YAML 클래스 ID 참조 YAML Class ID Reference

YAML 파일 포맷에 의해 일반적으로 사용되는 클래스 ID 번호의 참조는 아래와 같습니다. 클래스 ID의 숫자상 순서나 클래스 이름의 알파벳 순서로 나열되어 있습니다. 몇몇 범위의 숫자들은 의도적으로 이 배열에서 뺏습니다. 이것들은 API에서 제거된 클래스들을 뜻하거나 추후에 사용을 위해 예약되어 있는 것일 수도 있습니다. 스크립트에서 정의된 클래스들은 항상 클래스 ID 114 (MonoBehavior) 를 가지고 있습니다.

ID 번호로 정렬된 클래스들 Classes Ordered by ID Number

_1_ GameObject
_2_ Component
_3_ LevelGameManager
_4_ Transform
_5_ TimeManager
_6_ GlobalGameManager
_8_ Behaviour
_9_ GameManager
_11_ AudioManager
_12_ ParticleAnimator
_13_ InputManager
_15_ EllipsoidParticleEmitter
_17_ Pipeline
_18_ EditorExtension
_20_ Camera
_21_ Material
_23_ MeshRenderer
_25_ Renderer
_26_ ParticleRenderer
_27_ Texture
_28_ Texture2D
_29_ Scene
_30_ RenderManager
_33_ MeshFilter
_41_ OcclusionPortal
_43_ Mesh
_45_ Skybox
_47_ QualitySettings
_48_ Shader
_49_ TextAsset
_52_ NotificationManager
_54_ Rigidbody
_55_ PhysicsManager
_56_ Collider
_57_ Joint
_59_ HingeJoint
_64_ MeshCollider
_65_ BoxCollider
_71_ AnimationManager
_74_ AnimationClip
_75_ ConstantForce
_76_ WorldParticleCollider
_78_ TagManager
_81_ AudioListener
_82_ AudioSource
_83_ AudioClip
_84_ RenderTexture
_87_ MeshParticleEmitter
_88_ ParticleEmitter
_89_ Cubemap
_92_ GUILayer
_94_ ScriptMapper
_96_ TrailRenderer
_98_ DelayedCallManager
_102_ TextMesh
_104_ RenderSettings
_108_ Light
_109_ CGProgram
_111_ Animation
_114_ MonoBehaviour
_115_ MonoScript
_116_ MonoManager
_117_ Texture3D
_119_ Projector
_120_ LineRenderer
_121_ Flare
_122_ Halo
_123_ LensFlare
_124_ FlareLayer
_125_ HaloLayer
_126_ NavMeshLayers
_127_ HaloManager
_128_ Font
_129_ PlayerSettings
_130_ NamedObject
_131_ GUITexture
_132_ GUIText
_133_ GUIElement
_134_ PhysicMaterial
_135_ SphereCollider
_136_ CapsuleCollider
_137_ SkinnedMeshRenderer
_138_ FixedJoint
_140_ RaycastCollider
_141_ BuildSettings
_142_ AssetBundle
_143_ CharacterController
_144_ CharacterJoint
_145_ SpringJoint
_146_ WheelCollider
_147_ ResourceManager
_148_ NetworkView
_149_ NetworkManager
_150_ PreloadData
_152_ MovieTexture
_153_ ConfigurableJoint
_154_ TerrainCollider
_155_ MasterServerInterface
_156_ TerrainData
_157_ LightmapSettings
_158_ WebCamTexture
_159_ EditorSettings
_160_ InteractiveCloth
_161_ ClothRenderer
_163_ SkinnedCloth
_164_ AudioReverbFilter
_165_ AudioHighPassFilter
_166_ AudioChorusFilter
_167_ AudioReverbZone
_168_ AudioEchoFilter
_169_ AudioLowPassFilter
_170_ AudioDistortionFilter
_180_ AudioBehaviour
_181_ AudioFilter
_182_ WindZone
_183_ Cloth
_184_ SubstanceArchive
_185_ ProceduralMaterial
_186_ ProceduralTexture
_191_ OffMeshLink
_192_ OcclusionArea
_193_ Tree
_194_ NavMesh
_195_ NavMeshAgent
_196_ NavMeshSettings
_197_ LightProbeCloud
_198_ ParticleSystem
_199_ ParticleSystemRenderer
_205_ LODGroup
_220_ LightProbeGroup
_1001_ Prefab
_1002_ EditorExtensionImpl
_1003_ AssetImporter
_1004_ AssetDatabase
_1005_ Mesh3DSImporter
_1006_ TextureImporter
_1007_ ShaderImporter
_1020_ AudioImporter
_1026_ HierarchyState
_1027_ GUIDSerializer
_1028_ AssetMetaData
_1029_ DefaultAsset
_1030_ DefaultImporter
_1031_ TextScriptImporter
_1034_ NativeFormatImporter
_1035_ MonoImporter
_1037_ AssetServerCache
_1038_ LibraryAssetImporter
_1040_ ModelImporter
_1041_ FBXImporter
_1042_ TrueTypeFontImporter
_1044_ MovieImporter
_1045_ EditorBuildSettings
_1046_ DDSImporter
_1048_ InspectorExpandedState
_1049_ AnnotationManager
_1050_ MonoAssemblyImporter
_1051_ EditorUserBuildSettings
_1052_ PVRImporter
_1112_ SubstanceImporter

알파벳 순으로 정렬된 클래스들 Classes Ordered Alphabetically

_Animation_ 111
_AnimationClip_ 74
_AnimationManager_ 71
_AnnotationManager_ 1049
_AssetBundle_ 142
_AssetDatabase_ 1004
_AssetImporter_ 1003
_AssetMetaData_ 1028
_AssetServerCache_ 1037
_AudioBehaviour_ 180
_AudioChorusFilter_ 166
_AudioClip_ 83
_AudioDistortionFilter_ 170
_AudioEchoFilter_ 168
_AudioFilter_ 181
_AudioHighPassFilter_ 165
_AudioImporter_ 1020
_AudioListener_ 81
_AudioLowPassFilter_ 169
_AudioManager_ 11
_AudioReverbFilter_ 164
_AudioReverbZone_ 167
_AudioSource_ 82
_Behaviour_ 8
_BoxCollider_ 65
_BuildSettings_ 141
_Camera_ 20
_CapsuleCollider_ 136
_CGProgram_ 109
_CharacterController_ 143
_CharacterJoint_ 144
_Cloth_ 183
_ClothRenderer_ 161
_Collider_ 56
_Component_ 2
_ConfigurableJoint_ 153
_ConstantForce_ 75
_Cubemap_ 89
_DDSImporter_ 1046
_DefaultAsset_ 1029
_DefaultImporter_ 1030
_DelayedCallManager_ 98
_EditorBuildSettings_ 1045
_EditorExtension_ 18
_EditorExtensionImpl_ 1002
_EditorSettings_ 159
_EditorUserBuildSettings_ 1051
_EllipsoidParticleEmitter_ 15
_FBXImporter_ 1041
_FixedJoint_ 138
_Flare_ 121
_FlareLayer_ 124
_Font_ 128
_GameManager_ 9
_GameObject_ 1
_GlobalGameManager_ 6
_GUIDSerializer_ 1027
_GUIElement_ 133
_GUILayer_ 92
_GUIText_ 132
_GUITexture_ 131
_Halo_ 122
_HaloLayer_ 125
_HaloManager_ 127
_HierarchyState_ 1026
_HingeJoint_ 59
_InputManager_ 13
_InspectorExpandedState_ 1048
_InteractiveCloth_ 160
_Joint_ 57
_LensFlare_ 123
_LevelGameManager_ 3
_LibraryAssetImporter_ 1038
_Light_ 108
_LightmapSettings_ 157
_LightProbeCloud_ 197
_LightProbeGroup_ 220
_LineRenderer_ 120
_LODGroup_ 205
_MasterServerInterface_ 155
_Material_ 21
_Mesh_ 43
_Mesh3DSImporter_ 1005
_MeshCollider_ 64
_MeshFilter_ 33
_MeshParticleEmitter_ 87
_MeshRenderer_ 23
_ModelImporter_ 1040
_MonoAssemblyImporter_ 1050
_MonoBehaviour_ 114
_MonoImporter_ 1035
_MonoManager_ 116
_MonoScript_ 115
_MovieImporter_ 1044
_MovieTexture_ 152
_NamedObject_ 130
_NativeFormatImporter_ 1034
_NavMesh_ 194
_NavMeshAgent_ 195
_NavMeshLayers_ 126
_NavMeshSettings_ 196
_NetworkManager_ 149
_NetworkView_ 148
_NotificationManager_ 52
_OcclusionArea_ 192
_OcclusionPortal_ 41
_OffMeshLink_ 191
_ParticleAnimator_ 12
_ParticleEmitter_ 88
_ParticleRenderer_ 26
_ParticleSystem_ 198
_ParticleSystemRenderer_ 199
_PhysicMaterial_ 134
_PhysicsManager_ 55
_Pipeline_ 17
_PlayerSettings_ 129
_Prefab_ 1001
_PreloadData_ 150
_ProceduralMaterial_ 185
_ProceduralTexture_ 186
_Projector_ 119
_PVRImporter_ 1052
_QualitySettings_ 47
_RaycastCollider_ 140
_Renderer_ 25
_RenderManager_ 30
_RenderSettings_ 104
_RenderTexture_ 84
_ResourceManager_ 147
_Rigidbody_ 54
_Scene_ 29
_ScriptMapper_ 94
_Shader_ 48
_ShaderImporter_ 1007
_SkinnedCloth_ 163
_SkinnedMeshRenderer_ 137
_Skybox_ 45
_SphereCollider_ 135
_SpringJoint_ 145
_SubstanceArchive_ 184
_SubstanceImporter_ 1112
_TagManager_ 78
_TerrainCollider_ 154
_TerrainData_ 156
_TextAsset_ 49
_TextMesh_ 102
_TextScriptImporter_ 1031
_Texture_ 27
_Texture2D_ 28
_Texture3D_ 117
_TextureImporter_ 1006
_TimeManager_ 5
_TrailRenderer_ 96
_Transform_ 4
_Tree_ 193
_TrueTypeFontImporter_ 1042
_WebCamTexture_ 158
_WheelCollider_ 146
_WindZone_ 182
_WorldParticleCollider_ 76

역링크