * [[class-CharacterJoint]] |
- | * [[unity3d:class-ConfigurableJoint]] | + | * [[class-ConfigurableJoint]] |
- | * [[unity3d:class-ConstantForce]] | + | * [[class-ConstantForce]] |
- | * [[unity3d:class-FixedJoint]] | + | * [[class-FixedJoint]] |
- | * [[unity3d:class-HingeJoint]] | + | * [[class-HingeJoint]] |
- | * [[unity3d:class-MeshCollider]] | + | * [[class-MeshCollider]] |
- | * [[unity3d:class-PhysicMaterial]] | + | * [[class-PhysicMaterial]] |
- | * [[unity3d: | + | * [[rigidbody]] |
- | * [[unity3d:class-SphereCollider]] | + | * [[class-SphereCollider]] |
- | * [[unity3d:class-SpringJoint]] | + | * [[class-SpringJoint]] |
- | * [[unity3d:class-InteractiveCloth]] | + | * [[class-InteractiveCloth]] |
- | * [[unity3d:class-SkinnedCloth]] | + | * [[class-SkinnedCloth]] |
- | * [[unity3d:class-WheelCollider]] | + | * [[class-WheelCollider]] |
- | * [[unity3d:comp-GameObjectGroup]] | + | * [[comp-GameObjectGroup]] |
- | * [[unity3d:class-GameObject]] | + | * [[class-GameObject]] |
- | * [[unity3d:comp-ImageEffects]] | + | * [[comp-ImageEffects]] |
* [[script-AntialiasingAsPostEffect]] | * [[script-AntialiasingAsPostEffect]] | ||
* [[script-BloomAndLensFlares]] | * [[script-BloomAndLensFlares]] | ||
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* [[script-TwirlEffect]] | * [[script-TwirlEffect]] | ||
* [[script-VortexEffect]] | * [[script-VortexEffect]] | ||
- | * [[unity3d: | + | * [[unity: |
- | * [[unity3d:class-AudioManager]] | + | * [[class-AudioManager]] |
- | * [[unity3d:class-EditorManager]] | + | * [[class-EditorManager]] |
- | * [[unity3d:class-InputManager]] | + | * [[class-InputManager]] |
- | * [[unity3d:class-NavMeshLayers]] | + | * [[class-NavMeshLayers]] |
- | * [[unity3d:class-NetworkManager]] | + | * [[class-NetworkManager]] |
- | * [[unity3d:class-PhysicsManager]] | + | * [[class-PhysicsManager]] |
- | * [[unity3d:class-PlayerSettings]] | + | * [[class-PlayerSettings]] |
- | * [[unity3d:class-QualitySettings]] | + | * [[class-QualitySettings]] |
- | * [[unity3d:class-RenderSettings]] | + | * [[class-RenderSettings]] |
- | * [[unity3d:class-ScriptExecution]] | + | * [[class-ScriptExecution]] |
- | * [[unity3d:class-TagManager]] | + | * [[class-TagManager]] |
- | * [[unity3d:class-TimeManager]] | + | * [[class-TimeManager]] |
- | * [[unity3d:comp-MeshGroup]] | + | * [[comp-MeshGroup]] |
- | * [[unity3d:class-MeshFilter]] | + | * [[class-MeshFilter]] |
- | * [[unity3d:class-MeshRenderer]] | + | * [[class-MeshRenderer]] |
- | * [[unity3d:class-SkinnedMeshRenderer]] | + | * [[class-SkinnedMeshRenderer]] |
- | * [[unity3d:class-TextMesh]] | + | * [[class-TextMesh]] |
- | * [[unity3d:comp-NetworkGroup]] | + | * [[comp-NetworkGroup]] |
- | * [[unity3d:class-NetworkView]] | + | * [[class-NetworkView]] |
- | * [[unity3d:comp-Effects]] | + | * [[comp-Effects]] |
- | * [[unity3d:class-ParticleSystem]] | + | * [[class-ParticleSystem]] |
- | * [[unity3d:class-Halo]] | + | * [[class-Halo]] |
- | * [[unity3d:class-LensFlare]] | + | * [[class-LensFlare]] |
- | * [[unity3d:class-LineRenderer]] | + | * [[class-LineRenderer]] |
- | * [[unity3d:class-TrailRenderer]] | + | * [[class-TrailRenderer]] |
- | * [[unity3d:class-Projector]] | + | * [[class-Projector]] |
- | * [[unity3d:comp-ParticlesLegacy]] | + | * [[comp-ParticlesLegacy]] |
- | * [[unity3d:class-EllipsoidParticleEmitter]] | + | * [[class-EllipsoidParticleEmitter]] |
- | * [[unity3d:class-MeshParticleEmitter]] | + | * [[class-MeshParticleEmitter]] |
- | * [[unity3d:class-ParticleAnimator]] | + | * [[class-ParticleAnimator]] |
- | * [[unity3d:class-ParticleRenderer]] | + | * [[class-ParticleRenderer]] |
- | * [[unity3d:class-WorldParticleCollider]] | + | * [[class-WorldParticleCollider]] |
- | * [[unity3d:comp-RenderingGroup]] | + | * [[comp-RenderingGroup]] |
- | * [[unity3d:class-Camera]] | + | * [[class-Camera]] |
- | * [[unity3d:class-FlareLayer]] | + | * [[class-FlareLayer]] |
- | * [[unity3d:class-GUILayer]] | + | * [[class-GUILayer]] |
- | * [[unity3d:class-GuiText]] | + | * [[class-GuiText]] |
- | * [[unity3d:class-GuiTexture]] | + | * [[class-GuiTexture]] |
- | * [[unity3d:class-Light]] | + | * [[class-Light]] |
- | * [[unity3d:class-LightProbeGroup]] | + | * [[class-LightProbeGroup]] |
- | * [[unity3d:class-OcclusionArea]] | + | * [[class-OcclusionArea]] |
- | * [[unity3d:class-OcclusionPortal]] | + | * [[class-OcclusionPortal]] |
- | * [[unity3d:class-Skybox]] | + | * [[class-Skybox]] |
- | * [[unity3d:class-LODGroup]] | + | * [[class-LODGroup]] |
- | * [[unity3d:comp-TransformationGroup]] | + | * [[comp-TransformationGroup]] |
- | * [[unity3d:class-Transform]] | + | * [[class-Transform]] |
- | * [[unity3d:comp-UnityGUIGroup]] | + | * [[comp-UnityGUIGroup]] |
- | * [[unity3d:class-GUISkin]] | + | * [[class-GUISkin]] |
- | * [[unity3d:class-GUIStyle]] | + | * [[class-GUIStyle]] |
- | * [[unity3d: | + | * [[unity: |
* [[unity: | * [[unity: | ||
* [[script-Terrain|script-Terrain (지형)]] | * [[script-Terrain|script-Terrain (지형)]] | ||
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* [[script-Terrain# | * [[script-Terrain# | ||
* [[unity: | * [[unity: | ||
- | * [[unity3d:class-Tree|class-Tree (나무)]] | + | * [[class-Tree|class-Tree (나무)]] |
* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
- | * [[unity3d:class-WindZone]] | + | * [[class-WindZone]] |
- | * [[unity3d:AnimationEditorGuide|애니메이션 에디터 가이드 (Animation Editor Guide)]] | + | * [[AnimationEditorGuide|애니메이션 에디터 가이드 (Animation Editor Guide)]] |
- | * [[unity3d:animeditor-UsingAnimationEditor|애니메이션 에디터-애니메이션 에디터 사용하기 (animeditor-Using Animation Editor)]] | + | * [[animeditor-UsingAnimationEditor|애니메이션 에디터-애니메이션 에디터 사용하기 (animeditor-Using Animation Editor)]] |
- | * [[unity3d:animeditor-AnimationCurves|애니메이션 에디터-애니메이션 곡선 (animeditor-Animation Curves)]] | + | * [[animeditor-AnimationCurves|애니메이션 에디터-애니메이션 곡선 (animeditor-Animation Curves)]] |
- | * [[unity3d:EditingCurves]] | + | * [[EditingCurves]] |
- | * [[unity3d:animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]] | + | * [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]] |
- | * [[unity3d:animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]] | + | * [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]] |
- | * [[unity3d:GUI Scripting Guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]] | + | * [[unity:gui_scripting_guide|GUI 스크립팅 가이드 (GUI Scripting Guide)]] |
- | * [[unity3d:gui-Basics|GUI-기초 (GUI-Basics)]] | + | * [[gui-Basics|GUI-기초 (GUI-Basics)]] |
- | * [[unity3d:gui-Controls|GUI-조정 (GUI-Controls)]] | + | * [[gui-Controls|GUI-조정 (GUI-Controls)]] |
- | * [[unity3d:gui-Customization|GUI-사용자 정의 (GUI-Customization)]] | + | * [[gui-Customization|GUI-사용자 정의 (GUI-Customization)]] |
- | * [[unity3d:gui-Layout|GUI-레이아웃 (GUI-Layout)]] | + | * [[gui-Layout|GUI-레이아웃 (GUI-Layout)]] |
- | * [[unity3d:gui-Extending|GUI-확장 (GUI-Extending)]] | + | * [[gui-Extending|GUI-확장 (GUI-Extending)]] |
- | * [[unity3d:gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]] | + | * [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]] |
- | * [[unity3d:Network Reference Guide|네트워크 레퍼런스 가이드 (Network Reference Guide)]] | + | * [[unity:NetworkReferenceGuide|네트워크 레퍼런스 가이드 (Network Reference Guide)]] |
- | * [[unity3d:MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]] | + | * [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]] |
- | * [[unity3d:net-HighLevelOverview]] | + | * [[net-HighLevelOverview]] |
- | * [[unity3d:net-UnityNetworkElements]] | + | * [[net-UnityNetworkElements]] |
- | * [[unity3d: | + | * [[unity: |
- | * [[unity3d:net-RPCDetails]] | + | * [[net-RPCDetails]] |
- | * [[unity3d:net-StateSynchronization]] | + | * [[net-StateSynchronization]] |
- | * [[unity3d:net-NetworkInstantiate]] | + | * [[net-NetworkInstantiate]] |
- | * [[unity3d: | + | * [[unity: |
- | * [[unity3d:net-MasterServer]] | + | * [[net-MasterServer]] |
- | * [[unity3d:net-MasterServerBuild]] | + | * [[net-MasterServerBuild]] |
- | * [[unity3d:net-MinimizingBandwidth]] | + | * [[net-MinimizingBandwidth]] |
- | * [[unity3d:net-SocialAPI]] | + | * [[net-SocialAPI]] |
- | * [[unity3d:Asset Server Guide|에셋 서버 가이드 (Asset Server Guide)]] | + | * [[unity:AssetServerGuide|에셋 서버 가이드 (Asset Server Guide)]] |
- | * [[unity3d:assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]] | + | * [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]] |
- | * [[unity3d:assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]] | + | * [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]] |
- | * [[unity3d:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]] | + | * [[unity:Built-in Shader Guide|내장 셰이더 가이드 (Built-in Shader Guide)]] |
* [[shader-Performance]] | * [[shader-Performance]] | ||
* [[shader-NormalFamily]] | * [[shader-NormalFamily]] | ||
줄 448: | 줄 193: | ||
* [[shader-TransDiffuse]] | * [[shader-TransDiffuse]] | ||
* [[shader-TransSpecular]] | * [[shader-TransSpecular]] | ||
- | * [[unity3d:shader-TransBumped Diffuse]] | + | * [[unity:shader-TransBumpedDiffuse]] |
- | * [[unity3d:shader-TransBumped Specular]] | + | * [[unity:shader-TransBumpedSpecular]] |
- | * [[unity3d:shader-TransParallax Diffuse]] | + | * [[unity:shader-TransParallaxDiffuse]] |
- | * [[unity3d:shader-TransParallax Specular]] | + | * [[unity:shader-TransParallaxSpecular]] |
* [[shader-TransparentCutoutFamily]] | * [[shader-TransparentCutoutFamily]] | ||
* [[shader-TransCutVertexLit]] | * [[shader-TransCutVertexLit]] | ||
줄 518: | 줄 263: | ||
* [[SL-ShaderLOD]] | * [[SL-ShaderLOD]] | ||
* [[SL-BuiltinValues]] | * [[SL-BuiltinValues]] | ||
- | * [[unity3d:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]] | + | * [[unity:Scripting Concepts|Scripting Concepts(스크립팅 콘셉트)]] |
- | * [[unity3d:Layers|레이어 (Layer)]] | + | * [[Layers|레이어 (Layer)]] |
- | * [[unity3d:LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]] | + | * [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]] |
* [[unity: | * [[unity: | ||
* [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]] | * [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]] | ||
- | {{tag> | ||
* 출처: [[http:// | * 출처: [[http:// | ||