업그레이드

갑옷

Armor Plating I II III

  Damage Protection   +5%    +7%    +9%

First Aid Interface I II III

  Health Regen/sec    +1%    +1.5%  +2.0%

Hardened Weave I II III

  Hardening           +10%   +11%   +12%

Motorized Joints I II III

  Smash Damage        +10%   +15%   +20%

Shield Battery I II III

  Shields             +40    +45    +50

Shield Regenerator I II III

  Shield Regen Rate   +15%   +18%   +21%

Shock Absorbers I II III

  Physics Threshold   +10%   +15%   +20%

Stimulant Pack I II III

  Cooldown Rate       +5%    +7%    +9%

Toxic Seals I II III

  Toxic Resistance    +30%   +40%   +50%

Ablative Coating IV V VI VII

  Damage Protection   +10%   +12%   +14%   +16%

Energized Weave IV V VI VII

  Shield Regen Rate   +20%   +24%   +28%   +32%
  Hardening           +15%   +20%   +25%   +30%

Exoskeleton IV V VI VII

  Smash Damage        +25%   +30%   +35%   +40%
  Physics Threshold   +30%   +40%   +50%   +60%

Kinetic Buffer IV V VI VII

  Talent Regen Rate   +10%   +12%   +14%   +16%
  Mobile Accuracy     +10%   +12%   +14%   +16%
  Shields             +10    +12    +14    +16

Medical Interface IV V VI VII

  Health Regen/sec    +2.3%  +2.6%  +2.9%  +3.2%
  Toxic Resistance    +30%   +40%   +50%   +60%

Shield Modulator IV V VI VII

  Shields             +90    +100   +110   +120

Combat Exoskeleton VIII IX X

  Smash Damage        +25%   +30%   +35%
  Physics Threshold   +50%   +70%   +90%
  Hardening           +25%   +30%   +35%

Energized Plating VIII IX X

  Damage Protection   +15%   +19%   +23%

Kinetic Exoskeleton VIII IX X

  Shield Regen Rate   +25%   +30%   +35%
  Mobile Accuracy     +20%   +23%   +26%
  Shields             +40    +45    +50

Medical Exoskeleton VIII IX X

  Health Regen/sec    +3.5%  +4.0%  +4.5%
  Toxic Resistance    +50%   +65%   +80%
  Talent Regen Rate   +15%   +19%   +23%
  

Shield Interface VIII IX X

  Shields             +120   +140   +160

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탄약

Anti-Personnel Rounds I II III

  Dmg. vs Organics    +15%   +20%   +25%

Armor Piercing Rounds I II III

  Dmg. vs Synthetics  +15%   +20%   +25%

Chemical Rounds I II III

  Toxic Damage        +30%   +35%   +40%
  Damage/sec          5      6      7
  Duration            5      5      5

Hammerhead Rounds I II III

  Weapons Force       +20%   +25%   +30%

Phasic Rounds I II III

  Shield Bypass       +20%   +25%   +30%
  Damage              -30%   -30%   -30%

Radioactive Rounds I II III

  Target Cooldowns    -15%   -18%   -21%

Cryo Rounds IV V VI VII

  Target Accuracy     -20%   -25%   -30%   -35%
  Shield Bypass       +10%   +14%   +18%   +22%

Incendiary Rounds IV V VI VII

  Damage/sec          10     12     14     16
  Duration            5      5      5      5
  Target Accuracy     -10%   -12%   -14%   -16% 

Polonium Rounds IV V VI VII

  Toxic Damage        +40%   +45%   +50%   +55%
  Damage/sec          5      6      7      8
  Duration            5      5      5      5

Proton Rounds IV V VI VII

  Shield Bypass       +40%   +45%   +50%   +55%
  Damage              -20%   -20%   -20%   -20%

Shredder Rounds IV V VI VII

  Dmg. vs Organics    +25%   +30%   +35%   +40%

Tungsten Rounds IV V VI VII

  Dmg. vs Synthetics  +25%   +30%   +35%   +40%

High Explosive Rounds VIII IX X

  Blast Radius (m)    +4     +4.1   +4.2
  Weapons Force       +500%  +500%  +500%
  Heat Generation     +500%  +500%  +500%
  Damage              +20%   +24%   +28%

Inferno Rounds VIII IX X

  Damage/sec          15     18     21
  Duration            5      5      5
  Target Accuracy     -20%   -24%   -28%

Sledgehammer Rounds VIII IX X

  Weapons Force       +40%   +45%   +50%
  Toxic Damage        +40%   +50%   +60%
  Heat Damping        -20%   -20%   -20%

Snowblind Rounds VIII IX X

  Damage              +20%   +24%   +28%
  Rate of Fire        -40%   -40%   -40%
  Target Accuracy     -20%   -24%   -28%

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무기

Combat Sensor I II III

  Detection Level     1      2      3

Heat Sink I II III

  Heat Absorption     +10%   +12%   +14%

High-Caliber Barrel I II III

  Damage              +10%   +12%   +14%
  Rate of Fire        -20%   -20%   -20%
  Heat Absorption     -20%   -20%   -20%

Improved Sighting I II III

  Max Accuracy        +5%    +7%    +9%

Recoil Damper I II III

  Kickback Damping    +10%   +12%   +14%

Combat Scanner IV V VI VII

  Detection Level     4      5      6      7

Kinetic Stabilizer IV V VI VII

  Stability           +15%   +18%   +21%   +24%

Rail Extension IV V VI VII

  Damage              +20%   +23%   +26%   +29%
  Heat Absorption     -20%   -20%   -20%   -20%

Combat Optics VIII IX X

  Detection Level     8      9      10
  Max Stability       +15%   +18%   +21%

Frictionless Materials VIII IX X

  Heat Absorption     +20%   +24%   +28%
  Damage              +5%    +6%    +7%

Kinetic Coil VIII IX X

  Stability           +20%   +24%   +28%
  Damage              +5%    +6%    +7%

Scram Rail VIII IX X

  Damage              +20%   +23%   +26%
  Heat Absorption     -10%   -10%   -10%

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