업그레이드
갑옷
Armor Plating I II III
Damage Protection +5% +7% +9%
First Aid Interface I II III
Health Regen/sec +1% +1.5% +2.0%
Hardened Weave I II III
Hardening +10% +11% +12%
Motorized Joints I II III
Smash Damage +10% +15% +20%
Shield Battery I II III
Shields +40 +45 +50
Shield Regenerator I II III
Shield Regen Rate +15% +18% +21%
Shock Absorbers I II III
Physics Threshold +10% +15% +20%
Stimulant Pack I II III
Cooldown Rate +5% +7% +9%
Toxic Seals I II III
Toxic Resistance +30% +40% +50%
Ablative Coating IV V VI VII
Damage Protection +10% +12% +14% +16%
Energized Weave IV V VI VII
Shield Regen Rate +20% +24% +28% +32% Hardening +15% +20% +25% +30%
Exoskeleton IV V VI VII
Smash Damage +25% +30% +35% +40% Physics Threshold +30% +40% +50% +60%
Kinetic Buffer IV V VI VII
Talent Regen Rate +10% +12% +14% +16% Mobile Accuracy +10% +12% +14% +16% Shields +10 +12 +14 +16
Medical Interface IV V VI VII
Health Regen/sec +2.3% +2.6% +2.9% +3.2% Toxic Resistance +30% +40% +50% +60%
Shield Modulator IV V VI VII
Shields +90 +100 +110 +120
Combat Exoskeleton VIII IX X
Smash Damage +25% +30% +35% Physics Threshold +50% +70% +90% Hardening +25% +30% +35%
Energized Plating VIII IX X
Damage Protection +15% +19% +23%
Kinetic Exoskeleton VIII IX X
Shield Regen Rate +25% +30% +35% Mobile Accuracy +20% +23% +26% Shields +40 +45 +50
Medical Exoskeleton VIII IX X
Health Regen/sec +3.5% +4.0% +4.5% Toxic Resistance +50% +65% +80% Talent Regen Rate +15% +19% +23%
Shield Interface VIII IX X
Shields +120 +140 +160
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탄약
Anti-Personnel Rounds I II III
Dmg. vs Organics +15% +20% +25%
Armor Piercing Rounds I II III
Dmg. vs Synthetics +15% +20% +25%
Chemical Rounds I II III
Toxic Damage +30% +35% +40% Damage/sec 5 6 7 Duration 5 5 5
Hammerhead Rounds I II III
Weapons Force +20% +25% +30%
Phasic Rounds I II III
Shield Bypass +20% +25% +30% Damage -30% -30% -30%
Radioactive Rounds I II III
Target Cooldowns -15% -18% -21%
Cryo Rounds IV V VI VII
Target Accuracy -20% -25% -30% -35% Shield Bypass +10% +14% +18% +22%
Incendiary Rounds IV V VI VII
Damage/sec 10 12 14 16 Duration 5 5 5 5 Target Accuracy -10% -12% -14% -16%
Polonium Rounds IV V VI VII
Toxic Damage +40% +45% +50% +55% Damage/sec 5 6 7 8 Duration 5 5 5 5
Proton Rounds IV V VI VII
Shield Bypass +40% +45% +50% +55% Damage -20% -20% -20% -20%
Shredder Rounds IV V VI VII
Dmg. vs Organics +25% +30% +35% +40%
Tungsten Rounds IV V VI VII
Dmg. vs Synthetics +25% +30% +35% +40%
High Explosive Rounds VIII IX X
Blast Radius (m) +4 +4.1 +4.2 Weapons Force +500% +500% +500% Heat Generation +500% +500% +500% Damage +20% +24% +28%
Inferno Rounds VIII IX X
Damage/sec 15 18 21 Duration 5 5 5 Target Accuracy -20% -24% -28%
Sledgehammer Rounds VIII IX X
Weapons Force +40% +45% +50% Toxic Damage +40% +50% +60% Heat Damping -20% -20% -20%
Snowblind Rounds VIII IX X
Damage +20% +24% +28% Rate of Fire -40% -40% -40% Target Accuracy -20% -24% -28%
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무기
Combat Sensor I II III
Detection Level 1 2 3
Heat Sink I II III
Heat Absorption +10% +12% +14%
High-Caliber Barrel I II III
Damage +10% +12% +14% Rate of Fire -20% -20% -20% Heat Absorption -20% -20% -20%
Improved Sighting I II III
Max Accuracy +5% +7% +9%
Recoil Damper I II III
Kickback Damping +10% +12% +14%
Combat Scanner IV V VI VII
Detection Level 4 5 6 7
Kinetic Stabilizer IV V VI VII
Stability +15% +18% +21% +24%
Rail Extension IV V VI VII
Damage +20% +23% +26% +29% Heat Absorption -20% -20% -20% -20%
Combat Optics VIII IX X
Detection Level 8 9 10 Max Stability +15% +18% +21%
Frictionless Materials VIII IX X
Heat Absorption +20% +24% +28% Damage +5% +6% +7%
Kinetic Coil VIII IX X
Stability +20% +24% +28% Damage +5% +6% +7%
Scram Rail VIII IX X
Damage +20% +23% +26% Heat Absorption -10% -10% -10%
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