Weapon
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Melee Weapons
Bladed Weapons
Name | Tier | AP per Use | Critical Multiplier | Damage | Armor Penetration | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Knife | 1-1 | 3 | 1.6x-2.5x | 05-10 | 2 | 2.0 lbs | $80 | 10% chance to apply Bleeding Wound |
Sickle | 1-2 | 3 | 1.7x-2.6x | 06-09 | 2 | 4.0 lbs | $150 | 10% chance to apply Bleeding Wound |
Makeshift Machete | 1-3 | 4 | 1.4x-1.7x | 04-09 | 2 | 5.0 lbs | $140 | 10% chance to apply Bleeding Wound |
Makeshift Cleaver | 2-1 | 3 | 1.6x-2.5x | 07-10 | 3 | 6.0 lbs | $265 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Pickaxe | 2-2 | 4 | 2.1x-3.0x | 08-12 | 3 | 4.0 lbs | $310 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Combat Knife | 3-1 | 3 | 1.9x-2.8x | 10-15 | 4 | 4.0 lbs | $400 | 10% chance to apply Bleeding Wound |
Hatchet | 3-2 | 4 | 1.8-2.7x | 15-18 | 4 | 7.0 lbs | $500 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Fire Axe | 4-1 | 5 | 2.1x-3.0x | 28-35 | 5 | 7.0 lbs | $585 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Machete | 4-2 | 4 | 1.5x-2.4x | 17-24 | 5 | 4.0 lbs | $675 | 10% chance to apply Bleeding Wound |
Combat Machete | 5-1 | 3 | 1.7x-2.6x | 18-23 | 6 | 6.0 lbs | $750 | 10% chance to apply Bleeding Wound |
Sawsword | 5-2 | 5 | 1.7x-2.6x | 40-46 | 6 | 10.0 lbs | $880 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Makeshift Sword | 6-1 | 4 | 2.1x-3.0x | 17-24 | 7 | 9.0 lbs | $1000 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Proton Axe | 6-2 | 6 | 2.6x-3.5x | 35-52 | 7 | 17.0 lbs | $1200 | 10% chance to apply Bleeding Wound, requires 6 Strength |
Flux Reaver | 5-2+ | 6 | 2.1x-3.0x | 34-42 | 6 | 15.0 lbs | $910 | Diagonal Attack, 10% chance to apply Bleeding Wound |
Pocket Knife (Quest Item) | 1+ | 4 | 2.1x-3.0x | 01-02 | 1 | 1.0 lbs | $160 | 10% chance to apply Bleeding Wound |
Shu-Model Ranger combat knife | 1-1+ | 3 | 1.6x-2.5x | 05-08 | 2 | 4.0 lbs | $130 | 70% chance of Opened Up |
Syringe | 1+ | 3 | 2.4x | 08-13 | 1 | 5.0 lbs | $1 | Diagonal Attack |
The Face Ripper | 3-1+ | 4 | 2.6x-3.5x | 10-15 | 4 | 6.0 lbs | $460 | 30% chance of Off |
The Notch | 2-2+ | 5 | 2.1x-3.0x | 14-20 | 3 | 4.0 lbs | $310 | Diagonal Attack, 60% chance of Locked |
This is a Knife | 5+ | 3 | 2.1x-3.0x | 25-34 | 6 | 7.0 lbs | $1000 | 10% chance to apply Bleeding Wound |
Unrequited Love | 2-1+ | 4 | 2.2x-3.2x | 10-13 | 3 | 6.0 lbs | $275 | 10% chance to apply Bleeding Wound |
Blunt Weapons
Name | Tier | AP per Use | Critical Multiplier | Damage | Armor Penetration | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Stick | 1-0 | 4 | 3.1x-4.0x | 05-08 | 0 | 3.0 lbs | $130 | Diagonal Attack, 10% chance to apply Concussion |
Barb Wire Bat | 1-1 | 5 | 2.3x-3.2x | 07-13 | 3 | 6.0 lbs | $70 | Diagonal Attack, 10% chance to apply Concussion |
Nail Board | 1-2 | 5 | 3.1x-4.0x | 10-15 | 3 | 8.0 lbs | $155 | Diagonal Attack, 10% chance to apply Concussion |
Hobo Basher | 1-3 | 4 | 2.9x-3.8x | 05-09 | 3 | 5.0 lbs | $135 | Diagonal Attack, 10% chance to apply Concussion |
Pipe | 2-1 | 5 | 3.1x-4.0x | 14-19 | 4 | 5.0 lbs | $270 | Diagonal Attack, 10% chance to apply Concussion |
Wooden Staff | 2-2 | 4 | 2.1x-3.0x | 09-13 | 4 | 7.0 lbs | $315 | Diagonal Attack, 10% chance to apply Concussion |
Crowbar | 3-1 | 3 | 2.7x-3.6x | 12-16 | 5 | 6.0 lbs | $410 | Diagonal Attack, 10% chance to apply Concussion |
Nightstick | 3-2 | 4 | 2.6x-3.5x | 16-21 | 5 | 3.0 lbs | $490 | Diagonal Attack, 10% chance to apply Concussion |
Wrench | 4-1 | 3 | 2.1x-3.0x | 17-22 | 6 | 12.0 lbs | $575 | Diagonal Attack, 10% chance to apply Concussion |
Rebar Staff | 4-2 | 5 | 3.1x-4.0x | 35-48 | 6 | 13.0 lbs | $700 | Diagonal Attack, 10% chance to apply Concussion |
Makeshift Mace | 5-1 | 6 | 2.1x-3.0x | 42-60 | 9 | 14.0 lbs | $935 | Diagonal Attack, 10% chance to apply Concussion |
Spiked Bat | 5-2 | 4 | 2.1x-3.0x | 18-27 | 9 | 9.0 lbs | $750 | Diagonal Attack, 10% chance to apply Concussion |
Sledgehammer | 6-1 | 5 | 2.3x-3.2x | 45-65 | 10 | 12.0 lbs | $1050 | Diagonal Attack, 10% chance to apply Concussion |
Plasma Hammer | 6-2 | 5 | 2.6x-3.5x | 55-75 | 10 | 17.0 lbs | $1250 | Diagonal Attack, 10% chance to apply Concussion |
Ace's Wrench | 1-1+ | 5 | 3.1x | 11-18 | 3 | 6.0 lbs | $130 | Diagonal Attack, 10% chance to apply Concussion |
Spike Bat of Shame | unique | 4 | 3.1x-4.0x | 16-23 | 3 | 9.0 lbs | $105 | Diagonal Attack, 10% chance to apply Concussion, 10% to inflict Shame |
The Blood Staff (fake) | 1-1+ | 4 | 3.1x-4.0x | 06-07 | 3 | 7.0 lbs | $130 | Diagonal Attack, 10% chance to apply Concussion |
The Blood Staff | 2-3+ | 7 | 2.1x-3.0x | 18-24 | 6 | 7.0 lbs | $325 | Diagonal Attack, 10% chance to apply Concussion |
The Order | 3-1+ | 7 | 2.6x-3.5x | 25-25 | 5 | 11.0 lbs | $390 | Diagonal Attack, 10% chance to apply Concussion, fixed damage |
The Truth | 5-1+ | 4 | 3.6x-4.5x | 17-22 | 9 | 11.0 lbs | $750 | Diagonal Attack, 10% chance to apply Concussion, +1 Kiss Ass, requires 5 CO and 7 STR to wield |
Brawling
Name | Tier | AP per Use | Critical Multiplier | Damage | Armor Penetration | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Fists | special | 3 | 2.1-3.0x | 01-03 | 0 | 0.0 lbs | $0 | |
Sap Gloves | 1-1 | 2 | 1.5-2.4x | 02-05 | 0 | 3.0 lbs | $130 | 20% chance to apply Concussion |
Brass Knuckles | 2-1 | 3 | 1.6x-2.5x | 06-09 | 1 | 5.0 lbs | $265 | 20% chance to apply Concussion |
Rebar Knuckles | 3-1 | 4 | 3.1x-4.0x | 08-11 | 3 | 2.0 lbs | $400 | 20% chance to apply Concussion |
Metal Nails | 4-1 | 3 | 3.1x-4.0x | 10-12 | 4 | 3.0 lbs | $485 | 20% chance to apply Concussion |
Boom Fist | 5-1 | 4 | 3.1x-4.0x | 11-15 | 5 | 5.0 lbs | $660 | 20% chance to apply Concussion |
Dragon's Claws | 6-1 | 3 | 2.6x-3.5x | 15-19 | 7 | 6.0 lbs | $1100 | 20% chance to apply Concussion |
Lexcanium's Bionic Arm | special | 3 | 2.1-3.0x | 10-18 | 3 | 5.0 lbs | $5 | owned by Lexcanium, +2 Brawling |
Toxx Claws | 6-1+ | 4 | 2.6x-3.5x | 16-17 | 7 | 4.0 lbs | $1170 | 60% to cause Opened Up |
Upchucker | 4-1+ | 5 | 4.1x-5.0x | 11-15 | 3 | 4.0 lbs | $700 | 60% to cause Vomiting |
Energy Weapons
Energy weapons are a different beast entirely, as rather than use conventional Penetration statistic, their performance depends entirely on how well armored their target is. In general, the higher the armor rating of the target, the better will the weapon perform (depending on its own Armor Threshold rating).
Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | AP to Reload | TDM Above/@/Below | Damage | Rounds per Shot/Burst | Chance to Jam | AP to Unjam | Armor Threshold | Range | Weight | Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Phase Blaster | 1-1 | 3 | Energy Cells | 6 | x0.4/x0.9/x2.2 | 06-08 | 1 | 1 | 12m | 3.0 lbs | $70 | |||
Herbicide | 1-2+ | 6/8 | Energy Cells | 8 | x0.4/x0.9/x2.2 | 10-19 | 1/3 | 2 | 14m | 6.0 lbs | $157 | |||
Laser Carbine | 2-1 | -/6 | Energy Cells | 20 | x0.5/x0.9/x2.4 | 06-09 | -/3 | 2 | 17m | 5.0 lbs | $315 | |||
Laser Pistol | 2-2 | 3 | Energy Cells | 10 | x0.4/x0.9/x2.3 | 09-11 | 1 | 2 | 11m | 3.0 lbs | $271 | |||
Pulse Rifle | 3-1 | 4/6 | Energy Cells | 10 | x0.4/x0.9/x2.2 | 13-17 | 1/3 | 3 | 12m | 7.0 lbs | $415 | |||
Meson Cannon | 3-2 | 6 | Energy Cells | 5 | x0.4/x0.9/x2.2 | 30-38 | 1 | 3 | 20m | 9.0 lbs | $515 | |||
Ion Blaster | 4-1 | 4 | Energy Cells | 10 | x0.4/x0.9/x2.2 | 15-20 | 1 | 4 | 20m | 11.0 lbs | $740 | |||
Plasma Beamer | 4-2 | 4 | Energy Cells | 10 | x0.4/x0.9/x2.2 | 07-12 | -/3 | 4 | 12m | 7.0 lbs | $570 | |||
Photon Cannon | 5-1 | 6 | Energy Cells | 10 | x0.4/x0.9/x2.2 | 34-42 | 1 | 5 | 20m | 5.0 lbs | $770 | |||
Neutron Projector | 5-2 | 5 | Energy Cells | 10 | x0.4/x0.9/x2.4 | 40-52 | 1 | 5 | 30m | 13.0 lbs | $910 | |||
Death Ray | 6-1 | 6 | Energy Cells | 10 | x0.4/x0.9/x2.4 | 50-70 | 1 | 6 | 30m | 13.0 lbs | $1275 | |||
Ion Beamer | 6-2 | -/4 | Energy Cells | 10 | x0.4/x0.9/x2.2 | 14-20 | -/2 | 6 | 20m | 8.0 lbs | $1050 | |||
Final Assessment | 2-1 | 3 | Energy Cells | 12 | x0.5/x1.0/x2.3 | 11-17 | 1 | 3 | 10m | 6.0 lbs | $280 | |||
Gamma Ray Blaster | unique | 6/8 | Energy Cells | 20 | x0.4/x0.9/x2.2 | 40-65 | 1/3 | 2 | 20m | 5.0 lbs | $130 | |||
WOPR Blaster | 4-2+ | 4 | Energy Cells | 10 | x0.4/x0.9/x2.2 | 15-20 | 1 | 3 | 20m | 9.0 lbs | $125 |
Firearms
Assault Rifles
Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | AP to Reload | Critical Multiplier | Damage | Rounds per Shot/Burst | Chance to Jam | AP to Unjam | Armor Penetration | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M1 | 1-1 | 4 | 5.56mm | 8 | 1.6x | 06-12 | 1 | 3% | 2 | 20m | 6.0 lbs | $70 | 10% chance to apply Bleeding Wound | ||
M14 | 1-2 | 4 | 5.56mm | 20 | 2.2x | 07-13 | 1 | 2% | 2 | 22m | 5.0 lbs | $160 | 10% chance to apply Bleeding Wound | ||
Rust Bucket | 1-3 | 5 | 5.56mm | 20 | 1.5x | 10-14 | 1 | 4% | 2 | 18m | 7.0 lbs | $135 | 10% chance to apply Bleeding Wound | ||
M4 carbine | 2-1 | 5/8 | 5.56mm | 30 | 1.5x | 19-27 | 1/3 | 4% | 3 | 20m | 8.0 lbs | $260 | 10% chance to apply Bleeding Wound | ||
FAMAS | 2-2 | 4/5 | 5.56mm | 25 | 1.7x | 14-21 | 1/3 | 4% | 3 | 24m | 8.0 lbs | $310 | 10% chance to apply Bleeding Wound | ||
HK33 | 3-1 | 4/6 | 5.56mm | 20 | 1.6x | 16-25 | 1/3 | 3% | 4 | 20m | 6.0 lbs | $410 | 10% chance to apply Bleeding Wound | ||
M16 | 3-2 | 5/7 | 5.56mm | 30 | 1.6x | 37-48 | 1/3 | 3% | 4 | 24m | 7.0 lbs | $490 | 10% chance to apply Bleeding Wound | ||
AK-47 | 4-1 | 5/7 | 7.62mm | 30 | 2.4x | 30-50 | 1/3 | 4% | 5 | 22m | 8.0 lbs | $570 | 10% chance to apply Bleeding Wound | ||
AUG | 4-2 | 4/6 | 5.56mm | 30 | 1.7x | 26-32 | 1/3 | 2% | 5 | 22m | 9.0 lbs | $750 | 10% chance to apply Bleeding Wound | ||
G3 | 5-1 | 4/8 | 7.62mm | 30 | 1.7x | 20-34 | 1/3 | 2% | 6 | 28m | 9.0 lbs | $720 | 10% chance to apply Bleeding Wound | ||
AK-97 | 5-2 | 5/7 | 7.62mm | 30 | 1.5x | 45-66 | 1/3 | 2% | 6 | 35m | 9.0 lbs | $940 | 10% chance to apply Bleeding Wound | ||
FN-Fal | 6-1 | 4/6 | 7.62mm | 30 | 1.5x | 24-38 | 1/3 | 2% | 7 | 26m | 7.0 lbs | $1100 | 10% chance to apply Bleeding Wound | ||
G41 | 6-2 | 5/7 | 7.62mm | 30 | 1.6x | 57-75 | 1/3 | 2% | 7 | 35m | 8.0 lbs | $1300 | 10% chance to apply Bleeding Wound | ||
M16 (Bowling) | 3-2+ | 5/7 | 5.56mm | 30 | 1.6x | 37-48 | 1/3 | 95% | 4 | 18m | 7.0 lbs | $240 | 10% chance to apply Bleeding Wound | ||
Sweetness | 2-1+ | 5/6 | 5.56mm | 30 | 1.8x | 22-24 | 1/3 | 3% | 3 | 20m | 8.0 lbs | $308 | 10% chance to apply Bleeding Wound | ||
The Lariat | 3-2+ | 6 | 12 Gauge | 1 | 2.4x | 01 | 1 | 3% | 1 | 18m | 8.0 lbs | $460 | 100% chance of All Tied Up | ||
Wegman Aether Corrupter | 2-2+ | 6 | 5.56mm | 6 | 2.2x | 20-35 | 1 | 3% | 4 | 20m | 8.0 lbs | $320 | 80% chance of Opened Up |
Handguns
Name | Tier | AP per Shot | Ammo Type | Ammo Capacity | AP to Reload | Critical Multiplier | Damage | Chance to Jam | AP to Unjam | Armor Penetration | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VP91Z | 1-1 | 3 | .38 Cal | 8 | 1.5x | 06-10 | 5% | 1 | 12m | 2.0 lbs | $70 | 10% chance to apply Bleeding Wound | ||
Ol' Navy Revolver | 1-2 | 4 | .38 Cal | 6 | 1.7x | 09-14 | 4% | 1 | 10m | 2.0 lbs | $158 | 10% chance to apply Bleeding Wound | ||
.38 Semi-Automatic | 1-3 | 3 | .38 Cal | 6 | 1.6x | 07-12 | 4% | 1 | 13m | 2.0 lbs | $135 | 10% chance to apply Bleeding Wound | ||
Marakov | 2-1 | 3 | .38 Cal | 8 | 1.8x | 09-15 | 4% | 2 | 10m | 3.0 lbs | $270 | 10% chance to apply Bleeding Wound | ||
Midnight Special | 2-2 | 2 | .38 Cal | 6 | 1.5x | 07-11 | 3% | 2 | 10m | 3.0 lbs | $310 | 10% chance to apply Bleeding Wound | ||
.38 Revolver | 3-1 | 3 | .38 Cal | 6 | 1.6x | 17-22 | 4% | 3 | 10m | 2.0 lbs | $420 | 10% chance to apply Bleeding Wound | ||
FFS Benetto | 3-2 | 4 | 9mm | 12 | 1.5x | 20-30 | 5% | 3 | 14m | 3.0 lbs | $500 | 10% chance to apply Bleeding Wound | ||
Click 17 | 4-1 | 4 | 9mm | 12 | 1.5x | 21-26 | 3% | 4 | 10m | 4.0 lbs | $550 | 10% chance to apply Bleeding Wound | ||
.45 Peace Keeper | 4-2 | 6 | .45 Cal | 6 | 2x | 34-50 | 0% | 4 | 12m | 3.0 lbs | $725 | 10% chance to apply Bleeding Wound | ||
Click 19 | 5-1 | 4 | 9mm | 15 | 1.5x | 24-38 | 2% | 5 | 10m | 3.0 lbs | $950 | 10% chance to apply Bleeding Wound | ||
.45 Widow Maker | 5-2 | 3 | .45 Cal | 6 | 1.5x | 22-28 | 0% | 5 | 12m | 4.0 lbs | $780 | 10% chance to apply Bleeding Wound | ||
Wasteland Hawk | 6-1 | 4 | .45 Cal | 7 | 1.5x | 30-40 | 2% | 6 | 12m | 4.0 lbs | $1040 | 10% chance to apply Bleeding Wound | ||
M1911 | 6-2 | 6 | .45 Cal | 7 | 1.5x | 50-70 | 0% | 7 | 12m | 3.0 lbs | $1250 | 10% chance to apply Bleeding Wound | ||
FFS Benetto (Bowling) | 3-2+ | 4 | 9mm | 12 | 1.5x | 20-30 | 95% | 3 | 14m | 3.0 lbs | $250 | 10% chance to apply Bleeding Wound | ||
Gold Engraved Derringer | unique | 3 | .38 Cal | 2 | 2.0x | 08-09 | 4% | 2 | 16m | 1.0 lbs | $17 | 10% chance to apply Bleeding Wound | ||
Kymri's Warrior | 6-1+ | 4 | .45 Cal | 7 | 2x | 29-36 | 2% | 6 | 12m | 4.0 lbs | $1200 | 10% chance to apply Bleeding Wound | ||
Rose's Thorn | unique | 4 | 12 Gauge | 1 | 2x | 05-13 | 4% | 1 | 9m | 2.0 lbs | $146 | 10% chance to apply Bleeding Wound, uses Shotgun shells, owned by Rose |
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The Blix | 1-2+ | 4 | .38 Cal | 6 | 1.6x | 04-09 | 5% | 1 | 10m | 3.0 lbs | $145 | 10% chance to apply Bleeding Wound, +1 Leadership, +1 Smart Ass, -2 Luck |
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The Obliterator (for cheaters) | unique | 3 | 9mm | 30 | 1.5x | 500 | 0% | 20 | 90m | 3.0 lbs | $1 | 10% chance to apply Bleeding Wound |
Shotguns
Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | AP to Reload | Critical Multiplier | Damage | Rounds per Shot/Burst | Chance to Jam | AP to Unjam | Armor Penetration | Range | Weight | Cone Angle | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pump Shotgun | 1-1 | 5 | 12 Gauge | 7 | 1.5x | 14-18 | 1 | 2% | 1 | 12m | 5.0 lbs | 30° | $65 | 10% to apply Bleeding Wound | ||
Sawed Off | 1-2 | 5/6 | 12 Gauge | 2 | 1.5x | 13-16 | 1/2 | 2% | 1 | 9m | 4.0 lbs | 45° | $160 | 10% to apply Bleeding Wound | ||
Coach Gun | 2-1 | 5 | 12 Gauge | 2 | 2x | 21-28 | 1 | 2% | 2 | 12m | 5.0 lbs | 20° | $270 | 10% to apply Bleeding Wound | ||
Lever Action | 2-2 | 5 | 12 Gauge | 5 | 2x | 18-34 | 1 | 2% | 2 | 10m | 6.0 lbs | 30° | $325 | 10% to apply Bleeding Wound | ||
M-37 Pump Action | 3-1 | 4 | 12 Gauge | 6 | 1.6x | 21-28 | 1 | 2% | 3 | 12m | 7.0 lbs | 30° | $415 | 10% to apply Bleeding Wound | ||
SOSG | 3-2 | 4 | 12 Gauge | 12 | 2x | 19-30 | 1 | 2% | 3 | 14m | 7.0 lbs | 35° | $490 | 10% to apply Bleeding Wound | ||
Over Under | 4-1 | 3/4 | 12 Gauge | 2 | 2x | 28-35 | 1 | 2% | 4 | 13m | 7.0 lbs | 30° | $570 | 10% to apply Bleeding Wound | ||
Street Cleaner | 4-2 | 4 | 12 Gauge | 20 | 2x | 20-37 | 1 | 2% | 4 | 13m | 10.0 lbs | 40° | $670 | 10% to apply Bleeding Wound | ||
The Holdup | 5-1 | 3 | 12 Gauge | 5 | 2x | 24-35 | 1 | 2% | 5 | 13m | 5.0 lbs | 30° | $800 | 10% to apply Bleeding Wound | ||
Tactical Shotgun | 5-2 | 4 | 12 Gauge | 7 | 1.5x | 33-48 | 1 | 2% | 5 | 13m | 8.0 lbs | 25° | $975 | 10% to apply Bleeding Wound | ||
Spaz 12 | 6-1 | 5/8 | 12 Gauge | 9 | 2x | 55-70 | 1/3 | 2% | 6 | 13m | 7.0 lbs | 30° | $1050 | 10% to apply Bleeding Wound | ||
Jackhammer | 6-2 | 6 | 12 Gauge | 10 | 2x | 45-60 | 1 | 2% | 6 | 13m | 9.0 lbs | 45° | $1125 | 10% to apply Bleeding Wound | ||
M-37 Pump Action (Bowling) | 3-1+ | 4 | 12 Gauge | 6 | 1.6x | 21-28 | 1 | 95% | 3 | 12m | 7.0 lbs | 30° | $208 | 10% to apply Bleeding Wound | ||
Crowd Control Shotgun | unique | -/3 | 12 Gauge | 2 | 1.3x | 28-42 | -/2 | 2% | 7 | 10m | 5.0 lbs | 50° | $75 | 10% to apply Crippled | ||
Hoblet's Problem Solver | 4-3+ | 3/4 | 12 Gauge | 2 | 2x | 27-32 | 1/2 | 3% | 4 | 13m | 5.0 lbs | 30° | $6 | 10% to apply Bleeding Wound, +1 Hard Ass |
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Mississippi Mule | unique | -/5 | 12 Gauge | 2 | 1.2x | 10-14 | -/2 | 2% | 2 | 9m | 3.0 lbs | 70° | $130 | 10% to apply Bleeding Wound | ||
The Roach | 2-2+ | 5 | 12 Gauge | 12 | 2x | 20-26 | 1 | 0% | 3 | 8m | 5.0 lbs | 35° | $300 | 10% to apply Bleeding Wound, -10% Chance to Evade |
Sniper Rifles
Name | Tier | AP per Shot | Ammo Type | Ammo Capacity | AP to Reload | Critical Multiplier | Damage | Chance to Jam | AP to Unjam | Armor Penetration | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunting Rifle | 1-1 | 7 | .30-06 Cal | 5 | 1.5x | 12-16 | 2% | 3 | 28m | 8.0 lbs | $150 | 10% chance to apply Bleeding Wound | ||
R270 | 1-2 | 6 | .30-06 Cal | 7 | 2.2x | 15-27 | 4% | 3 | 25m | 9.0 lbs | $160 | 10% chance to apply Bleeding Wound | ||
M40 | 1-3 | 6 | .30-06 Cal | 7 | 1.5x | 17-21 | 3% | 3 | 32m | 8.0 lbs | $140 | 10% chance to apply Bleeding Wound | ||
G43-W | 2-1 | 6 | .30-06 Cal | 5 | 1.5x | 24-32 | 4% | 4 | 30m | 9.0 lbs | $270 | 10% chance to apply Bleeding Wound | ||
Karabiner | 2-2 | 5 | .30-06 Cal | 10 | 2.4x | 20-30 | 3% | 4 | 24m | 10.0 lbs | $280 | 10% chance to apply Bleeding Wound | ||
Bullpup Sniper Rifle | 3-1 | 5 | .30-06 Cal | 6 | 1.9x | 35-45 | 4% | 5 | 23m | 9.0 lbs | $310 | 10% chance to apply Bleeding Wound | ||
M24 | 3-2 | 6 | .30-06 Cal | 8 | 1.8x | 42-56 | 4% | 5 | 30m | 10.0 lbs | $520 | 10% chance to apply Bleeding Wound | ||
SR2000-Argent | 4-1 | 6 | 7.62mm | 15 | 1.8x | 36-48 | 2% | 6 | 26m | 9.0 lbs | $610 | 10% chance to apply Bleeding Wound | ||
SV-V | 4-2 | 6 | 7.62mm | 10 | 2.3x | 40-56 | 2% | 6 | 32m | 10.0 lbs | $725 | 10% chance to apply Bleeding Wound | ||
Arctic Sniper | 5-1 | 6 | 7.62mm | 5 | 2x | 50-64 | 3% | 9 | 36m | 11.0 lbs | $760 | 10% chance to apply Bleeding Wound | ||
SVD | 5-2 | 5 | 7.62mm | 10 | 1.7x | 40-70 | 2% | 9 | 34m | 10.0 lbs | $1005 | 10% chance to apply Bleeding Wound | ||
PSG1 | 6-1 | 6 | 7.62mm | 10 | 2x | 50-60 | 2% | 10 | 36m | 5.0 lbs | $1090 | 10% chance to apply Bleeding Wound | ||
.50 Anti-Materiel Rifle | 6-2 | 7 | .50 Cal | 20 | 1.7x | 110-140 | 0% | 10 | 40m | 25.0 lbs | $1300 | 10% chance to apply Bleeding Wound | ||
Bolt Action Rifle (Unfinished Weapon) | 3+ | 1 | .30-06 Cal | 20 | 1.0x | 150 | 0% | 10 | 40m | 8.0 lbs | $45 | |||
Bullpup Sniper Rifle (Bowling) | 3-1+ | 5 | .30-06 Cal | 6 | 1.9x | 35-45 | 95% | 5 | 23m | 9.0 lbs | $200 | 10% chance to apply Bleeding Wound | ||
Charged Round Sniper Rifle | unique | 7 | .30-06 Cal | 7 | 2x | 40-45 | 0% | 6 | 32m | 8.0 lbs | $120 | 100% chance of Burn | ||
Honeydew's Rifle | unique | 6 | .30-06 Cal | 5 | 2x | 12-13 | 0% | 4 | 34m | 5.0 lbs | $120 | 10% chance to apply Bleeding Wound | ||
Red Ryder BB Gun | unique | 6 | .177 BBs | 200 | 2x | 01-03 | 5% | 0 | 18m | 3.0 lbs | $75 | 100% to apply Eye Put Out | ||
Sabra Marie | 4-1+ | 5 | 7.62mm | 10 | 2x | 10-98 | 2% | 6 | 26m | 10.0 lbs | $650 | 10% chance to apply Bleeding Wound | ||
The Dragoon | 6-2+ | 8 | .50 Cal | 1 | 2.0x | 140 | 2% | 10 | 46m | 22.0 lbs | $1275 | 10% chance to apply Bleeding Wound, fixed damage |
Submachine Guns
Name | Tier | AP per Burst | Ammo Type | Ammo Capacity | AP to Reload | Critical Multiplier | Damage | Rounds per Burst | Chance to Jam | AP to Unjam | Armor Penetration | Range | Weight | Value | Special Effect | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greaser | 1-1 | 5 | .38 Cal | 30 | 1.5x | 08-11 | 3 | 3% | 2 | 12m | 5.0 lbs | $75 | 10% chance to apply Bleeding Wound | |||
Mark II Sven | 1-2 | 4 | .38 Cal | 32 | 1.6x | 06-07 | 3 | 3% | 2 | 16m | 6.0 lbs | $160 | 10% chance to apply Bleeding Wound | |||
Mark 27 | 1-3 | 4 | .38 Cal | 32 | 1.7x | 05-08 | 3 | 3% | 2 | 14m | 5.0 lbs | $150 | 10% chance to apply Bleeding Wound | |||
Skorpion | 2-1 | 4 | .38 Cal | 20 | 1.5x | 06-11 | 3 | 3% | 2 | 15m | 6.0 lbs | $260 | 10% chance to apply Bleeding Wound | |||
PP-81 | 2-2 | 5 | .38 Cal | 35 | 1.5x | 08-12 | 4 | 3% | 2 | 13m | 5.0 lbs | $315 | 10% chance to apply Bleeding Wound | |||
Uzi | 3-1 | 5/7 | 9mm | 30 | 1.5x | 16-23 | 3/6 | 3% | 3 | 11m | 6.0 lbs | $320 | 10% chance to apply Bleeding Wound | |||
Mac 17 | 3-2 | 6 | .45 Cal | 30 | 1.5x | 12-21 | 5 | 4% | 3 | 15m | 5.0 lbs | $510 | 10% chance to apply Bleeding Wound | |||
TMP9 | 4-1 | 5/7 | 9mm | 20 | 1.5x | 13-22 | 4/7 | 2% | 4 | 13m | 7.0 lbs | $600 | 10% chance to apply Bleeding Wound | |||
Tommy Gun | 4-2 | 5/7 | .45 Cal | 50 | 1.5x | 14-19 | 5/8 | 3% | 4 | 15m | 9.0 lbs | $700 | 10% chance to apply Bleeding Wound | |||
MP5k | 5-1 | 3/4 | 9mm | 30 | 1.8x | 11-15 | 3/5 | 2% | 5 | 12m | 7.0 lbs | $780 | 10% chance to apply Bleeding Wound | |||
MP5 | 5-2 | 5/6 | 9mm | 30 | 1.5x | 17-31 | 3/5 | 2% | 5 | 11m | 8.0 lbs | $960 | 10% chance to apply Bleeding Wound | |||
UMP | 6-1 | 4/6 | .45 Cal | 30 | 1.5x | 13-17 | 3/7 | 2% | 6 | 13m | 6.0 lbs | $1080 | 10% chance to apply Bleeding Wound | |||
AR-Short .45 | 6-2 | 5/8 | .45 Cal | 30 | 1.5x | 24-32 | 3/6 | 2% | 6 | 16m | 7.0 lbs | $1270 | 10% chance to apply Bleeding Wound | |||
Bad Attitude | 1-1+ | 5 | .38 Cal | 30 | 1.2x | 08-10 | 3 | 3% | 2 | 12m | 6.0 lbs | $150 | 10% chance to apply Bleeding Wound, +1 Hard Ass; -1 Kiss Ass; -1 Smart Ass | |||
Uzi (Bowling) | 3-1+ | 5/7 | 9mm | 30 | 1.5x | 16-23 | 3/6 | 95 | 3 | 11m | 6.0 lbs | $160 | 10% chance to apply Bleeding Wound | |||
HLK | 5-1 | 3/6 | 9mm | 30 | 2.4x | 13-16 | 3/6 | 2% | 4 | 14m | 7.0 lbs | $935 | 10% chance to apply Bleeding Wound | |||
Psoz, Mark II | 2-1+ | 5 | .38 Cal | 20 | 1.5x | 16-19 | 3 | 3% | 2 | 10m | 6.0 lbs | $280 | 10% chance to apply Bleeding Wound | |||
The Eviscerator | unique | 6 | .38 Cal | 32 | 1.4x | 22-25 | 6 | 3% | 7 | 14m | 4.0 lbs | $95 | 20% chance for Bleeding Wound |
Heavy Weapons
Machine Guns
Name | Tier | AP per Burst | Ammo Type | Ammo Capacity | AP to Reload | Critical Multiplier | Damage | Rounds per Burst | Chance to Jam | AP to Unjam | Armor Penetration | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M2 | 1-1 | 6 | 5.56mm | 30 | 1.5x | 04-07 | 8 | 2% | 2 | 22m | 16.0 lbs | $70 | 10% to apply Bleeding Wound | ||
Bren | 2-1 | 5 | 5.56mm | 36 | 1.8x | 09-14 | 5 | 2% | 3 | 20m | 17.0 lbs | $270 | 10% to apply Bleeding Wound | ||
Bar | 3-1 | 6 | 5.56mm | 24 | 1.5x | 15-22 | 6 | 2% | 4 | 22m | 18.0 lbs | $415 | 10% to apply Bleeding Wound | ||
M60 | 4-1 | 5 | 7.62mm | 100 | 1.5x | 15-24 | 5 | 2% | 5 | 24m | 19.0 lbs | $600 | 10% to apply Bleeding Wound | ||
Death Sifter | 5-1 | 8 | 7.62mm | 100 | 1.5x | 17-25 | 6 | 2% | 6 | 24m | 22.0 lbs | $850 | 10% to apply Bleeding Wound | ||
Minigun | 6-1 | 7 | 7.62mm | 200 | 1.6x | 22-30 | 8 | 0% | 7 | 24m | 30.0 lbs | $1170 | 10% to apply Bleeding Wound | ||
Big Betty | 4-1+ | 6 | 7.62mm | 100 | 1.6x | 10-20 | 6 | 1% | 4 | 24m | 18.0 lbs | $650 | 10% to apply Bleeding Wound | ||
Bar (Bowling) | 3-1 | 6 | 5.56mm | 24 | 1.5x | 15-22 | 6 | 95% | 4 | 22m | 18.0 lbs | $205 | 10% to apply Bleeding Wound | ||
The Mailinator | 5-1+ | 8 | 5.56mm | 50 | 1.2x | 11-13 | 10 | 2% | 10 | 24m | 18.0 lbs | $284 | 10% to apply Bleeding Wound | ||
The 3 | 6-1+ | 6 | 7.62mm | 204 | 15.0x | 09-18 | 9 | 2% | 6 | 18m | 36.0 lbs | $1230 | 10% to apply Bleeding Wound |
Explosives
Explosives do not utilize any skill. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness).
Grenades
Name | Tier | Action Points per Use | Damage | Armor Penetration | Radius | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|
TNT | 1 | 6 | 25 | 10 | 3m | 15m | 1.0 lbs | $50 | |
Pipe Bomb | 2 | 6 | 50 | 10 | 3m | 15m | 2.0 lbs | $150 | |
Grenade | 3 | 6 | 100 | 10 | 4m | 15m | 1.0 lbs | $300 | |
Dirty Grenade | 4 | 6 | 15-20 | 10 | 6m | 15m | 1.0 lbs | $75 | creates Radiation Cloud |
Rocket Launchers
Name | Tier | Action Points per Use | Damage | Armor Penetration | Radius | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|
Mangler | 1-1 | 7 | 100 | 5 | 4m | 25m | 15.0 lbs | $155 | |
Sabot Rocket | 2-1 | 7 | 150 | 7 | 5m | 25m | 15.0 lbs | $300 | |
LAW | 3-1 | 7 | 200 | 9 | 6m | 25m | 15.0 lbs | $500 | |
RPG-7 | 5-1 | 7 | 500 | 10 | 7m | 30m | 20.0 lbs | $700 | |
Rauhman Candle | 4-1+ | 7 | 28-36 | 7 | 6m | 25m | 15.0 lbs | $255 | 55% chance of Bombs Bursted in Air or Rocket's Red Glare |