public void InvokeRepeating(string methodName, float time, float repeatRate);
Description Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.
Note : This does not work if you set the time scale to 0.
using UnityEngine; using System.Collections.Generic; // Starting in 2 seconds. // a projectile will be launched every 0.3 seconds public class ExampleScript : MonoBehaviour { public Rigidbody projectile; void Start() { InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); } void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } }