Weapon

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Melee Weapons

Bladed Weapons

NameTierAP per
Use
Critical
Multiplier
DamageArmor
Penetration
WeightValueSpecial Effect
Knife1-131.6x-2.5x05-1022.0 lbs$8010% chance to apply Bleeding Wound
Sickle1-231.7x-2.6x06-0924.0 lbs$15010% chance to apply Bleeding Wound
Makeshift Machete1-341.4x-1.7x04-0925.0 lbs$14010% chance to apply Bleeding Wound
Makeshift Cleaver2-131.6x-2.5x07-1036.0 lbs$265Diagonal Attack, 10% chance to apply Bleeding Wound
Pickaxe2-242.1x-3.0x08-1234.0 lbs$310Diagonal Attack, 10% chance to apply Bleeding Wound
Combat Knife3-131.9x-2.8x10-1544.0 lbs$40010% chance to apply Bleeding Wound
Hatchet3-241.8-2.7x15-1847.0 lbs$500Diagonal Attack, 10% chance to apply Bleeding Wound
Fire Axe4-152.1x-3.0x28-3557.0 lbs$585Diagonal Attack, 10% chance to apply Bleeding Wound
Machete4-241.5x-2.4x17-2454.0 lbs$67510% chance to apply Bleeding Wound
Combat Machete5-131.7x-2.6x18-2366.0 lbs$75010% chance to apply Bleeding Wound
Sawsword5-251.7x-2.6x40-46610.0 lbs$880Diagonal Attack, 10% chance to apply Bleeding Wound
Makeshift Sword6-142.1x-3.0x17-2479.0 lbs$1000Diagonal Attack, 10% chance to apply Bleeding Wound
Proton Axe6-262.6x-3.5x35-52717.0 lbs$120010% chance to apply Bleeding Wound, requires 6 Strength
Flux Reaver5-2+62.1x-3.0x34-42615.0 lbs$910Diagonal Attack, 10% chance to apply Bleeding Wound
Pocket Knife (Quest Item)1+42.1x-3.0x01-0211.0 lbs$16010% chance to apply Bleeding Wound
Shu-Model Ranger combat knife1-1+31.6x-2.5x05-0824.0 lbs$13070% chance of Opened Up
Syringe1+32.4x08-1315.0 lbs$1Diagonal Attack
The Face Ripper3-1+42.6x-3.5x10-1546.0 lbs$46030% chance of Off
The Notch2-2+52.1x-3.0x14-2034.0 lbs$310Diagonal Attack, 60% chance of Locked
This is a Knife5+32.1x-3.0x25-3467.0 lbs$100010% chance to apply Bleeding Wound
Unrequited Love2-1+42.2x-3.2x10-1336.0 lbs$27510% chance to apply Bleeding Wound

Blunt Weapons

Name TierAP per
Use
Critical
Multiplier
DamageArmor
Penetration
WeightValueSpecial Effect
Stick1-043.1x-4.0x05-0803.0 lbs$130Diagonal Attack, 10% chance to apply Concussion
Barb Wire Bat1-152.3x-3.2x07-1336.0 lbs$70Diagonal Attack, 10% chance to apply Concussion
Nail Board1-253.1x-4.0x10-1538.0 lbs$155Diagonal Attack, 10% chance to apply Concussion
Hobo Basher1-342.9x-3.8x05-0935.0 lbs$135Diagonal Attack, 10% chance to apply Concussion
Pipe2-153.1x-4.0x14-1945.0 lbs$270Diagonal Attack, 10% chance to apply Concussion
Wooden Staff2-242.1x-3.0x09-1347.0 lbs$315Diagonal Attack, 10% chance to apply Concussion
Crowbar3-132.7x-3.6x12-1656.0 lbs$410Diagonal Attack, 10% chance to apply Concussion
Nightstick3-242.6x-3.5x16-2153.0 lbs$490Diagonal Attack, 10% chance to apply Concussion
Wrench4-132.1x-3.0x17-22612.0 lbs$575Diagonal Attack, 10% chance to apply Concussion
Rebar Staff4-253.1x-4.0x35-48613.0 lbs$700Diagonal Attack, 10% chance to apply Concussion
Makeshift Mace5-162.1x-3.0x42-60914.0 lbs$935Diagonal Attack, 10% chance to apply Concussion
Spiked Bat5-242.1x-3.0x18-2799.0 lbs$750Diagonal Attack, 10% chance to apply Concussion
Sledgehammer6-152.3x-3.2x45-651012.0 lbs$1050Diagonal Attack, 10% chance to apply Concussion
Plasma Hammer6-252.6x-3.5x55-751017.0 lbs$1250Diagonal Attack, 10% chance to apply Concussion
Ace's Wrench1-1+53.1x11-1836.0 lbs$130Diagonal Attack, 10% chance to apply Concussion
Spike Bat of Shameunique43.1x-4.0x16-2339.0 lbs$105Diagonal Attack, 10% chance to apply Concussion,
10% to inflict Shame
The Blood Staff (fake)1-1+43.1x-4.0x06-0737.0 lbs$130Diagonal Attack, 10% chance to apply Concussion
The Blood Staff2-3+72.1x-3.0x18-2467.0 lbs$325Diagonal Attack, 10% chance to apply Concussion
The Order3-1+72.6x-3.5x25-25511.0 lbs$390Diagonal Attack, 10% chance to apply Concussion,
fixed damage
The Truth5-1+43.6x-4.5x17-22911.0 lbs$750Diagonal Attack, 10% chance to apply Concussion,
+1 Kiss Ass, requires 5 CO and 7 STR to wield

Brawling

Name TierAP per
Use
Critical
Multiplier
DamageArmor
Penetration
WeightValueSpecial Effect
Fistsspecial32.1-3.0x01-0300.0 lbs$0
Sap Gloves1-121.5-2.4x02-0503.0 lbs$13020% chance to apply Concussion
Brass Knuckles2-131.6x-2.5x06-0915.0 lbs$26520% chance to apply Concussion
Rebar Knuckles3-143.1x-4.0x08-1132.0 lbs$40020% chance to apply Concussion
Metal Nails4-133.1x-4.0x10-1243.0 lbs$48520% chance to apply Concussion
Boom Fist5-143.1x-4.0x11-1555.0 lbs$66020% chance to apply Concussion
Dragon's Claws6-132.6x-3.5x15-1976.0 lbs$110020% chance to apply Concussion
Lexcanium's Bionic Armspecial32.1-3.0x10-1835.0 lbs$5owned by Lexcanium, +2 Brawling
Toxx Claws6-1+42.6x-3.5x16-1774.0 lbs$117060% to cause Opened Up
Upchucker4-1+54.1x-5.0x11-1534.0 lbs$70060% to cause Vomiting

Energy Weapons

Energy weapons are a different beast entirely, as rather than use conventional Penetration statistic, their performance depends entirely on how well armored their target is. In general, the higher the armor rating of the target, the better will the weapon perform (depending on its own Armor Threshold rating).

Name TierAP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
TDM
Above/@/Below
DamageRounds per
Shot/Burst
Chance to
Jam
AP to
Unjam
Armor
Threshold
RangeWeightValue
Phase Blaster1-13Energy Cells6x0.4/x0.9/x2.206-081112m3.0 lbs$70
Herbicide1-2+6/8Energy Cells8x0.4/x0.9/x2.210-191/3214m6.0 lbs$157
Laser Carbine2-1-/6Energy Cells20x0.5/x0.9/x2.406-09-/3217m5.0 lbs$315
Laser Pistol2-23Energy Cells10x0.4/x0.9/x2.309-111211m3.0 lbs$271
Pulse Rifle3-14/6Energy Cells10x0.4/x0.9/x2.213-171/3312m7.0 lbs$415
Meson Cannon3-26Energy Cells5x0.4/x0.9/x2.230-381320m9.0 lbs$515
Ion Blaster4-14Energy Cells10x0.4/x0.9/x2.215-201420m11.0 lbs$740
Plasma Beamer4-24Energy Cells10x0.4/x0.9/x2.207-12-/3412m7.0 lbs$570
Photon Cannon5-16Energy Cells10x0.4/x0.9/x2.234-421520m5.0 lbs$770
Neutron Projector5-25Energy Cells10x0.4/x0.9/x2.440-521530m13.0 lbs$910
Death Ray6-16Energy Cells10x0.4/x0.9/x2.450-701630m13.0 lbs$1275
Ion Beamer6-2-/4Energy Cells10x0.4/x0.9/x2.214-20-/2620m8.0 lbs$1050
Final Assessment2-13Energy Cells12x0.5/x1.0/x2.311-171310m6.0 lbs$280
Gamma Ray Blasterunique6/8Energy Cells20x0.4/x0.9/x2.240-651/3220m5.0 lbs$130
WOPR Blaster4-2+4Energy Cells10x0.4/x0.9/x2.215-201320m9.0 lbs$125

Firearms

Assault Rifles

Name TierAP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
DamageRounds per
Shot/Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
RangeWeightValueSpecial Effect
M11-145.56mm81.6x06-1213%220m6.0 lbs$7010% chance to apply Bleeding Wound
M141-245.56mm202.2x07-1312%222m5.0 lbs$16010% chance to apply Bleeding Wound
Rust Bucket1-355.56mm201.5x10-1414%218m7.0 lbs$13510% chance to apply Bleeding Wound
M4 carbine2-15/85.56mm301.5x19-271/34%320m8.0 lbs$26010% chance to apply Bleeding Wound
FAMAS2-24/55.56mm251.7x14-211/34%324m8.0 lbs$31010% chance to apply Bleeding Wound
HK333-14/65.56mm201.6x16-251/33%420m6.0 lbs$41010% chance to apply Bleeding Wound
M163-25/75.56mm301.6x37-481/33%424m7.0 lbs$49010% chance to apply Bleeding Wound
AK-474-15/77.62mm302.4x30-501/34%522m8.0 lbs$57010% chance to apply Bleeding Wound
AUG4-24/65.56mm301.7x26-321/32%522m9.0 lbs$75010% chance to apply Bleeding Wound
G35-14/87.62mm301.7x20-341/32%628m9.0 lbs$72010% chance to apply Bleeding Wound
AK-975-25/77.62mm301.5x45-661/32%635m9.0 lbs$94010% chance to apply Bleeding Wound
FN-Fal6-14/67.62mm301.5x24-381/32%726m7.0 lbs$110010% chance to apply Bleeding Wound
G416-25/77.62mm301.6x57-751/32%735m8.0 lbs$130010% chance to apply Bleeding Wound
M16 (Bowling)3-2+5/75.56mm301.6x37-481/395%418m7.0 lbs$24010% chance to apply Bleeding Wound
Sweetness2-1+5/65.56mm301.8x22-241/33%320m8.0 lbs$30810% chance to apply Bleeding Wound
The Lariat3-2+6 12 Gauge12.4x0113%118m8.0 lbs$460100% chance of All Tied Up
Wegman Aether Corrupter2-2+65.56mm62.2x20-3513%420m8.0 lbs$32080% chance of Opened Up

Handguns

Name TierAP per
Shot
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
DamageChance to
Jam
AP to
Unjam
Armor
Penetration
RangeWeightValueSpecial Effect
VP91Z1-13 .38 Cal81.5x06-105%112m2.0 lbs$7010% chance to apply Bleeding Wound
Ol' Navy Revolver1-24 .38 Cal61.7x09-144%110m2.0 lbs$15810% chance to apply Bleeding Wound
.38 Semi-Automatic1-33 .38 Cal61.6x07-124%113m2.0 lbs$13510% chance to apply Bleeding Wound
Marakov2-13 .38 Cal81.8x09-154%210m3.0 lbs$27010% chance to apply Bleeding Wound
Midnight Special2-22 .38 Cal61.5x07-113%210m3.0 lbs$31010% chance to apply Bleeding Wound
.38 Revolver3-13 .38 Cal61.6x17-224%310m2.0 lbs$42010% chance to apply Bleeding Wound
FFS Benetto3-249mm121.5x20-305%314m3.0 lbs$50010% chance to apply Bleeding Wound
Click 174-149mm121.5x21-263%410m4.0 lbs$55010% chance to apply Bleeding Wound
.45 Peace Keeper4-26 .45 Cal62x34-500%412m3.0 lbs$72510% chance to apply Bleeding Wound
Click 195-149mm151.5x24-382%510m3.0 lbs$95010% chance to apply Bleeding Wound
.45 Widow Maker5-23 .45 Cal61.5x22-280%512m4.0 lbs$78010% chance to apply Bleeding Wound
Wasteland Hawk6-14 .45 Cal71.5x30-402%612m4.0 lbs$104010% chance to apply Bleeding Wound
M19116-26 .45 Cal71.5x50-700%712m3.0 lbs$125010% chance to apply Bleeding Wound
FFS Benetto (Bowling)3-2+49mm121.5x20-3095%314m3.0 lbs$25010% chance to apply Bleeding Wound
Gold Engraved Derringerunique3 .38 Cal22.0x08-094%216m1.0 lbs$1710% chance to apply Bleeding Wound
Kymri's Warrior6-1+4 .45 Cal72x29-362%612m4.0 lbs$120010% chance to apply Bleeding Wound
Rose's Thornunique4 12 Gauge12x05-134%19m2.0 lbs$14610% chance to apply Bleeding Wound,
uses Shotgun shells, owned by Rose
The Blix1-2+4 .38 Cal61.6x04-095%110m3.0 lbs$14510% chance to apply Bleeding Wound,
+1 Leadership, +1 Smart Ass, -2 Luck
The Obliterator (for cheaters)unique39mm301.5x5000%2090m3.0 lbs$110% chance to apply Bleeding Wound

Shotguns

Name TierAP per
Shot/Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
DamageRounds per
Shot/Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
RangeWeightCone
Angle
ValueSpecial Effect
Pump Shotgun1-15 12 Gauge71.5x14-1812%112m5.0 lbs30°$6510% to apply Bleeding Wound
Sawed Off1-25/6 12 Gauge21.5x13-161/22%19m4.0 lbs45°$16010% to apply Bleeding Wound
Coach Gun2-15 12 Gauge22x21-2812%212m5.0 lbs20°$27010% to apply Bleeding Wound
Lever Action2-25 12 Gauge52x18-3412%210m6.0 lbs30°$32510% to apply Bleeding Wound
M-37 Pump Action3-14 12 Gauge61.6x21-2812%312m7.0 lbs30°$41510% to apply Bleeding Wound
SOSG3-24 12 Gauge122x19-3012%314m7.0 lbs35°$49010% to apply Bleeding Wound
Over Under4-13/4 12 Gauge22x28-3512%413m7.0 lbs30°$57010% to apply Bleeding Wound
Street Cleaner4-24 12 Gauge202x20-3712%413m10.0 lbs40°$67010% to apply Bleeding Wound
The Holdup5-13 12 Gauge52x24-3512%513m5.0 lbs30°$80010% to apply Bleeding Wound
Tactical Shotgun5-24 12 Gauge71.5x33-4812%513m8.0 lbs25°$97510% to apply Bleeding Wound
Spaz 126-15/8 12 Gauge92x55-701/32%613m7.0 lbs30°$105010% to apply Bleeding Wound
Jackhammer6-26 12 Gauge102x45-6012%613m9.0 lbs45°$112510% to apply Bleeding Wound
M-37 Pump Action (Bowling)3-1+4 12 Gauge61.6x21-28195%312m7.0 lbs30°$20810% to apply Bleeding Wound
Crowd Control Shotgununique-/3 12 Gauge21.3x28-42-/22%710m5.0 lbs50°$7510% to apply Crippled
Hoblet's Problem Solver4-3+3/4 12 Gauge22x27-321/23%413m5.0 lbs30°$610% to apply Bleeding Wound,
+1 Hard Ass
Mississippi Muleunique-/5 12 Gauge21.2x10-14-/22%29m3.0 lbs70°$13010% to apply Bleeding Wound
The Roach2-2+5 12 Gauge122x20-2610%38m5.0 lbs35°$30010% to apply Bleeding Wound,
-10% Chance to Evade

Sniper Rifles

Name TierAP per
Shot
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
DamageChance to
Jam
AP to
Unjam
Armor
Penetration
RangeWeightValueSpecial Effect
Hunting Rifle1-17 .30-06 Cal51.5x12-162%328m8.0 lbs$15010% chance to apply Bleeding Wound
R2701-26 .30-06 Cal72.2x15-274%325m9.0 lbs$16010% chance to apply Bleeding Wound
M401-36 .30-06 Cal71.5x17-213%332m8.0 lbs$14010% chance to apply Bleeding Wound
G43-W2-16 .30-06 Cal51.5x24-324%430m9.0 lbs$27010% chance to apply Bleeding Wound
Karabiner2-25 .30-06 Cal102.4x20-303%424m10.0 lbs$28010% chance to apply Bleeding Wound
Bullpup Sniper Rifle3-15 .30-06 Cal61.9x35-454%523m9.0 lbs$31010% chance to apply Bleeding Wound
M243-26 .30-06 Cal81.8x42-564%530m10.0 lbs$52010% chance to apply Bleeding Wound
SR2000-Argent4-167.62mm151.8x36-482%626m9.0 lbs$61010% chance to apply Bleeding Wound
SV-V4-267.62mm102.3x40-562%632m10.0 lbs$72510% chance to apply Bleeding Wound
Arctic Sniper5-167.62mm52x50-643%936m11.0 lbs$76010% chance to apply Bleeding Wound
SVD5-257.62mm101.7x40-702%934m10.0 lbs$100510% chance to apply Bleeding Wound
PSG16-167.62mm102x50-602%1036m5.0 lbs$109010% chance to apply Bleeding Wound
.50 Anti-Materiel Rifle6-27 .50 Cal201.7x110-1400%1040m25.0 lbs$130010% chance to apply Bleeding Wound
Bolt Action Rifle (Unfinished Weapon)3+1 .30-06 Cal201.0x1500%1040m8.0 lbs$45
Bullpup Sniper Rifle (Bowling)3-1+5 .30-06 Cal61.9x35-4595%523m9.0 lbs$20010% chance to apply Bleeding Wound
Charged Round Sniper Rifleunique7 .30-06 Cal72x40-450%632m8.0 lbs$120100% chance of Burn
Honeydew's Rifleunique6 .30-06 Cal52x12-130%434m5.0 lbs$12010% chance to apply Bleeding Wound
Red Ryder BB Gununique6.177 BBs2002x01-035%018m3.0 lbs$75100% to apply Eye Put Out
Sabra Marie4-1+57.62mm102x10-982%626m10.0 lbs$65010% chance to apply Bleeding Wound
The Dragoon6-2+8 .50 Cal12.0x1402%1046m22.0 lbs$127510% chance to apply Bleeding Wound,
fixed damage

Submachine Guns

Name TierAP per
Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
DamageRounds per
Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
RangeWeightValueSpecial Effect
Greaser1-15 .38 Cal301.5x08-1133%212m5.0 lbs$7510% chance to apply Bleeding Wound
Mark II Sven1-24 .38 Cal321.6x06-0733%216m6.0 lbs$16010% chance to apply Bleeding Wound
Mark 271-34 .38 Cal321.7x05-0833%214m5.0 lbs$15010% chance to apply Bleeding Wound
Skorpion2-14 .38 Cal201.5x06-1133%215m6.0 lbs$26010% chance to apply Bleeding Wound
PP-812-25 .38 Cal351.5x08-1243%213m5.0 lbs$31510% chance to apply Bleeding Wound
Uzi3-15/79mm301.5x16-233/63%311m6.0 lbs$32010% chance to apply Bleeding Wound
Mac 173-26 .45 Cal301.5x12-2154%315m5.0 lbs$51010% chance to apply Bleeding Wound
TMP94-15/79mm201.5x13-224/72%413m7.0 lbs$60010% chance to apply Bleeding Wound
Tommy Gun4-25/7 .45 Cal501.5x14-195/83%415m9.0 lbs$70010% chance to apply Bleeding Wound
MP5k5-13/49mm301.8x11-153/52%512m7.0 lbs$78010% chance to apply Bleeding Wound
MP55-25/69mm301.5x17-313/52%511m8.0 lbs$96010% chance to apply Bleeding Wound
UMP6-14/6 .45 Cal301.5x13-173/72%613m6.0 lbs$108010% chance to apply Bleeding Wound
AR-Short .456-25/8 .45 Cal301.5x24-323/62%616m7.0 lbs$127010% chance to apply Bleeding Wound
Bad Attitude1-1+5 .38 Cal301.2x08-1033%212m6.0 lbs$15010% chance to apply Bleeding Wound,
+1 Hard Ass; -1 Kiss Ass; -1 Smart Ass
Uzi (Bowling)3-1+5/79mm301.5x16-233/695311m6.0 lbs$16010% chance to apply Bleeding Wound
HLK5-13/69mm302.4x13-163/62%414m7.0 lbs$935 10% chance to apply Bleeding Wound
Psoz, Mark II2-1+5 .38 Cal201.5x16-1933%210m6.0 lbs$28010% chance to apply Bleeding Wound
The Evisceratorunique6 .38 Cal321.4x22-2563%714m4.0 lbs$9520% chance for Bleeding Wound

Heavy Weapons

Machine Guns

Name TierAP per
Burst
Ammo
Type
Ammo
Capacity
AP to
Reload
Critical
Multiplier
DamageRounds per
Burst
Chance to
Jam
AP to
Unjam
Armor
Penetration
RangeWeightValueSpecial Effect
M21-165.56mm301.5x04-0782%222m16.0 lbs$7010% to apply Bleeding Wound
Bren2-155.56mm361.8x09-1452%320m17.0 lbs$27010% to apply Bleeding Wound
Bar3-165.56mm241.5x15-2262%422m18.0 lbs$41510% to apply Bleeding Wound
M604-157.62mm1001.5x15-2452%524m19.0 lbs$60010% to apply Bleeding Wound
Death Sifter5-187.62mm1001.5x17-2562%624m22.0 lbs$85010% to apply Bleeding Wound
Minigun6-177.62mm2001.6x22-3080%724m30.0 lbs$117010% to apply Bleeding Wound
Big Betty4-1+67.62mm1001.6x10-2061%424m18.0 lbs$65010% to apply Bleeding Wound
Bar (Bowling)3-165.56mm241.5x15-22695%422m18.0 lbs$20510% to apply Bleeding Wound
The Mailinator5-1+85.56mm501.2x11-13102%1024m18.0 lbs$28410% to apply Bleeding Wound
The 36-1+67.62mm20415.0x09-1892%618m36.0 lbs$123010% to apply Bleeding Wound

Explosives

Explosives do not utilize any skill. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness).

Grenades

Name TierAction Points
per Use
DamageArmor
Penetration
RadiusRangeWeightValueSpecial Effect
TNT1625103m15m1.0 lbs$50
Pipe Bomb2650103m15m2.0 lbs$150
Grenade36100104m15m1.0 lbs$300
Dirty Grenade4615-20106m15m1.0 lbs$75creates Radiation Cloud

Rocket Launchers

Name TierAction Points
per Use
DamageArmor
Penetration
RadiusRangeWeightValueSpecial Effect
Mangler1-1710054m25m15.0 lbs$155
Sabot Rocket2-1715075m25m15.0 lbs$300
LAW3-1720096m25m15.0 lbs$500
RPG-75-17500107m30m20.0 lbs$700
Rauhman Candle4-1+728-3676m25m15.0 lbs$25555% chance of Bombs Bursted in Air
or Rocket's Red Glare

http://wasteland.gamepedia.com/Portal:Wasteland_2

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