Motb Crafting

강화(인챈트)는 주머니에 넣고 할 수 있게 되어 편해졌다. 처음에 사비아가 가지고 있고 관련 피트도 있으니 사피아를 이용한다.

에센스

페이, 스피릿 등을 처치하면 에센스를 얻을 수 있다. 쉐이퍼의 증류기를 이용하여 8개를 조합하여 상위 에센스를 만들 수 있고, 반대로 나누면 하위에센스 8개로 나위어진다. 순수한 에센스는 더이상 하위 에센스로 나눌 수 없다.

  • 1 눈부신 에센스 (Brilliant) 레벨 12
  • 2 눈부신 에센스 (Brilliant) 레벨 15
  • 3 눈부신 에센스 (Brilliant) 레벨 18
  • 4 눈부신 에센스 (Brilliant) 레벨 21
  • 1 순수한 에센스 (Pristine essense) 24
  • 2 순수한 에센스 (Pristine essense) 27
  • 3 순수한 에센스 (Pristine essense) 30

Weapons

Power

Greater Magic Weapon OR Greater Magic Fang on Satchel with Weapon +

  • 1 Brilliant Power Essence (CL 12) = +2 Enhancement Bonus
  • 2 Brilliant Power Essences (CL 15) = +3 Enhancement Bonus
  • 3 Brilliant Power Essences (CL 18) = +4 Enhancement Bonus
  • 4 Brilliant Power Essences (CL 21) = +5 Enhancement Bonus
  • 1 Pristine Power Essence (CL 24) = +6 Enhancement Bonus
  • 2 Pristine Power Essences (CL 27) = +7 Enhancement Bonus
  • 3 Pristine Power Essences (CL 30) = +8 Enhancement Bonus

Spirit

Apply Feat Mold Spirit on Satchel with Weapon +

  • 1 Brilliant Spirit Essence (CL 12) = Vampiric Regeneration +1
  • 2 Brilliant Spirit Essences (CL 15) = Vampiric Regeneration +2
  • 3 Brilliant Spirit Essences (CL 18) = Vampiric Regeneration +3
  • 4 Brilliant Spirit Essences (CL 21) = Vampiric Regeneration +4

Apply Feat Malleate Spirit on Satchel with Weapon +

  • 1 Pristine Spirit Essence (CL 24) = Vampiric Regeneration +5
  • 2 Pristine Spirit Essences (CL 27) = Vampiric Regeneration +6
  • 3 Pristine Spirit Essences (CL 30) = Vampiric Regeneration +7

Fire

Fireball OR Flamesrike on Satchel with Weapon +

  • 1 Brilliant Fire Essence (CL 12) = 1d6 Fire Damage
  • 2 Brilliant Fire Essences (CL 15) = 2d4 Fire Damage
  • 3 Brilliant Fire Essences (CL 18) = 2d6 Fire Damage
  • 4 Brilliant Fire Essences (CL 21) = 2d8 Fire Damage

Delayed Blast Fireball or Flame Strike on Satchel with weapon +

  • 1 Pristine Fire Essence (CL 24) = 3d6 Fire Damage
  • 2 Pristine Fire Essences (CL 27) = 4d6 Fire Damage
  • 3 Pristine Fire Essences (CL 30) = 5d6 Fire Damage

Water

Ice Storm OR Creeping Cold +

  • 1 Brilliant Water Essence (CL 12) = 1d6 Ice Damage
  • 2 Brilliant Water Essences (CL 15) = 2d4 Ice Damage
  • 3 Brilliant Water Essences (CL 18) = 2d6 Ice Damage
  • 4 Brilliant Water Essences (CL 21) = 2d8 Ice Damage

Ice Storm OR Greater Creeping Cold

  • 1 Pristine Water Essence (CL 24) = 3d6 Ice Damage
  • 2 Pristine Water Essences (CL 27) = 4d6 Ice Damage
  • 3 Pristine Water Essences (CL 30) = 5d6 Ice Damage

Air

Lightning Bolt OR Call Lightning on Satchel with Weapon +

  • 1 Brilliant Air Essence (CL 12) = 1d6 Electrical Damage
  • 2 Brilliant Air Essences (CL 15) = 2d4 Electrical Damage
  • 3 Brilliant Air Essences (CL 18) = 2d6 Electrical Damage
  • 4 Brilliant Air Essences (CL 21) = 2d8 Electrical Damage

Chain Lightening on Satchel with Weapon +

  • 1 Pristine Air Essence (CL 24) = 3d6 Electrical Damage
  • 2 Pristine Air Essences (CL 27) = 4d6 Electrical Damage
  • 3 Pristine Air Essences (CL 30) = 5d6 Electrical Damage

Earth

Melfs Acid Arrow on Satchel with Weapon +

  • 1 Brilliant Earth Essence (CL 12) = 1d6 Acid Damage
  • 2 Brilliant Earth Essences (CL 15) = 2d4 Acid Damage
  • 3 Brilliant Earth Essences (CL 18) = 2d6 Acid Damage
  • 4 Brilliant Earth Essences (CL 21) = 2d8 Acid Damage

Acid Fog on Satchel with Weapon +

  • 1 Pristine Earth Essence (CL 24) = 3d6 Acid Damage
  • 2 Pristine Earth Essences (CL 27) = 4d6 Acid Damage
  • 3 Pristine Earth Essences (CL 30) = 5d6 Acid Damage

Armor

Power

Stone Skin Or Magic Vestment on Satchel with Armor +

  • 1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
  • 2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
  • 3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
  • 4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
  • 1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
  • 2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
  • 3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)

Spirit

Apply Feat Mold Spirit on Satchel with Armor +

  • 1 Brilliant Spirit Essence (CL 12) = Spell Resistance 16
  • 2 Brilliant Spirit Essences (CL 15) = Spell Resistance 18
  • 3 Brilliant Spirit Essences (CL 18) = Spell Resistance 20
  • 4 Brilliant Spirit Essences (CL 21) = Spell Resistance 22

Apply Feat Malleate Spirit on Satchel with Armor +

  • 1 Pristine Spirit Essence (CL 24) = Spell Resistance 24
  • 2 Pristine Spirit Essences (CL 27) = Spell Resistance ? (26)
  • 3 Pristine Spirit Essences (CL 30) = Spell Resistance ? (28)

Fire

Protection from Energy on Satchel with Armor +

  • 1 Brilliant Fire Essence (CL 12) = Regeneration +2
  • 2 Brilliant Fire Essences (CL 15) = Regeneration +3
  • 3 Brilliant Fire Essences (CL 18) = Regeneration +4
  • 4 Brilliant Fire Essences (CL 21) = Regeneration +5
  • 1 Pristine Fire Essence (CL 24) = Regeneration +6
  • 2 Pristine Fire Essences (CL 27) = Regeneration +7
  • 3 Pristine Fire Essences (CL 30) = Regeneration +8

Water

!! Incorrect Ingame Description. No Bonus Hitpoints !!

Protection from Energy on Satchel with Armor +

  • 1 Brilliant Water Essence (CL 12) = Regeneration +2
  • 2 Brilliant Water Essences (CL 15) = Regeneration +2
  • 3 Brilliant Water Essences (CL 18) = Regeneration +2
  • 4 Brilliant Water Essences (CL 21) = Regeneration +2
  • 1 Pristine Water Essence (CL 24) = Regeneration +2
  • 2 Pristine Water Essences (CL 27) = Regeneration +2
  • 3 Pristine Water Essences (CL 30) = Regeneration +2

Air

Protection from Energy on Satchel with Armor +

  • 1 Brilliant Air Essence (CL 12) = 80% of Weight
  • 2 Brilliant Air Essences (CL 15) = 70% of Weight
  • 3 Brilliant Air Essences (CL 18) = 60% of Weight
  • 4 Brilliant Air Essences (CL 21) = 50% of Weight
  • 1 Pristine Air Essence (CL 24) = 40% of Weight
  • 2 Pristine Air Essences (CL 27) = 30% of Weight
  • 3 Pristine Air Essences (CL 30) = 20% of Weight

Earth

Protection from Energy on Satchel with Armor +

  • 1 Brilliant Earth Essence (CL 12) = Bonus Hit Points: 6
  • 2 Brilliant Earth Essences (CL 15) = Bonus Hit Points: 9
  • 3 Brilliant Earth Essences (CL 18) = Bonus Hit Points: 12
  • 4 Brilliant Earth Essences (CL 21) = Bonus Hit Points: 15
  • 1 Pristine Earth Essence (CL 24) = Bonus Hit Points: 18
  • 2 Pristine Earth Essences (CL 27) = Bonus Hit Points: 25
  • 3 Pristine Earth Essences (CL 30) = Bonus Hit Points: 35

Helmets

Power

Owls Wisdom on Satchel with Helmet +

  • 1 Brilliant Power Essence (CL 12) = Will Save +3
  • 2 Brilliant Power Essences (CL 15) = Will Save +4
  • 3 Brilliant Power Essences (CL 18) = Will Save +5
  • 4 Brilliant Power Essences (CL 21) = Will Save +6
  • 1 Pristine Power Essence (CL 24) = Will Save +7
  • 2 Pristine Power Essences (CL 27) = Will Save +8
  • 3 Pristine Power Essences (CL 30) = Will Save +9

Spirit

Apply Feat Mold Spirit on Satchel with Helmet +

  • 1 Brilliant Spirit Essence (CL 12) = Int +3
  • 2 Brilliant Spirit Essences (CL 15) = Int +4
  • 3 Brilliant Spirit Essences (CL 18) = Int +5
  • 4 Brilliant Spirit Essences (CL 21) = Int +6

Apply Feat Malleate Spirit on Satchel with Helmet +

  • 1 Pristine Spirit Essence (CL 24) = Int +7
  • 2 Pristine Spirit Essences (CL 27) = ? (Int +8)
  • 3 Pristine Spirit Essences (CL 30) = ? (Int +9)

Fire

Eagles Splendor on Satchel with Helmet +

  • 1 Brilliant Fire Essence (CL 12) = no Effect
  • 2 Brilliant Fire Essences (CL 15) = no Effect
  • 3 Brilliant Fire Essences (CL 18) = no Effect
  • 4 Brilliant Fire Essences (CL 21) = no Effect
  • 1 Pristine Fire Essence (CL 24) = Charisma + 4
  • 2 Pristine Fire Essences (CL 27) = Charisma + 6
  • 3 Pristine Fire Essences (CL 30) = Charisma + 8

Water

Bears Endurance on Satchel with Helmet +

  • 1 Brilliant Water Essence (CL 12) = no Effect
  • 2 Brilliant Water Essences (CL 15) = no Effect
  • 3 Brilliant Water Essences (CL 18) = no Effect
  • 4 Brilliant Water Essences (CL 21) = no Effect
  • 1 Pristine Water Essence (CL 24) = Constitution +4
  • 2 Pristine Water Essences (CL 27) = Constitution +6
  • 3 Pristine Water Essences (CL 30) = Constitution +8

Air

Cats Grace on Satchel with Helmet +

  • 1 Brilliant Air Essence (CL 12) = no Effect
  • 2 Brilliant Air Essences (CL 15) = no Effect
  • 3 Brilliant Air Essences (CL 18) = no Effect
  • 4 Brilliant Air Essences (CL 21) = no Effect
  • 1 Pristine Air Essence (CL 24) = Dexterity +4
  • 2 Pristine Air Essences (CL 27) = Dexterity +6
  • 3 Pristine Air Essences (CL 30) = Dexterity +8

Earth

Bulls Strength on Satchel with Helmet +

  • 1 Brilliant Earth Essence (CL 12) = no Effect
  • 2 Brilliant Earth Essences (CL 15) = no Effect
  • 3 Brilliant Earth Essences (CL 18) = no Effect
  • 4 Brilliant Earth Essences (CL 21) = no Effect
  • 1 Pristine Earth Essence (CL 24) = Strength +4
  • 2 Pristine Earth Essences (CL 27) = Strength +6
  • 3 Pristine Earth Essences (CL 30) = Strength +8

Belts

Power

Bears Endurance on Satchel with Belt +

  • 1 Brilliant Power Essence (CL 12) = Fort Save +3
  • 2 Brilliant Power Essences (CL 15) = Fort Save +4
  • 3 Brilliant Power Essences (CL 18) = Fort Save +5
  • 4 Brilliant Power Essences (CL 21) = Fort Save +6
  • 1 Pristine Power Essence (CL 24) = Fort Save +7
  • 2 Pristine Power Essences (CL 27) = Fort Save +8
  • 3 Pristine Power Essences (CL 30) = Fort Save +9

Spirit

Apply Feat Mold Spirit on Satchel with Belt +

  • 1 Brilliant Spirit Essence (CL 12) = Str +3
  • 2 Brilliant Spirit Essences (CL 15) = Str +4
  • 3 Brilliant Spirit Essences (CL 18) = Str +5
  • 4 Brilliant Spirit Essences (CL 21) = Str +6

Apply Feat Malleate Spirit on Satchel with Belt +

  • 1 Pristine Spirit Essence (CL 24) = Str +7
  • 2 Pristine Spirit Essences (CL 27) = ? (Str +8)
  • 3 Pristine Spirit Essences (CL 30) = ? (Str +9)

Fire

Eagles Splendor on Satchel with Belt +

  • 1 Brilliant Fire Essence (CL 12) = no Effect
  • 2 Brilliant Fire Essences (CL 15) = no Effect
  • 3 Brilliant Fire Essences (CL 18) = no Effect
  • 4 Brilliant Fire Essences (CL 21) = no Effect
  • 1 Pristine Fire Essence (CL 24) = Charisma +4
  • 2 Pristine Fire Essences (CL 27) = Charisma +6
  • 3 Pristine Fire Essences (CL 30) = Charisma +8

Water

Bears Endurance on Satchel with Belt +

  • 1 Brilliant Water Essence (CL 12) = no Effect
  • 2 Brilliant Water Essences (CL 15) = no Effect
  • 3 Brilliant Water Essences (CL 18) = no Effect
  • 4 Brilliant Water Essences (CL 21) = no Effect
  • 1 Pristine Water Essence (CL 24) = Constitution +4
  • 2 Pristine Water Essences (CL 27) = Constitution +6
  • 3 Pristine Water Essences (CL 30) = Constitution +8

Air

Cats Grace on Satchel with Belt +

  • 1 Brilliant Air Essence (CL 12) = no Effect
  • 2 Brilliant Air Essences (CL 15) = no Effect
  • 3 Brilliant Air Essences (CL 18) = no Effect
  • 4 Brilliant Air Essences (CL 21) = no Effect
  • 1 Pristine Air Essence (CL 24) = Dexterity +4
  • 2 Pristine Air Essences (CL 27) = Dexterity +6
  • 3 Pristine Air Essences (CL 30) = Dexterity +8

Earth

Bulls Strength on Satchel with Belt +

  • 1 Brilliant Earth Essence (CL 12) = no Effect
  • 2 Brilliant Earth Essences (CL 15) = no Effect
  • 3 Brilliant Earth Essences (CL 18) = no Effect
  • 4 Brilliant Earth Essences (CL 21) = no Effect
  • 1 Pristine Earth Essence (CL 24) = Strength +4
  • 2 Pristine Earth Essences (CL 27) = Strength +6
  • 3 Pristine Earth Essences (CL 30) = Strength +8

Amulets

Power

Superior Resistance on Satchel with Amulet +

  • 1 Brilliant Power Essence (CL 12) = All Saving Throws +1
  • 2 Brilliant Power Essences (CL 15) = All Saving Throws +2
  • 3 Brilliant Power Essences (CL 18) = All Saving Throws +3
  • 4 Brilliant Power Essences (CL 21) = All Saving Throws +4
  • 1 Pristine Power Essence (CL 24) = All Saving Throws +5
  • 2 Pristine Power Essences (CL 27) = All Saving Throws +6
  • 3 Pristine Power Essences (CL 30) = All Saving Throws +7

Spirit

Apply Feat Mold Spirit on Satchel with Amulet +

  • 1 Brilliant Spirit Essence (CL 12) = Wis +3
  • 2 Brilliant Spirit Essences (CL 15) = Wis +4
  • 3 Brilliant Spirit Essences (CL 18) = Wis +5
  • 4 Brilliant Spirit Essences (CL 21) = Wis +6

Apply Feat Malleate Spirit on Satchel with Amulet +

  • 1 Pristine Spirit Essence (CL 24) = Wis +7
  • 2 Pristine Spirit Essences (CL 27) = ? (Wis +8)
  • 3 Pristine Spirit Essences (CL 30) = ? (Wis +9)

Fire

Resist Energy on Satchel with Amulet +

  • 1 Brilliant Fire Essence (CL 12) = Resist Fire 10/
  • 2 Brilliant Fire Essences (CL 15) = Resist Fire 15/
  • 3 Brilliant Fire Essences (CL 18) = Resist Fire 20/
  • 4 Brilliant Fire Essences (CL 21) = Resist Fire 25/
  • 1 Pristine Fire Essence (CL 24) = Resist Fire 30/
  • 2 Pristine Fire Essences (CL 27) = Resist Fire 35/
  • 3 Pristine Fire Essences (CL 30) = Resist Fire 40/

Water

Resist Energy on Satchel with Amulet +

  • 1 Brilliant Water Essence (CL 12) = Resist Cold 10/
  • 2 Brilliant Water Essences (CL 15) = Resist Cold 15/
  • 3 Brilliant Water Essences (CL 18) = Resist Cold 20/
  • 4 Brilliant Water Essences (CL 21) = Resist Cold 25/
  • 1 Pristine Water Essence (CL 24) = Resist Cold 30/
  • 2 Pristine Water Essences (CL 27) = Resist Cold 35/
  • 3 Pristine Water Essences (CL 30) = Resist Cold 40/

Air

Resist Energy on Satchel with Amulet +

  • 1 Brilliant Air Essence (CL 12) = Resist Electricity 10/
  • 2 Brilliant Air Essences (CL 15) = Resist Electricity 15/
  • 3 Brilliant Air Essences (CL 18) = Resist Electricity 20/
  • 4 Brilliant Air Essences (CL 21) = Resist Electricity 25/
  • 1 Pristine Air Essence (CL 24) = Resist Electricity 30/
  • 2 Pristine Air Essences (CL 27) = Resist Electricity 35/
  • 3 Pristine Air Essences (CL 30) = Resist Electricity 40/

Earth

Resist Energy on Satchel with Amulet +

  • 1 Brilliant Earth Essence (CL 12) = Resist Acid 10/
  • 2 Brilliant Earth Essences (CL 15) = Resist Acid 15/
  • 3 Brilliant Earth Essences (CL 18) = Resist Acid 20/
  • 4 Brilliant Earth Essences (CL 21) = Resist Acid 25/
  • 1 Pristine Earth Essence (CL 24) = Resist Acid 30/
  • 2 Pristine Earth Essences (CL 27) = Resist Acid 35/
  • 3 Pristine Earth Essences (CL 30) = Resist Acid 40/

Rings

Power

!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!

Legend Lore on Satchel with Ring +

  • 1 Brilliant Power Essence (CL 12) = Wizard Bous Spell Slot lvl 2
  • 2 Brilliant Power Essences (CL 15) = Wizard Bous Spell Slot lvl 3
  • 3 Brilliant Power Essences (CL 18) = Wizard Bous Spell Slot lvl 4
  • 4 Brilliant Power Essences (CL 21) = Wizard Bous Spell Slot lvl 5
  • 1 Pristine Power Essence (CL 24) = Wizard Bous Spell Slot lvl 6
  • 2 Pristine Power Essences (CL 27) = Wizard Bous Spell Slot lvl 7
  • 3 Pristine Power Essences (CL 30) = Wizard Bous Spell Slot lvl 8

Spirit

!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!

Apply Feat Mold Spirit on Satchel with Ring +

  • 1 Brilliant Spirit Essence (CL 12) = Cleric Bonus Spell Slot Lvl 2
  • 2 Brilliant Spirit Essences (CL 15) = Cleric Bonus Spell Slot Lvl 3
  • 3 Brilliant Spirit Essences (CL 18) = Cleric Bonus Spell Slot Lvl 4
  • 4 Brilliant Spirit Essences (CL 21) = Cleric Bonus Spell Slot Lvl 5

Apply Feat Malleate Spirit on Satchel with Helmet +

  • 1 Pristine Spirit Essence (CL 24) = Cleric Bonus Spell Slot Lvl 6
  • 2 Pristine Spirit Essences (CL 27) = Cleric Bonus Spell Slot Lvl 7
  • 3 Pristine Spirit Essences (CL 30) = Cleric Bonus Spell Slot Lvl 8

Fire

Resistance on Satchel with Ring +

  • 1 Brilliant Fire Essence (CL 12) = Impoved Save vs Fire +3
  • 2 Brilliant Fire Essences (CL 15) = Impoved Save vs Fire +4
  • 3 Brilliant Fire Essences (CL 18) = Impoved Save vs Fire +5
  • 4 Brilliant Fire Essences (CL 21) = Impoved Save vs Fire +6
  • 1 Pristine Fire Essence (CL 24) = Impoved Save vs Fire +7
  • 2 Pristine Fire Essences (CL 27) = Impoved Save vs Fire +8
  • 3 Pristine Fire Essences (CL 30) = Impoved Save vs Fire +9

Water

Resistance on Satchel with Ring +

  • 1 Brilliant Water Essence (CL 12) = Impoved Save vs Cold +3
  • 2 Brilliant Water Essences (CL 15) = Impoved Save vs Cold +4
  • 3 Brilliant Water Essences (CL 18) = Impoved Save vs Cold +5
  • 4 Brilliant Water Essences (CL 21) = Impoved Save vs Cold +6
  • 1 Pristine Water Essence (CL 24) = Impoved Save vs Cold +7
  • 2 Pristine Water Essences (CL 27) = Impoved Save vs Cold +8
  • 3 Pristine Water Essences (CL 30) = Impoved Save vs Cold +9

Air

Resistance on Satchel with Ring +

  • 1 Brilliant Air Essence (CL 12) = Impoved Save vs Electricity +3
  • 2 Brilliant Air Essences (CL 15) = Impoved Save vs Electricity +4
  • 3 Brilliant Air Essences (CL 18) = Impoved Save vs Electricity +5
  • 4 Brilliant Air Essences (CL 21) = Impoved Save vs Electricity +6
  • 1 Pristine Air Essence (CL 24) = Impoved Save vs Electricity +7
  • 2 Pristine Air Essences (CL 27) = Impoved Save vs Electricity +8
  • 3 Pristine Air Essences (CL 30) = Impoved Save vs Electricity +9

Earth

Resistance on Satchel with Ring +

  • 1 Brilliant Earth Essence (CL 12) = Impoved Save vs Acid +3
  • 2 Brilliant Earth Essences (CL 15) = Impoved Save vs Acid +4
  • 3 Brilliant Earth Essences (CL 18) = Impoved Save vs Acid +5
  • 4 Brilliant Earth Essences (CL 21) = Impoved Save vs Acid +6
  • 1 Pristine Earth Essence (CL 24) = Impoved Save vs Acid +7
  • 2 Pristine Earth Essences (CL 27) = Impoved Save vs Acid +8
  • 3 Pristine Earth Essences (CL 30) = Impoved Save vs Acid +9

Top

Boots

Power

Fox Cunning on Satchel with Boots +

  • 1 Brilliant Power Essence (CL 12) = Reflex Save +3
  • 2 Brilliant Power Essences (CL 15) = Reflex Save +4
  • 3 Brilliant Power Essences (CL 18) = Reflex Save +5
  • 4 Brilliant Power Essences (CL 21) = Reflex Save +6
  • 1 Pristine Power Essence (CL 24) = Reflex Save +7
  • 2 Pristine Power Essences (CL 27) = Reflex Save +8
  • 3 Pristine Power Essences (CL 30) = Reflex Save +9

Spirit

Apply Feat Mold Spirit on Satchel with Boots +

  • 1 Brilliant Spirit Essence (CL 12) = Con +3
  • 2 Brilliant Spirit Essences (CL 15) = Con +4
  • 3 Brilliant Spirit Essences (CL 18) = Con +5
  • 4 Brilliant Spirit Essences (CL 21) = Con +6

Apply Feat Malleate Spirit on Satchel with Boots +

  • 1 Pristine Spirit Essence (CL 24) = Con +7
  • 2 Pristine Spirit Essences (CL 27) = ? (Con +8)
  • 3 Pristine Spirit Essences (CL 30) = ? (Con +9)

Fire

Eagles Splendor on Satchel with Boots +

  • 1 Brilliant Fire Essence (CL 12) = no Effect
  • 2 Brilliant Fire Essences (CL 15) = no Effect
  • 3 Brilliant Fire Essences (CL 18) = no Effect
  • 4 Brilliant Fire Essences (CL 21) = no Effect
  • 1 Pristine Fire Essence (CL 24) = Charisma +4
  • 2 Pristine Fire Essences (CL 27) = Charisma +6
  • 3 Pristine Fire Essences (CL 30) = Charisma +8

Water

Bears Endurance on Satchel with Boots +

  • 1 Brilliant Water Essence (CL 12) = no Effect
  • 2 Brilliant Water Essences (CL 15) = no Effect
  • 3 Brilliant Water Essences (CL 18) = no Effect
  • 4 Brilliant Water Essences (CL 21) = no Effect
  • 1 Pristine Water Essence (CL 24) = Constitution +4
  • 2 Pristine Water Essences (CL 27) = Constitution +6
  • 3 Pristine Water Essences (CL 30) = Constitution +8

Air

Cats Grace on Satchel with Boots +

  • 1 Brilliant Air Essence (CL 12) = no Effect
  • 2 Brilliant Air Essences (CL 15) = no Effect
  • 3 Brilliant Air Essences (CL 18) = no Effect
  • 4 Brilliant Air Essences (CL 21) = no Effect
  • 1 Pristine Air Essence (CL 24) = Dexterity +4
  • 2 Pristine Air Essences (CL 27) = Dexterity +6
  • 3 Pristine Air Essences (CL 30) = Dexterity +8

Earth

Bulls Strength on Satchel with Boots +

  • 1 Brilliant Earth Essence (CL 12) = no Effect
  • 2 Brilliant Earth Essences (CL 15) = no Effect
  • 3 Brilliant Earth Essences (CL 18) = no Effect
  • 4 Brilliant Earth Essences (CL 21) = no Effect
  • 1 Pristine Earth Essence (CL 24) = Strength +4
  • 2 Pristine Earth Essences (CL 27) = Strength +6
  • 3 Pristine Earth Essences (CL 30) = Strength +8

Gloves

Gloves and only Gloves work here: You cannot enchant bracers.

Power

*Unconfirmed* Armor Bonus

Mage Armor on Satchel with Armor +

  • 1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
  • 2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
  • 3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
  • 4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
  • 1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
  • 2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
  • 3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)

Spirit

Apply Feat Mold Spirit on Satchel with Gloves +

  • 1 Brilliant Spirit Essence (CL 12) = Dex +3
  • 2 Brilliant Spirit Essences (CL 15) = Dex +4
  • 3 Brilliant Spirit Essences (CL 18) = Dex +5
  • 4 Brilliant Spirit Essences (CL 21) = Dex +6

Apply Feat Malleate Spirit on Satchel with Gloves +

  • 1 Pristine Spirit Essence (CL 24) = Dex +7
  • 2 Pristine Spirit Essences (CL 27) = ? (Dex +8)
  • 3 Pristine Spirit Essences (CL 30) = ? (Dex +9)

Fire

*AB unconfirmed*

Fireburst OR Body of the Sun on Satchel with Gloves +

  • 1 Brilliant Fire Essence (CL 12) = Damage Fire 1d4 AB?
  • 2 Brilliant Fire Essences (CL 15) = Damage Fire 1d6 AB?
  • 3 Brilliant Fire Essences (CL 18) = Damage Fire 1d8 AB?
  • 4 Brilliant Fire Essences (CL 21) = Damage Fire 1d10 AB?

Greater Fireburst OR Inferno on Satchel with Gloves +

  • 1 Pristine Fire Essence (CL 24) = Damage Fire 2d6 AB?
  • 2 Pristine Fire Essences (CL 27) = Damage Fire 2d8 AB?
  • 3 Pristine Fire Essences (CL 30) = ?

Water

*AB unconfirmed*

Cone of Cold or Creeping Cold on Satchel with Gloves +

  • 1 Brilliant Water Essence (CL 12) = Damage Cold 1d4 AB?
  • 2 Brilliant Water Essences (CL 15) = Damage Cold 1d6 AB?
  • 3 Brilliant Water Essences (CL 18) = Damage Cold 1d8 AB?
  • 4 Brilliant Water Essences (CL 21) = Damage Cold 1d10 AB?

Cone of Cold or Greater Creeping Cold on Satchel with Gloves +

  • 1 Pristine Water Essence (CL 24) = Damage Cold 2d6 AB?
  • 2 Pristine Water Essences (CL 27) = Damage Cold 2d8 AB?
  • 3 Pristine Water Essences (CL 30) = ?

Air

*AB unconfirmed*

Shocking Grasp on Satchel with Gloves +

  • 1 Brilliant Air Essence (CL 12) = Damage Electrical 1d4 AB?
  • 2 Brilliant Air Essences (CL 15) = Damage Electrical 1d6 AB?
  • 3 Brilliant Air Essences (CL 18) = Damage Electrical 1d8 AB?
  • 4 Brilliant Air Essences (CL 21) = Damage Electrical 1d10 AB?
  • 1 Pristine Air Essence (CL 24) = Damage Electrical 2d6 AB?
  • 2 Pristine Air Essences (CL 27) = Damage Electrical 2d8 AB?
  • 3 Pristine Air Essences (CL 30) = ?

Earth

*AB unconfirmed*

Mestifs Acid Breath on Satchel with Gloves +

  • 1 Brilliant Earth Essence (CL 12) = Damage Acid 1d4 AB?
  • 2 Brilliant Earth Essences (CL 15) = Damage Acid 1d6 AB?
  • 3 Brilliant Earth Essences (CL 18) = Damage Acid 1d8 AB?
  • 4 Brilliant Earth Essences (CL 21) = Damage Acid 1d10 AB?

Vitriolic Sphere on Satchel with Gloves +

  • 1 Pristine Earth Essence (CL 24) = Damage Acid 2d6 AB?
  • 2 Pristine Earth Essences (CL 27) = Damage Acid 2d8 AB?
  • 3 Pristine Earth Essences (CL 30) = ?

Cloaks

Power

*Unconfirmed* Natural Armor ?

Tortoise Shell on Satchel with Cloak +

  • 1 Brilliant Power Essence (CL 12) = (+2 AC Bonus)
  • 2 Brilliant Power Essences (CL 15) = (+3 AC Bonus)
  • 3 Brilliant Power Essences (CL 18) = (+4 AC Bonus)
  • 4 Brilliant Power Essences (CL 21) = (+5 AC Bonus)
  • 1 Pristine Power Essence (CL 24) = (+6 AC Bonus)
  • 2 Pristine Power Essences (CL 27) = (+7 AC Bonus)
  • 3 Pristine Power Essences (CL 30) = (+8 AC Bonus)

Spirit

Apply Feat Mold Spirit on Satchel with Cloak +

  • 1 Brilliant Spirit Essence (CL 12) = Cha +3
  • 2 Brilliant Spirit Essences (CL 15) = Cha +4
  • 3 Brilliant Spirit Essences (CL 18) = Cha +5
  • 4 Brilliant Spirit Essences (CL 21) = Cha +6

Apply Feat Malleate Spirit on Satchel with Cloak +

  • 1 Pristine Spirit Essence (CL 24) = Cha +7
  • 2 Pristine Spirit Essences (CL 27) = ? (Cha +8)
  • 3 Pristine Spirit Essences (CL 30) = ? (Cha +9)

Fire

Endure Elements on Satchel with Cloak +

  • 1 Brilliant Fire Essence (CL 12) = Resist Fire 5/
  • 2 Brilliant Fire Essences (CL 15) = Resist Fire 5/ Save vs Fire +2
  • 3 Brilliant Fire Essences (CL 18) = Resist Fire 10/ Save vs Fire +2
  • 4 Brilliant Fire Essences (CL 21) = Resist Fire 10/ Save vs Fire +4
  • 1 Pristine Fire Essence (CL 24) = Resist Fire 15/ Save vs Fire +4
  • 2 Pristine Fire Essences (CL 27) = Resist Fire 20/ Save vs Fire +4
  • 3 Pristine Fire Essences (CL 30) = Resist Fire 25/ Save vs Fire +5

Water

Endure Elements on Satchel with Cloak +

  • 1 Brilliant Water Essence (CL 12) = Resist Cold 5/
  • 2 Brilliant Water Essences (CL 15) = Resist Cold 5/ Save vs Cold +2
  • 3 Brilliant Water Essences (CL 18) = Resist Cold 10/ Save vs Cold +2
  • 4 Brilliant Water Essences (CL 21) = Resist Cold 10/ Save vs Cold +4
  • 1 Pristine Water Essence (CL 24) = Resist Cold 15/ Save vs Cold +4
  • 2 Pristine Water Essences (CL 27) = Resist Cold 20/ Save vs Cold +4
  • 3 Pristine Water Essences (CL 30) = Resist Cold 25/ Save vs Cold +5

Air

Endure Elements on Satchel with Cloak +

  • 1 Brilliant Air Essence (CL 12) = Resist Electr 5/
  • 2 Brilliant Air Essences (CL 15) = Resist Electr 5/ Save vs Electr +2
  • 3 Brilliant Air Essences (CL 18) = Resist Electr 10/ Save vs Electr +2
  • 4 Brilliant Air Essences (CL 21) = Resist Electr 10/ Save vs Electr +4
  • 1 Pristine Air Essence (CL 24) = Resist Electr 15/ Save vs Electr +4
  • 2 Pristine Air Essences (CL 27) = Resist Electr 20/ Save vs Electr +4
  • 3 Pristine Air Essences (CL 30) = Resist Electr 25/ Save vs Electr +5

Earth

Endure Elements on Satchel with Cloak +

  • 1 Brilliant Earth Essence (CL 12) = Resist Acid 5/
  • 2 Brilliant Earth Essences (CL 15) = Resist Acid 5/ Save vs Acid +2
  • 3 Brilliant Earth Essences (CL 18) = Resist Acid 10/ Save vs Acid +2
  • 4 Brilliant Earth Essences (CL 21) = Resist Acid 10/ Save vs Acid +4
  • 1 Pristine Earth Essence (CL 24) = Resist Acid 15/ Save vs Acid +4
  • 2 Pristine Earth Essences (CL 27) = Resist Acid 20/ Save vs Acid +4
  • 3 Pristine Earth Essences (CL 30) = Resist Acid 25/ Save vs Acid +5