YAML 파일 포맷에 의해 일반적으로 사용되는 클래스 ID 번호의 참조는 아래와 같습니다. 클래스 ID의 숫자상 순서나 클래스 이름의 알파벳 순서로 나열되어 있습니다. 몇몇 범위의 숫자들은 의도적으로 이 배열에서 뺏습니다. 이것들은 API에서 제거된 클래스들을 뜻하거나 추후에 사용을 위해 예약되어 있는 것일 수도 있습니다. 스크립트에서 정의된 클래스들은 항상 클래스 ID 114 (MonoBehavior) 를 가지고 있습니다.
_1_ GameObject
_2_ Component
_3_ LevelGameManager
_4_ Transform
_5_ TimeManager
_6_ GlobalGameManager
_8_ Behaviour
_9_ GameManager
_11_ AudioManager
_12_ ParticleAnimator
_13_ InputManager
_15_ EllipsoidParticleEmitter
_17_ Pipeline
_18_ EditorExtension
_20_ Camera
_21_ Material
_23_ MeshRenderer
_25_ Renderer
_26_ ParticleRenderer
_27_ Texture
_28_ Texture2D
_29_ Scene
_30_ RenderManager
_33_ MeshFilter
_41_ OcclusionPortal
_43_ Mesh
_45_ Skybox
_47_ QualitySettings
_48_ Shader
_49_ TextAsset
_52_ NotificationManager
_54_ Rigidbody
_55_ PhysicsManager
_56_ Collider
_57_ Joint
_59_ HingeJoint
_64_ MeshCollider
_65_ BoxCollider
_71_ AnimationManager
_74_ AnimationClip
_75_ ConstantForce
_76_ WorldParticleCollider
_78_ TagManager
_81_ AudioListener
_82_ AudioSource
_83_ AudioClip
_84_ RenderTexture
_87_ MeshParticleEmitter
_88_ ParticleEmitter
_89_ Cubemap
_92_ GUILayer
_94_ ScriptMapper
_96_ TrailRenderer
_98_ DelayedCallManager
_102_ TextMesh
_104_ RenderSettings
_108_ Light
_109_ CGProgram
_111_ Animation
_114_ MonoBehaviour
_115_ MonoScript
_116_ MonoManager
_117_ Texture3D
_119_ Projector
_120_ LineRenderer
_121_ Flare
_122_ Halo
_123_ LensFlare
_124_ FlareLayer
_125_ HaloLayer
_126_ NavMeshLayers
_127_ HaloManager
_128_ Font
_129_ PlayerSettings
_130_ NamedObject
_131_ GUITexture
_132_ GUIText
_133_ GUIElement
_134_ PhysicMaterial
_135_ SphereCollider
_136_ CapsuleCollider
_137_ SkinnedMeshRenderer
_138_ FixedJoint
_140_ RaycastCollider
_141_ BuildSettings
_142_ AssetBundle
_143_ CharacterController
_144_ CharacterJoint
_145_ SpringJoint
_146_ WheelCollider
_147_ ResourceManager
_148_ NetworkView
_149_ NetworkManager
_150_ PreloadData
_152_ MovieTexture
_153_ ConfigurableJoint
_154_ TerrainCollider
_155_ MasterServerInterface
_156_ TerrainData
_157_ LightmapSettings
_158_ WebCamTexture
_159_ EditorSettings
_160_ InteractiveCloth
_161_ ClothRenderer
_163_ SkinnedCloth
_164_ AudioReverbFilter
_165_ AudioHighPassFilter
_166_ AudioChorusFilter
_167_ AudioReverbZone
_168_ AudioEchoFilter
_169_ AudioLowPassFilter
_170_ AudioDistortionFilter
_180_ AudioBehaviour
_181_ AudioFilter
_182_ WindZone
_183_ Cloth
_184_ SubstanceArchive
_185_ ProceduralMaterial
_186_ ProceduralTexture
_191_ OffMeshLink
_192_ OcclusionArea
_193_ Tree
_194_ NavMesh
_195_ NavMeshAgent
_196_ NavMeshSettings
_197_ LightProbeCloud
_198_ ParticleSystem
_199_ ParticleSystemRenderer
_205_ LODGroup
_220_ LightProbeGroup
_1001_ Prefab
_1002_ EditorExtensionImpl
_1003_ AssetImporter
_1004_ AssetDatabase
_1005_ Mesh3DSImporter
_1006_ TextureImporter
_1007_ ShaderImporter
_1020_ AudioImporter
_1026_ HierarchyState
_1027_ GUIDSerializer
_1028_ AssetMetaData
_1029_ DefaultAsset
_1030_ DefaultImporter
_1031_ TextScriptImporter
_1034_ NativeFormatImporter
_1035_ MonoImporter
_1037_ AssetServerCache
_1038_ LibraryAssetImporter
_1040_ ModelImporter
_1041_ FBXImporter
_1042_ TrueTypeFontImporter
_1044_ MovieImporter
_1045_ EditorBuildSettings
_1046_ DDSImporter
_1048_ InspectorExpandedState
_1049_ AnnotationManager
_1050_ MonoAssemblyImporter
_1051_ EditorUserBuildSettings
_1052_ PVRImporter
_1112_ SubstanceImporter
_Animation_ 111
_AnimationClip_ 74
_AnimationManager_ 71
_AnnotationManager_ 1049
_AssetBundle_ 142
_AssetDatabase_ 1004
_AssetImporter_ 1003
_AssetMetaData_ 1028
_AssetServerCache_ 1037
_AudioBehaviour_ 180
_AudioChorusFilter_ 166
_AudioClip_ 83
_AudioDistortionFilter_ 170
_AudioEchoFilter_ 168
_AudioFilter_ 181
_AudioHighPassFilter_ 165
_AudioImporter_ 1020
_AudioListener_ 81
_AudioLowPassFilter_ 169
_AudioManager_ 11
_AudioReverbFilter_ 164
_AudioReverbZone_ 167
_AudioSource_ 82
_Behaviour_ 8
_BoxCollider_ 65
_BuildSettings_ 141
_Camera_ 20
_CapsuleCollider_ 136
_CGProgram_ 109
_CharacterController_ 143
_CharacterJoint_ 144
_Cloth_ 183
_ClothRenderer_ 161
_Collider_ 56
_Component_ 2
_ConfigurableJoint_ 153
_ConstantForce_ 75
_Cubemap_ 89
_DDSImporter_ 1046
_DefaultAsset_ 1029
_DefaultImporter_ 1030
_DelayedCallManager_ 98
_EditorBuildSettings_ 1045
_EditorExtension_ 18
_EditorExtensionImpl_ 1002
_EditorSettings_ 159
_EditorUserBuildSettings_ 1051
_EllipsoidParticleEmitter_ 15
_FBXImporter_ 1041
_FixedJoint_ 138
_Flare_ 121
_FlareLayer_ 124
_Font_ 128
_GameManager_ 9
_GameObject_ 1
_GlobalGameManager_ 6
_GUIDSerializer_ 1027
_GUIElement_ 133
_GUILayer_ 92
_GUIText_ 132
_GUITexture_ 131
_Halo_ 122
_HaloLayer_ 125
_HaloManager_ 127
_HierarchyState_ 1026
_HingeJoint_ 59
_InputManager_ 13
_InspectorExpandedState_ 1048
_InteractiveCloth_ 160
_Joint_ 57
_LensFlare_ 123
_LevelGameManager_ 3
_LibraryAssetImporter_ 1038
_Light_ 108
_LightmapSettings_ 157
_LightProbeCloud_ 197
_LightProbeGroup_ 220
_LineRenderer_ 120
_LODGroup_ 205
_MasterServerInterface_ 155
_Material_ 21
_Mesh_ 43
_Mesh3DSImporter_ 1005
_MeshCollider_ 64
_MeshFilter_ 33
_MeshParticleEmitter_ 87
_MeshRenderer_ 23
_ModelImporter_ 1040
_MonoAssemblyImporter_ 1050
_MonoBehaviour_ 114
_MonoImporter_ 1035
_MonoManager_ 116
_MonoScript_ 115
_MovieImporter_ 1044
_MovieTexture_ 152
_NamedObject_ 130
_NativeFormatImporter_ 1034
_NavMesh_ 194
_NavMeshAgent_ 195
_NavMeshLayers_ 126
_NavMeshSettings_ 196
_NetworkManager_ 149
_NetworkView_ 148
_NotificationManager_ 52
_OcclusionArea_ 192
_OcclusionPortal_ 41
_OffMeshLink_ 191
_ParticleAnimator_ 12
_ParticleEmitter_ 88
_ParticleRenderer_ 26
_ParticleSystem_ 198
_ParticleSystemRenderer_ 199
_PhysicMaterial_ 134
_PhysicsManager_ 55
_Pipeline_ 17
_PlayerSettings_ 129
_Prefab_ 1001
_PreloadData_ 150
_ProceduralMaterial_ 185
_ProceduralTexture_ 186
_Projector_ 119
_PVRImporter_ 1052
_QualitySettings_ 47
_RaycastCollider_ 140
_Renderer_ 25
_RenderManager_ 30
_RenderSettings_ 104
_RenderTexture_ 84
_ResourceManager_ 147
_Rigidbody_ 54
_Scene_ 29
_ScriptMapper_ 94
_Shader_ 48
_ShaderImporter_ 1007
_SkinnedCloth_ 163
_SkinnedMeshRenderer_ 137
_Skybox_ 45
_SphereCollider_ 135
_SpringJoint_ 145
_SubstanceArchive_ 184
_SubstanceImporter_ 1112
_TagManager_ 78
_TerrainCollider_ 154
_TerrainData_ 156
_TextAsset_ 49
_TextMesh_ 102
_TextScriptImporter_ 1031
_Texture_ 27
_Texture2D_ 28
_Texture3D_ 117
_TextureImporter_ 1006
_TimeManager_ 5
_TrailRenderer_ 96
_Transform_ 4
_Tree_ 193
_TrueTypeFontImporter_ 1042
_WebCamTexture_ 158
_WheelCollider_ 146
_WindZone_ 182
_WorldParticleCollider_ 76