차이
문서의 선택한 두 판 사이의 차이를 보여줍니다.
양쪽 이전 판이전 판다음 판 | 이전 판 | ||
unity:home [2015/08/22 23:45] – [고급] V_L | unity:home [2024/03/23 01:15] (현재) – ↷ 링크가 이동 작업으로 인해 적응했습니다 V_L | ||
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- | ======유니티3D ( Unity3D )====== | + | {{tag> |
+ | ======유니티3D ( Unity3D )===== | ||
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게임제작에 필요한 시작부터 끝을 보장하며, | 게임제작에 필요한 시작부터 끝을 보장하며, | ||
- | 웹플러그인형태/ | + | 웹플러그인형태/ |
홈페이지는 물론 모든 메뉴얼과 레퍼런스 문서를 | 홈페이지는 물론 모든 메뉴얼과 레퍼런스 문서를 | ||
+ | * 일부 스크립트 API문서는 한글 번역이 되지 않았으며, | ||
=====설명서===== | =====설명서===== | ||
- | 이제는 없어진 <del> [[http:// | + | 이제는 없어진 <del> [[http:// |
====기본==== | ====기본==== | ||
* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
- | * [[LearningtheInterface]] 인터페이스 배우기 (Learning the Interface) | + | * [[learning_the_interface]] 인터페이스 배우기 (Learning the Interface) |
* [[CustomizingYourWorkspace]] 작업창 커스터마이징 (Customizing Your Workspace) | * [[CustomizingYourWorkspace]] 작업창 커스터마이징 (Customizing Your Workspace) | ||
* [[AssetWorkflow]] 에셋 워크플로우 (Asset Workflow) | * [[AssetWorkflow]] 에셋 워크플로우 (Asset Workflow) | ||
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* [[GizmoandIconVisibility]] 기즈모와 아이콘 시각화 (Gizmo and Icon Visibility) | * [[GizmoandIconVisibility]] 기즈모와 아이콘 시각화 (Gizmo and Icon Visibility) | ||
* [[unity: | * [[unity: | ||
- | * [[unity:프리팹]] 프리팹 (Prefabs) | + | * [[unity:prefabs]] 프리팹 (Prefabs) |
* [[Lights]] 조명 (Lights) | * [[Lights]] 조명 (Lights) | ||
* [[Cameras]] 카메라 (Cameras) | * [[Cameras]] 카메라 (Cameras) | ||
- | * [[script-Terrains]] 지형 (Terrains) | + | * [[script-terrains]] 지형 (Terrains) |
* [[AssetImportandCreation]] 에셋 임포트와 만들기 (Asset Import and Creation) | * [[AssetImportandCreation]] 에셋 임포트와 만들기 (Asset Import and Creation) | ||
* [[ImportingAssets]] 에셋 임포트 (Importing Assets) | * [[ImportingAssets]] 에셋 임포트 (Importing Assets) | ||
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* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
- | * [[unity:ParticleSystems]] 파티클 시스템 (Particle Systems) | + | * [[unity:particlesystems]] 파티클 시스템 (Particle Systems) |
* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
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====네이티브 클라이언트==== | ====네이티브 클라이언트==== | ||
* [[unity: | * [[unity: | ||
- | | + | |
* [[flash-setup]] 플래쉬 설정 (Flash-setup) | * [[flash-setup]] 플래쉬 설정 (Flash-setup) | ||
* [[flash-building]] 플래쉬 빌딩 (Flash-building) | * [[flash-building]] 플래쉬 빌딩 (Flash-building) | ||
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* [[unity: | * [[unity: | ||
* [[Lightmapping]] 라이트맵핑 (Light mapping) | * [[Lightmapping]] 라이트맵핑 (Light mapping) | ||
- | * [LightmappingInDepth]] 라이트맵핑 상세설명 (Lightmapping In Depth) | + | * [[LightmappingInDepth]] 라이트맵핑 상세설명 (Lightmapping In Depth) |
* [[LightmappingCustomSettings]] 라이트맵핑 커스텀세팅 (Lightmapping Custom Settings) | * [[LightmappingCustomSettings]] 라이트맵핑 커스텀세팅 (Lightmapping Custom Settings) | ||
* [[LightmappingUV]] 라이트맵핑 UV (Lightmapping UV) | * [[LightmappingUV]] 라이트맵핑 UV (Lightmapping UV) | ||
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* [[unity: | * [[unity: | ||
* [[ExecutionOrder]] 실행 순서 (Execution Order) | * [[ExecutionOrder]] 실행 순서 (Execution Order) | ||
- | * [[unity:OptimizingGraphicsPerformance]] 그래픽 성능 최적화 (Optimizing Graphics Performance) | + | * [[OptimizingGraphicsPerformance]] 그래픽 성능 최적화 (Optimizing Graphics Performance) |
* [[DrawCallBatching]] 드로우콜 배치 (Draw Call Batching) | * [[DrawCallBatching]] 드로우콜 배치 (Draw Call Batching) | ||
* [[unity: | * [[unity: | ||
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* [[LogFiles]] 로그 파일 (LogFiles) | * [[LogFiles]] 로그 파일 (LogFiles) | ||
* [[AccessingHiddenFolders]] 숨겨진 폴더 접속 (Accessing Hidden Folders) | * [[AccessingHiddenFolders]] 숨겨진 폴더 접속 (Accessing Hidden Folders) | ||
- | * [[unity: | + | * [[unity: |
* [[unity: | * [[unity: | ||
* [[unity: | * [[unity: | ||
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+ | |||
+ | ====Reference Manual==== | ||
+ | |||
+ | * [[unity: | ||
+ | * [[comp-AIGroup]] | ||
+ | * [[class-NavMeshAgent]] | ||
+ | * [[class-OffMeshLink]] | ||
+ | * [[unity: | ||
+ | * [[class-Animation]] | ||
+ | * [[class-AnimationClip]] | ||
+ | * [[comp-AssetsGroup]] | ||
+ | * [[class-AudioClip]] | ||
+ | * [[class-Cubemap]] | ||
+ | * [[class-FBXImporter]] | ||
+ | * [[class-Flare]] | ||
+ | * [[class-Font]] | ||
+ | * [[class-Material]] | ||
+ | * [[class-Mesh]] | ||
+ | * [[class-MovieTexture]] | ||
+ | * [[class-ProceduralMaterial]] | ||
+ | * [[class-RenderTexture]] | ||
+ | * [[class-TextAsset]] | ||
+ | * [[class-Texture2D]] | ||
+ | * [[comp-AudioGroup]] | ||
+ | * [[class-AudioListener]] | ||
+ | * [[class-AudioSource]] | ||
+ | * [[class-AudioEffect]] | ||
+ | * [[class-AudioLowPassFilter]] | ||
+ | * [[class-AudioHighPassFilter]] | ||
+ | * [[class-AudioEchoFilter]] | ||
+ | * [[class-AudioDistorionFilter]] | ||
+ | * [[class-AudioReverbFilter]] | ||
+ | * [[class-AudioChorusFilter]] | ||
+ | * [[class-AudioReverbZone]] | ||
+ | * [[class-Microphone]] | ||
+ | * [[comp-DynamicsGroup]] | ||
+ | * [[class-BoxCollider]] | ||
+ | * [[class-CapsuleCollider]] | ||
+ | * [[class-CharacterController]] | ||
+ | * [[class-CharacterJoint]] | ||
+ | * [[class-ConfigurableJoint]] | ||
+ | * [[class-ConstantForce]] | ||
+ | * [[class-FixedJoint]] | ||
+ | * [[class-HingeJoint]] | ||
+ | * [[class-MeshCollider]] | ||
+ | * [[class-PhysicMaterial]] | ||
+ | * [[rigidbody]] | ||
+ | * [[class-SphereCollider]] | ||
+ | * [[class-SpringJoint]] | ||
+ | * [[class-InteractiveCloth]] | ||
+ | * [[class-SkinnedCloth]] | ||
+ | * [[class-WheelCollider]] | ||
+ | * [[comp-GameObjectGroup]] | ||
+ | * [[class-GameObject]] | ||
+ | * [[comp-ImageEffects]] | ||
+ | * [[script-AntialiasingAsPostEffect]] | ||
+ | * [[script-BloomAndLensFlares]] | ||
+ | * [[script-ColorCorrectionCurves]] | ||
+ | * [[script-ContrastEnhance]] | ||
+ | * [[script-Crease]] | ||
+ | * [[script-DepthOfField34]] | ||
+ | * [[script-Tonemapping]] | ||
+ | * [[script-EdgeDetectEffectNormals]] | ||
+ | * [[script-Fisheye]] | ||
+ | * [[script-GlobalFog]] | ||
+ | * [[script-SunShafts]] | ||
+ | * [[script-TiltShift]] | ||
+ | * [[script-Vignetting]] | ||
+ | * [[script-BlurEffect]] | ||
+ | * [[script-ColorCorrectionEffect]] | ||
+ | * [[script-ContrastStretchEffect]] | ||
+ | * [[script-EdgeDetectEffect]] | ||
+ | * [[script-GlowEffect]] | ||
+ | * [[script-GrayscaleEffect]] | ||
+ | * [[script-MotionBlur]] | ||
+ | * [[script-NoiseEffect]] | ||
+ | * [[script-SepiaToneEffect]] | ||
+ | * [[script-SSAOEffect]] | ||
+ | * [[script-TwirlEffect]] | ||
+ | * [[script-VortexEffect]] | ||
+ | * [[unity: | ||
+ | * [[class-AudioManager]] | ||
+ | * [[class-EditorManager]] | ||
+ | * [[class-InputManager]] | ||
+ | * [[class-NavMeshLayers]] | ||
+ | * [[class-NetworkManager]] | ||
+ | * [[class-PhysicsManager]] | ||
+ | * [[class-PlayerSettings]] | ||
+ | * [[class-QualitySettings]] | ||
+ | * [[class-RenderSettings]] | ||
+ | * [[class-ScriptExecution]] | ||
+ | * [[class-TagManager]] | ||
+ | * [[class-TimeManager]] | ||
+ | * [[comp-MeshGroup]] | ||
+ | * [[class-MeshFilter]] | ||
+ | * [[class-MeshRenderer]] | ||
+ | * [[class-SkinnedMeshRenderer]] | ||
+ | * [[class-TextMesh]] | ||
+ | * [[comp-NetworkGroup]] | ||
+ | * [[class-NetworkView]] | ||
+ | * [[comp-Effects]] | ||
+ | * [[class-ParticleSystem]] | ||
+ | * [[class-Halo]] | ||
+ | * [[class-LensFlare]] | ||
+ | * [[class-LineRenderer]] | ||
+ | * [[class-TrailRenderer]] | ||
+ | * [[class-Projector]] | ||
+ | * [[comp-ParticlesLegacy]] | ||
+ | * [[class-EllipsoidParticleEmitter]] | ||
+ | * [[class-MeshParticleEmitter]] | ||
+ | * [[class-ParticleAnimator]] | ||
+ | * [[class-ParticleRenderer]] | ||
+ | * [[class-WorldParticleCollider]] | ||
+ | * [[comp-RenderingGroup]] | ||
+ | * [[class-Camera]] | ||
+ | * [[class-FlareLayer]] | ||
+ | * [[class-GUILayer]] | ||
+ | * [[class-GuiText]] | ||
+ | * [[class-GuiTexture]] | ||
+ | * [[class-Light]] | ||
+ | * [[class-LightProbeGroup]] | ||
+ | * [[class-OcclusionArea]] | ||
+ | * [[class-OcclusionPortal]] | ||
+ | * [[class-Skybox]] | ||
+ | * [[class-LODGroup]] | ||
+ | * [[comp-TransformationGroup]] | ||
+ | * [[class-Transform]] | ||
+ | * [[comp-UnityGUIGroup]] | ||
+ | * [[class-GUISkin]] | ||
+ | * [[class-GUIStyle]] | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[script-Terrain|script-Terrain (지형)]] | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[script-Terrain# | ||
+ | * [[unity: | ||
+ | * [[class-Tree|class-Tree (나무)]] | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[class-WindZone]] | ||
+ | * [[AnimationEditorGuide|애니메이션 에디터 가이드 (Animation Editor Guide)]] | ||
+ | * [[animeditor-UsingAnimationEditor|애니메이션 에디터-애니메이션 에디터 사용하기 (animeditor-Using Animation Editor)]] | ||
+ | * [[animeditor-AnimationCurves|애니메이션 에디터-애니메이션 곡선 (animeditor-Animation Curves)]] | ||
+ | * [[EditingCurves]] | ||
+ | * [[animeditor-MultipleParts|애니메이션 에디터-복수개의 부분 (animeditor-MultipleParts)]] | ||
+ | * [[animeditor-AnimationEvents|애니메이션 에디터-애니메이션 이벤트 (animeditor-Animation Events)]] | ||
+ | * [[unity: | ||
+ | * [[gui-Basics|GUI-기초 (GUI-Basics)]] | ||
+ | * [[gui-Controls|GUI-조정 (GUI-Controls)]] | ||
+ | * [[gui-Customization|GUI-사용자 정의 (GUI-Customization)]] | ||
+ | * [[gui-Layout|GUI-레이아웃 (GUI-Layout)]] | ||
+ | * [[gui-Extending|GUI-확장 (GUI-Extending)]] | ||
+ | * [[gui-ExtendingEditor|GUI-에디터 확장 (GUI-Extending Editor)]] | ||
+ | * [[unity: | ||
+ | * [[MobileNetworking|iOS에서 네트워킹 (Networking on iOS)]] | ||
+ | * [[net-HighLevelOverview]] | ||
+ | * [[net-UnityNetworkElements]] | ||
+ | * [[unity: | ||
+ | * [[net-RPCDetails]] | ||
+ | * [[net-StateSynchronization]] | ||
+ | * [[net-NetworkInstantiate]] | ||
+ | * [[unity: | ||
+ | * [[net-MasterServer]] | ||
+ | * [[net-MasterServerBuild]] | ||
+ | * [[net-MinimizingBandwidth]] | ||
+ | * [[net-SocialAPI]] | ||
+ | * [[unity: | ||
+ | * [[assetserver-Setup|에셋 서버 설정 (assetserver-Setup)]] | ||
+ | * [[assetserver-DailyUse|에셋 서버 사용법 (assetserver-DailyUse)]] | ||
+ | * [[unity: | ||
+ | * [[shader-Performance]] | ||
+ | * [[shader-NormalFamily]] | ||
+ | * [[shader-NormalVertexLit]] | ||
+ | * [[shader-NormalDiffuse]] | ||
+ | * [[shader-NormalSpecular]] | ||
+ | * [[shader-NormalBumpedDiffuse]] | ||
+ | * [[shader-NormalBumpedSpecular]] | ||
+ | * [[shader-NormalParallaxDiffuse]] | ||
+ | * [[shader-NormalParallaxSpecular]] | ||
+ | * [[shader-NormalDecal]] | ||
+ | * [[shader-NormalDiffuseDetail]] | ||
+ | * [[shader-TransparentFamily]] | ||
+ | * [[shader-TransVertexLit]] | ||
+ | * [[shader-TransDiffuse]] | ||
+ | * [[shader-TransSpecular]] | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[unity: | ||
+ | * [[shader-TransparentCutoutFamily]] | ||
+ | * [[shader-TransCutVertexLit]] | ||
+ | * [[shader-TransCutDiffuse]] | ||
+ | * [[shader-TransCutSpecular]] | ||
+ | * [[shader-TransCutBumpedDiffuse]] | ||
+ | * [[shader-TransCutBumpedSpecular]] | ||
+ | * [[shader-SelfIllumFamily]] | ||
+ | * [[shader-SelfIllumVertexLit]] | ||
+ | * [[shader-SelfIllumDiffuse]] | ||
+ | * [[shader-SelfIllumSpecular]] | ||
+ | * [[shader-SelfIllumBumpedDiffuse]] | ||
+ | * [[shader-SelfIllumBumpedSpecular]] | ||
+ | * [[shader-SelfIllumParallaxDiffuse]] | ||
+ | * [[shader-SelfIllumParallaxSpecular]] | ||
+ | * [[shader-ReflectiveFamily]] | ||
+ | * [[shader-ReflectiveVertexLit]] | ||
+ | * [[shader-ReflectiveDiffuse]] | ||
+ | * [[shader-ReflectiveSpecular]] | ||
+ | * [[shader-ReflectiveBumpedDiffuse]] | ||
+ | * [[shader-ReflectiveBumpedSpecular]] | ||
+ | * [[shader-ReflectiveParallaxDiffuse]] | ||
+ | * [[shader-ReflectiveParallaxSpecular]] | ||
+ | * [[shader-ReflectiveBumpedUnlit]] | ||
+ | * [[shader-ReflectiveBumpedVertexLit]] | ||
+ | * [[Rendering-Tech|Rendering-Tech(렌더링)]] | ||
+ | * [[RenderTech-DeferredLighting]] | ||
+ | * [[RenderTech-ForwardRendering]] | ||
+ | * [[RenderTech-VertexLit]] | ||
+ | * [[RenderTech-HardwareRequirements]] | ||
+ | * [[SL-Reference|SL-Reference(SL 참조)]] | ||
+ | * [[SL-SurfaceShaders]] | ||
+ | * [[SL-SurfaceShaderExamples]] | ||
+ | * [[SL-SurfaceShaderLighting]] | ||
+ | * [[SL-SurfaceShaderLightingExamples]] | ||
+ | * [[SL-ShaderPrograms]] | ||
+ | * [[SL-PropertiesInPrograms]] | ||
+ | * [[SL-VertexProgramInputs]] | ||
+ | * [[SL-BuiltinStateInPrograms]] | ||
+ | * [[SL-GLSLShaderPrograms]] | ||
+ | * [[SL-Shader]] | ||
+ | * [[SL-Properties]] | ||
+ | * [[SL-SubShader]] | ||
+ | * [[SL-Pass]] | ||
+ | * [[SL-Material]] | ||
+ | * [[SL-CullAndDepth]] | ||
+ | * [[SL-SetTexture]] | ||
+ | * [[SL-Fog]] | ||
+ | * [[SL-AlphaTest]] | ||
+ | * [[SL-Blend]] | ||
+ | * [[SL-PassTags]] | ||
+ | * [[SL-Name]] | ||
+ | * [[SL-BindChannels]] | ||
+ | * [[SL-UsePass]] | ||
+ | * [[SL-GrabPass]] | ||
+ | * [[SL-SubshaderTags]] | ||
+ | * [[SL-Fallback]] | ||
+ | * [[SL-Other]] | ||
+ | * [[SL-AdvancedTopics]] | ||
+ | * [[SL-RenderPipeline]] | ||
+ | * [[SL-ShaderPerformance]] | ||
+ | * [[SL-ShaderReplacement]] | ||
+ | * [[SL-DepthTextures]] | ||
+ | * [[SL-CameraDepthTexture]] | ||
+ | * [[SL-PlatformDifferences]] | ||
+ | * [[SL-ShaderLOD]] | ||
+ | * [[SL-BuiltinValues]] | ||
+ | * [[unity: | ||
+ | * [[Layers|레이어 (Layer)]] | ||
+ | * [[LayerBasedCollision|레이어 기반 충돌 감지 (Layer Based Collision detection]] | ||
+ | * [[unity: | ||
+ | * [[RigidbodySleeping|강체 잠들기 (Rigidbody Sleeping)]] | ||
+ | |||
+ | * 출처: [[http:// | ||
+ | |||
{{tag> | {{tag> |